Rating: Summary: Awsome, Unbelivible Game Review: To put this game into one word, it would have to be, awsome. I know you have probably heard this already, but the graphics are better than anything. It is unreal how people who make rpgs do it. The NPCs are good (well, most of them are not evil), and you get to do anything. Get this game!
Rating: Summary: WOW!!!! Review: Wow! This game is awesome. Ok so I must admit it was a little confusing but no prob. You can get a faq from gamefaqs.com there is a faq for beginners, like me, and for people who maybe know what to do but want to get extra things. Enough said there. From the moment you set foot in this game it sucks you in. You will travel all around making your way in a medieval setting. This game is the best game I have ever played. I am a Diablo 2 fan as well and I would have to admit that even Diablo 2 is second to this. Go out and spend the [$] bucks or however much it costs, you won't regret the 100 hours of stunning gameplay
Rating: Summary: Morrowind: Endless Possibilites Review: When I started playing Morrowind I was having an absolute blast. The sheer diversity and size of the game made me giddy. I played an entire array of different classes and races. I especially like the ability to create your own class. The game was fun and interesting, but it became tedious and unchallenging. It got to the point where your character will be all but invicible and the game loses its magic.
Rating: Summary: A good conclusion to Morrowind main quest Review: Being that Morrowind is one of the best games I've ever played, I thought I would give Tribunal a try. Glad I did. This is not simply a Morrowind redux. Tribunal is smaller and centered around a single city, doesn't allow for much roaming, and doesn't have the variety of creatures, items, factions, and quests as the original game. But for an expansion, it certainly has enough. I thought the Tribunal main quest was quite interesting, especially how the underground parts of the city unfold as you progress and your role in some grand schemes becomes clearer. My warrior character, who started Tribunal at 33rd level, died many, many times, so there shouldn't be any lack of challenge for most gamers. The city itself is beautiful, and the quests more interesting than many of Morrowind's. Tribunal's main quest should be good for about 30 hours of gameplay, and the side quest should add several more. Due to the linear, concluding nature of this expansion, it will not have much replayability for many people. However, considering the current price, the fact that the expansion adds some nice shops and items, and many mods that you can download require Tribunal, this is definitely a worthwhile gaming experience and investment.
Rating: Summary: One of the best game worlds I've ever played in, but... Review: Let me start out by saying I love this game. Bethseda creates such a deeply engrossing, dynamic world that has a million different dimensions. The island of Vvardenfell drips with history, politics, theology and depth. No world has captured my imagination like the world of Morrowind. The world is very beautiful. You'll see in many reviews that people criticize Morrowind for being very "grey" and "boring." Vvardenfell *can* be very dark and sullen, that's true. However, the land reflects the spirit of the people that inhabit it. The Dunmer(Dark Elves) who live there are a race of very serious, humorless, often xenophobic, yet proud and strong people who are at their cores survivors. It would fit then that the land in which they live is not entirely a land of color and sunshine, but one that reflects the spirit of the Dunmer themselves. This is where the beauty of Morrowind can be found. If Vvardenfell were one big colorful fairy forest, the Dunmer would seem very out of place.However there are flaws to this game, espicially when it comes to the game mechanics itself. The game does have it's fair share of bugs and the combat system could be better. The spell system is very cool however, as you can create your own spells to your specification, combining effects as you see fit. As a previous reviewer criticized, it does seem very pointless when you work your way up to control a guild because you really can't do anything with it. The music is beautiful, but when you hear it a million times it loses it's magic. They could have made more character models so we didn't have to see the same ones all the time. As far as the models being ugly, they're not that bad. Most of the people that are complaining about ugliness are probably just upset because they are used to playing games where everyone looks like a supermodel and the women have huge breasts, like EQ. But, as said before, this game is not perfect. Then why do I give it 5 stars? Because the aforementioned good points and the storyline make all of that up for me. Most people who criticized the storyline never actually got very far into the game, sadly. Personally I didn't like this game at all when I first played it. But as soon as I got far enough into the game, the world and the story drew me in and I fell in love with it. This game is not for everyone, that's for sure. But if you immediately hate this game, don't give up on it just yet. Give it time and then make your decision. At least then you'll have an informed opinion.
