Rating: Summary: stunning graphics and gameplay Review: this game has stunning graphics and outstanding gameplay. if your bored, and you start this, you wont be any more. it keeps me glued to the pc for hours on end. dont pass up this chance to order the world's greatest game.
Rating: Summary: Worse than Elder Scrolls 2: Daggerfall Review: Money and Skills Knowing the importance of trading loot for money in Daggerfall, I gave my first character Personality as a favorite attribute, and Speechcraft and Mercentile as major skills. Very soon, I was able to buy an item from a merchant and sell it back to him at a higher price. This in effect eliminated money as a consideration in the game. Second, since training can be bought from many merchants, it allowed me to train my character up to 50 or more in many skills for free and with little effort (which was increased by the designers failure to let the player enter prices via keyword while bartering).Striking out on your own In order to enjoy leaving the main story arc, there have to be goals one can set oneself in the world. In Daggerfall, advancing in guilds was difficult but rewarding--for instance, one could not create enchanted items until one had reached a high rank in the Mages guild. At very high ranks, one could summon Daedra, which gave one quests in exchange for powerful artifacts, and one could use the Mages guild's teleporting services to get to places quickly. If one saved exorbitant amounts of money, one could purchase a boat and/or a house. Morrowind eliminates these things. The item enchanter, spell maker, and teleporter (which now only teleport between other Mages guilds) are available as soon as one joins the Mages guild, and there is no mention of Daedra summoning. The only benefit to advancing in rank is that an additional person becomes willing to train you, but in my case, by the time I had reached a sufficient level at the Mages guild, I was already more proficient at those skills than the trainer due largely to training I had received elsewhere. There is no compelling incentive to striking out on your own in Morrowind. The World Daggerfall provided a vast world which could be easily traversed via "fast travel." It also provided horses so one could travel faster when one had to travel on foot, such as in a town. Morrowind, by contrast, has a smaller world, and it eliminates the fast travel option. It then makes stamina drain quickly while running, while basing the effectiveness of all actions partially on the stamina level, and scatters flying creatures all over the place which cannot be run away from and must be fought, and which provide nothing but a worthless ingredient upon death. Combining a smaller world with greater nuisance in traversing it, Morrowind provides the worst of both worlds. The Morrowind world was hand-created, unlike Daggerfall, which was mostly randomly generated. However, Morrowind's world essentially features several dozen cities and dungeons connected by roads which run between hills. The cities and dungeons are slightly more interesting than Daggerfall's, but the landscape appears more artificial. Writing and atmosphere The books and dialogues are written fairly well, and serve the function of immersing the character into the world. There are some unwelcome intrusions from the fads of the modern world, such as references to the distribution of wealth, and the poor getting poorer while the rich are getting richer, which are out of place. Also, presumably in their eagerness to make the quests solvable in a number of different ways, the writers had the head of the Mages guilds give quests like "You're to escort a person to another town but I don't care if he makes it as long as you get me his notes" and "Get this person to join the guild or kill him." If a player wanted to kill everything, the Dark Brotherhood or the Fighters Guild would be more to his tastes, and there's no need to cater to killers in the Mages guild. I was proud to be a member of the Guild in Daggerfall, but in Morrowind they're just petty cut-throats. Graphics and Sound Daggerfall's graphics and sound were adequate by the standards of their time, but are pathetic by today's. In contrast, Morrowind looks amazing, and, thanks to Jeremy Soule, has an excellent sountrack. The sounds effects are acceptable, and the voice acting decent, though hearing people telling you to move along or that they don't have much time for you while you're running past them gets tiresome quickly.
Rating: Summary: Morrowind: The best damn RPG there is! Review: This is the best RPG I've played, and believe me I've played a lot. The visuals in this game are ultra-cool. All the characters, items and especially the nature are modelled nearly perfectly. Especially the sky is wonderfull and has a full around the clock weather system. The character building system is propably the best I've seen up to date. The 21 character classes don't matter so much in this game (you can also make your own if you like). Because they only give you the starting skills and here's when the beauty of the game comes in. The 27 character skills evolve as you use them and there are no limitations to it, unlike in some other recent RPG's. Neverwi...cough! Sorry. And when you evolve them enough you gain a level, Then you can increase you're 8 primary skill's (like strenght, intelligence and so on). But the freedom is what makes this game truly special. Right from the start you can do anything you want, go anywhere you want or kill anyone you want. If you like (or you're just otherwise a happy person) you could just slaughter everyone, I mean everyone, even the character's essential to the main plot. Speaking of the main plot you don't have to follow it one bit if you don't want to (I played it for about to weeks before I started doing the first main plot quest). The sounds in this the game are also pretty good although I must admit that the music (composed by Jeremy Soule) gets a little boring in a game that you play for +100 hours. Besides that there's not much to complain about except for a few things. The enemy AI can be sometimes pretty bad and the fighting system is also a little too simple (In melee combat you press your left mouse button, target an enemy and release it. The longer you hold it the more powerful the attack will be. You repeat this until the enemy dies and you can't even see their health). But fortunately the superb magic system saves the shortcomings of the melee combat. There are about 500 spells in the game and you can make your own spells at spellmakers shops. You can mix any spell effects you know in a spell and choose its magnitude, range and area-of-effect. All in all Morrowind is a must have for any RPG-fan, though it'll take up a lot of your time(I myself played it about a month in my summer vacation). I highly enjoyed it and recommend it to anyone.