Rating: Summary: The best expansion pack of the year... Review: Right from the start, "Morrowind" was an unusually good roleplaying game - though it had its fair share of flaws, I hasten to add. The second expansion pack for "Morrowind" addresses several of these problems, and essentially provides a much better game that adds a welcome dose of variety. Without "Bloodmoon," you have not truly experienced the best that "Morrowind" has to offer. Perhaps the most refreshing addition to "Morrowind" is the snowscape of Solstheim, the island that "Bloodmoon" adds to the mix. This environment is breathtaking and fun to explore. Best of all, it adds a very welcome variety in the atmosphere department - a department, I felt, in which the original game was lacking. While visiting Solstheim, you can kiss those barren, repetitive landscapes of Vvardenfell good-bye. In Solstheim, you will be treated to pine forests, dunes of sparkling snow, a Norse inspired hamlet, and even a castle hewn of ice. Wild bears, wolves, and barbarians roam this arctic isle in search of prey, and require you to keep your eyes and ears constantly open for encroaching attack. The main quest that the expansion provides is considerably more involving than the whole "find and destroy Dagoth Ur" thing from the original game - although it's quite a bit shorter, as you probably expect from an expansion. Still, aside from one quest that requires you to tediously roam Solstheim performing brief quests to activate six elemental stones, the primary adventure demands far less busywork and errand boy chores, and instead gets right down to real, true blue adventuring - which was just too rare in stand-alone "Morrowind." And, of course, you can turn into a werewolf, which is a very nice touch. Other nice additions to the expansion: quests that require you to fight side-by-side with NPCs (even an undead Nordic necromancer!), NPCs that react more realistically to you based upon your experiences with them, environments that change to reflect current events, and tightly scripted moments that bring the story to life in a way that "Morrowind" scarcely even attempted. Yes, "Bloodmoon" takes an excellent game and makes it that much better. As an Elder Scrolls veteran who has been playing the series since its introduction with "Arena," this goes a long way toward making the third game feel more like its forebears. It's not perfect, of course. The game's dungeon environments are still very drab and basic. They look pretty enough, but mostly offer identical cavernous tunnels (now snow or ice-encrusted) with very few furnishings or artistic flourishes to keep them visually compelling for long. Maybe it's a good thing, then, that most of the dungeons are so small, since they're not much fun to explore in the first place. Whatever happened to those huge, sprawling dungeons from "Arena" and "Daggerfall?" Not only that, each dungeon seems content to keep hurling the same breed of foe at you over and over again. You won't find skeletons sharing their lair with werewolves, for example - and maybe that makes logical sense, but it's rather dull in gameplay terms. The addition of falling snow is certainly a welcome atmospheric touch, but on occasion the isle of Solstheim will experience blinding snowstorms that can make the game's frame rate plummet considerably. These storms aren't too frequent, but they are very annoying when they happen. All in all, though, after installing "Bloodmoon" I experienced smoother frame rates, and graphics that are perceptibly enhanced. Elder Scrolls enthusiasts, take heed: "Bloodmoon" simply can't be missed. In my view, it completes "Morrowind" by adding more depth, more variety, and a tighter, more interesting story. It is easily the best expansion pack I have purchased this year, in terms of how it enhances the original game (here even surpassing "The Frozen Throne" for "WarCraft III"). Do yourself a solid and go to Solstheim. Final Score: A
Rating: Summary: Expansions don't get much better Review: The Elder Scrolls: Bloodmoon is essentially a new landmass, situated north and west of the main continent in the game. You need Morrowind but don't need Tribunal to play it, and it does add the very important Tribunal journal fixes to Morrowind if necessary. The new landmass is Solstheim, and it's both large and detailed. The developers clearly put a lot of time and effort into this expansion, with a host of new objects and a frozen landscape that is truly a sight to behold. The Bloodmoon story is separate from the other plot in Morrowind and Tribunal, and can be initiated and continued at your leisure. In case you haven't figured it out from looking at the box, it has to do with werewolves, and you do get the chance to become one. For those that want to be a monstrous villain but found being a vampire too much a pain, rest assured you will have that chance. There are multiple ways to get the werewolf disease- fighting werewolves, the main quest, and the Ring of Hircine. The last two will work even if you've played the main Morrowind quest and have disease immunity. Bloodmoon is clearly designed for higher level characters. I would recommend being upwards of level 20 to start, and probably around 40 by the time you complete the main quest. Aside from the central story, there's plenty of side quests and normal exploration to be done, and tons of treasure to find. Much of this treasure is unique- there's a whole new set of silver weapons that are especially good against werewolves, new Nordic Mail heavy armor, Bear medium armor, and Wolf light armor. There's also some primitive stone, iron, and monster weapons that look cool but aren't that good unless you play with the editor. Additionally, there are a few unique weapons and armor to acquire, including a full set of Stalhrim ice gear and (possibly) the most powerful spear you'll see in the game. As with Tribunal you have the chance to make custom armor- Snow Bear or Snow Wolf, both of which require a certain number of pelts and a visit to the Thirsk Mead Hall. Lastly, a good number of new monsters are added, including pig-riding Ricklings, bears, and Spriggans. Some of these are quite tough, hence the level 20 recommendation. The plot is interesting and has some non-linear features that make replay fun. You can join a new faction- the East Empire Company- and either build a colony or work to destroy it. You can also lay claim to a Nord mead hall by proving yourself in combat. In all, there are no less than three new houses you may call home, and added to your Great House stronghold this makes you quite the property owner in Morrowind. The first thing you should do when you get Bloodmoon is to patch it. There are a few bugs fixed in it- one of them quite serious and that I had the misfortune of triggering. Other than this, I've had no technical problems with the game. Another possible issue arises with the number of trees on Solstheim. The Morrowind graphics engine isn't the most efficient, and all those fir trees require a huge amount of power to render. The recommended system requirements are an 800 mhz CPU and 32 MB video card. I can assure you that this won't get you the performance you want. If you don't have a good PC and graphics card, you'll probably have to turn down the view distance and resolution to get things running smoothly. Since Morrowind is all about looks, this can be a bit of a disappointment. The short of it is, Bloodmoon is a killer expansion and anyone that enjoyed Morrowind shouldn't think twice about picking it up. Aside from the new areas and items, it opens up a whole lot of possibilities if you're acquainted with the Elder Scrolls Construction Set, and adds immensely to Morrowind's great replay value.