Rating: Summary: Best RPG ever! Review: This game is one of the best games I have ever played. But it is rather difficult to start out beacause you make the plot as you go. But as soon as you figure it out, you will be so glad you got this game.
Rating: Summary: what the #%^#$^ Review: After all the hub bub of great reviews. I've played just about every fantasy game out there and this one bites big time. It's slow, ponderous boring unimaginative. Played for an hour and was hoping that the store would take it back. For fifty bucks I think I'd rather have someone give me a flogging. Anyway, the graphics are okay, they slide all over the place and are really inaccurate. Very blocky looking, its a 3D game of the genre of 3D games from 5 years ago. If you want fantasy or roleplaying stick with Ice Wind Dale or the like, or Everquest or something. Save your money and get a game that you will enjoy and have fun with. If you buy this game well you'll want your money back and since the game cd is fine there is no refund. Sorry you're out fifty bucks. I can't say enough negatives of the game, I've seen and played alot better before and all the "great reviews" are from the company not from consumers. Belief me no-one I know that has played the game likes it at all.
Rating: Summary: Incredible game worth the price. Review: I got Morrowind on a whim after reading some good reviews. I was impressed right from the start and it only got better. Morrowind, simply put, does everything right for an RPG. Most everything about the gameplay seems natural. Skills for example increase based on usage rather than using arbitrary skill points. I really enjoyed the amount of freedom the player has in almost anything the player can do. From enchanting custom items, to the methods used to complete quests or even not do any quests at all and just wondering around leveling up. The range of options made available to the player is amazing. You are not "required" to do things a certain way or even do anything at all. I played the main quest from start to finish. Then I started over and chose to ignore it and joined another faction. There was still plenty to do and see, and some things I didn't see the first time, with out having anything at all to do with the main quest or story. I still feel like I have only done a tenth of what there is to do in this game. This is a massively single player role-playing game. One thing that stood out was that Morrowind has a unique look and feel. This comes from having a large and original story. Nothing is based on D&D rules. Races and characters all fit in to Morrowind's elaborately crafted world. You can spend a lot of time studying the many books in the game to just learn the history of Morrowind. This is all represented with some impressive graphics. Visually the game is very appealing. My favorite is the sky at night. You can see very detailed stars through the wisps of animated clouds that nothing at all like a skybox. You could write a book on the many fine details found in the game that all help it seem living world and not a static backdrop made for the player. If the game has flaws it's that there are still some things that seem unfinished. There are too few ambient sounds, making most places oddly silent and empty. The number of monsters to fight is limited to a dozen constantly reused models. NPCs will stand around in the same general area day or night. Enter a diamond mine and you find miners but you will never see them mining anything. These things detract from what is otherwise a very immersive game. It seems odd that these things could not have been improved before release. Yet these things in no way stop it from being a very good game with a seemingly limitless number of quests to do and a huge range of options for the player.
Rating: Summary: Rebuttal Review: The game works fine on my system, im only running 256 Megs of SDRAM and a 1.1GHz processor, the only thing you really have to have is a 64Meg video card, you have this youre gold, they need to change the minimum system requirements. Other than that, its got an awesome storyline and a replayability rating thats going to end up taking my weekends away from me, its all i want to do so couch potatos beware. This game will take you away from the TV.
Rating: Summary: Incredible Game, but does require a good system to play Review: After reading many reviews about this game I was still a bit skeptical, mainly due to the numerous complaints about crashes, slow loading, etc. But since I have recently gotten a new system, (2ghz P4, 256RAM, Geforce4 TI 4200 64mb) figured I should be okay. Happy to report that I am very satisfied with my purchase. As nearly every review says (even the negative ones) the world/graphis/scenery are incredible. Probably worth the price just to walk around and see the amazing world that has been created. On top of that you get a TON of gameplay. There are multiple guilds/houses to join, each with its own series of quests, as well as the main quest, and many "side" quests given by misc. people you run across. While the guild/main quests do have an order, you can freely jump from on series to another, or go do some exploring. So needless to say, whatever you like to do, you can do alot of it in Morrowind. Now for the negative stuff. This game does require a beefy system to run well, there is no way around it. My system does very well, though there are still a few pauses at times when the game seems to transition from scenery files. And I have had a few cases were the game just magically exits to windows. But the crashes have been few and far between, and overall I would rate these issuses as a slight annoyance, and the price to pay for such incredible visuals. But again, be sure your system is up to the task. I would guess your video card will affect performance as much as, if not more than, processor speed. Probably want at least a 64mb card, and a Geforce3 or Geforce4 (Ti, NOT mx), or ATI equivalent. With anything less, I would not recommend this game, it will just be to frustrating and you won't get to truly enjoy what it has to offer (as a very recent owner of a P2 400 with a 8mb onboard video card, I know what I am talking about). Overall, if you system can handle it, I think anyone will enjoy this game. I am definitly NOT a veteran RPG player, but found the game easy to play and understand, and very enjoyable.
Rating: Summary: Morrowind is everything Ultima IX failed to be: Fun. Review: I really want to rate this at 5 stars, but there are just enough small complaints to keep me from doing so. Morrowind is simply the best RPG I've played since Ultima VII. I compared it to Ultima IX, since that attempted (and failed miserably) to create a fully realized, huge 3D world. Bethesda has done everything right. I've played for at least 50 hours now and am moving along at my own pace, without feeling pressured to go faster. I'm sure if I kept solely to the main storyline and drove to the finish I could be done in a few days, but that would completely ruin the best aspect of the game: to immerse yourself in its immensity and complexity. What other game has ever tried to integrate so much into making it a unique experience for everyone who plays? Want to be a studly fighter and whack everything who comes around? Go ahead! Just be ready to pay the price if you're caught slashing the wrong guy. Don't like buying potions from the stuffy mages and shops? Brew your own! Off the shelf magic weapons too dull? Enchant and create your own! Want to utterly ignore the game's primary quest? Go right ahead. You can just about spend a game playing eternity just wandering and exploring. Bethesda wisely put something of interest almost everywhere you go, so there aren't many dull stretches. There are a few bugs, though fortunately I haven't run across any that crash me to the desktop. Once (and only once) did it die utterly. The patch is absolutely essential however.A few I've run into are quest bugs that resulted in discussion topics not showing up or items not being there when they should have been. Even so, they don't detract from my desire to keep playing and that's how I define a bug as minor. I don't have a bleeding edge machine (P4-1.4, 256 MB Ram, GeForce 2), but I have no framerate problems (10-15 FPS at 1024x768, distance slider around half-way). I think the folks with uberhigh-end machines should learn how to do a little tweaking, or else lower their expectations a tad. I certainly wouldn't trash the game over a couple hesitations here and there. I really thought I'd be tired of it after playing so long, I'm not. For that alone I happily give it both a value for money rating and a fun rating of 10. PROS: The little things...mushrooms on trees, different architectural styles, readable (and occasionally interesting!) books. The graphics are wonderful CONS: Land movement can be annoyingly slow given the long distances it's sometimes necessary to cross. Oh, and those Cliff Racer things should be grounded. I can't think of a single more irritating facet of the game than constantly (and I mean CONSTANTLY) having to whack those aerial menaces away while moving around in the hills.
Rating: Summary: Stunning visuals, but outrageous resources requirements... Review: I am going to make this very simple, the quote on the box states "best looking RPG ever". This is not an exaggeration -- this is pure fact. The monsters, weaponry and game space are without equal -- anywhere, in any game. But at the same time, imagine trying to play Doom 2 or Civilization on an Atari 2600. You got it: it won't work -- just like Morrowind on most modern day HOME computers. Unless you're running it on an NSA mainframe (think Cray supercomputer), then expect three hours of wait time for every hour of play time, or worse. And even though the visuals are stunning, it becomes maddeningly frustrating to have to deal w/ all the load times, oftentimes in the middle of battle. To give you a sense for the system requirements, I run an HP 9895 with 256 MB of RDRAM with an Intel 1.7 Ghtz Pentium 4 processor and a video card with 32 megs of video RAM. And this game cooks all system resources and consistently crashes my machine about every 45 minutes. If Bethesda Softworks (the company who eveloped this game) is reading this: yes, this is an indictment of your ability to manage code and system resources -- you've done a terrible job of this in Morrowind. Net/net: 1) Awesome visuals 2) Cool monsters and weaponry 3) Huge, and I mean huuuuuge world to play in 4) Unfortunately, do yourself a favor, put your money and time elsewhere -- this game is simply not fun due to the exasperatingly slow play caused by flawed programming
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