Rating: Summary: been playin for a year..love it!! Review: Morrowind brings so much to the PC RPG, I never thought that an RPG could be this good(myself usually playing a FPS or Sports). I enjoyed this game because of the ability to control everything about your character and how you take on abilites and quests. The graphic engine is stellar and the combat is good while not great. THE WORLD IS HUGE, i couldnt tell you this enough, its massive and a little daunting. i think that the overall difficulity is too easy after you get used to the learning curve. also you have to want to play morrowind, i cant see an average gamer playing this, you have to be a hardcore type and really appreciate some things that developers do in morrowind. You need a REALLY GOOD PC, i have a 2.8 ghz w/ 512 and GF4 and play hi-res, but still every once in a while like in Vivic and just walking around it gets slow. i think this can be added to the large amount of bugs. I'll be playing and all of the sudden it will quit the game to desktop(huh?). that kind of stuff happens but i love it for the game not hate it for the bugs.
Rating: Summary: morrowind Review: I think it is the best game ever. It has super good graphics and great gameplay. You should get it if you don't have it. Morrowind and it's expansions are the best games ever.
Rating: Summary: Wow! Review: Morrowind is hailed as the best RPG of the year for good reasons. It defines open-endedness. Your character arrives on the island of Vvardenfell, which is populated by 10 interesting races of humans, elves, orcs, and more. The majority of the population are Dark Elves, since they are native to the area, but they have a hugely detailed culture and history, from the powerful Great Houses bickering over things like the drug trade, to the ashlanders living in yurts out in the deserts plotting to overthrow the imperial colonists. Your character can be one of 21 classes, although I expect most people chose to design their own, picking what type of skills you like and how to use them. Unlike in most RPGs, certain classes like theives aren't useless: your character, if you wish, can become rich by breaking into mansions and cleaning them out. There is a 'main quest' but in my opinion it's far more interesting to wander around the island hacking up interesting monsters from Alits to Zombies, and everything in between. The land is peppered with towns ranging from Imperial fortresses to camps of huts, to buildings made from giant insect shells, and many more interesting sorts of architecture that I'll leave you to find for yourself. There are also Dwarven ruins about which are left over from the Dwarves who vanished for no apparent reason several hundred years ago. These look very cool, and have these high towers that appear ominously over the horizon. But even cooler are the Daedric shrines here and there, full of cultists that summon nasty monsters, all sorts of zombies and crocodile things, and of course incredible loot. There are a variety of factions you can join and do quests for, and even advance to the position of their leader. Some of the quests get repepetive, though, mostly consisting of going to get an item, or kill someone/something or both. The only real downsides to this game are that the AI leaves a lot to be desired, you need a very powerful computer to play it, and there are some rather exploitable bugs that allow your character to become ridiculously rich and powerful at a low level. But the island is so huge that you can just start a new game and take a different path in life. There are two expansion packs that add a lot to the game, and an editor is included which allows you to change a lot of things about the game with no technical knowledge at all, and create vastly different mods if you knwo how to script. For me, the main use of the editor was to get rid of those freakin' cliff racers (a harmless nuisance that attacks you every two and a half seconds in the ashlands). And of course there are a million user-made mods out there that you can install to change the game or uninstall if they're causing problems. Morrowind is worth the money it cost at its release, easily, and now you can grab it for about 30 dollars which is a real steal. Don't hesitate.
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