Rating: Summary: 3d mud Review: I don't own this game, but I've played a couple of times. Fpr anyone who know what they are, this game is like a visual M.U.D. (check out a cool one at retromud.org). It's very open ended, letting you explore the world and generally goof around. It has awsome graphics, and very realistic weather.
Rating: Summary: silly rabbit. trix are for kids. Review: i've been playing this game for 15 hours straight. right out of the box.. unpatched.. without a single crash.. at 1024x768 resolution.. with the draw distance set satisfyingly high.. and i've only noticed a few times when it even slows down a little! and i'm not even talking unplayable.. i just mean a little slowdown here and there.here's the BEST PART: ATI XPERT 2000 PRO graphics card (practically a dinosaur at this point) 700 mhz processor 256 megs of RAM! YOU DON'T NEED A MONSTER MACHINE TO PLAY THIS GAME ...anyway.. now that i got that out of the way, this game is pretty cool. i've never really played any RPGs on the PC. the amount of freedom, and the immensity of the world make this game a must have...fun fun fun.. and addictive. "why did you only give it 4 stars then?" you ask.. ahh.. the dreaded complaint. where i take something that i enjoy and tarnish its name. the only serious complaint i have about this game so far is the laughable.. no.. utterly ludicrous way that the battles are handled. i know they tried to make it somewhat resemble the old turn based RPG combat.. where you had a certain percent of a chance to either hit or miss.. and then the enemy gets his turn to either hit or miss.. that was all well and good for its time, but it most definately does not work in a first person game. for a hilarious example: i decided to go into battle mode with an unarmed man in his home. he was wearing simple clothes, with only his fists to defend himself. i was wearing a full suit of steel armor and brandishing a steel longsword. you could clearly see that my sword was penetrating his throat over and over and over again... not just nicking his throat.. i was only a few feet away from him, and the sword was GOING THROUGH his throat... MANY TIMES... yet for something like every 5 stabbings, only one of them would actually count as a hit, and the rest of them apparently "missed". not only that, but this guy must have been Zeus in disguise, because he actually killed me.. with his fists.. and me in full steel armor. i know i know.. it's not Doom or Quake.. but that kind of thing seriously detracts from the realism element that this game otherwise has down pat. so, that's why 4 stars instead of 5. otherwise, and in almost every way, this game is incredible.. at least, so far. i'm only level 4 right now, but i expect it to only get better and more complex. (and hopefully my character will eventually learn how to actually hit a stationary target from three feet away with a longsword)
Rating: Summary: Morrowind is whatever you would like it to be Review: Imagine your perfect epic RPG where you see directly what the character sees. What would your perfect RPG have, would you want to be a guard, soldier, warrior, adventurer, pilgrim, healer, mage, sorcerer, wizard, thief, murderer, thug, miner, killer, vampire, demon, unimaginable creature, should I keep going? You can be anything and everything with one character in this game. Would this game have you helping others, defeating enemies (there are some amazingly creative ideas for creatures), selling goods, ruling a kingdom, going treasure hunting, tomb raiding, dragon slaying, charting undiscovered lands, casting spells, making spells, making weapons, fixing armor, enchanting objects, stealing souls, flying, swimming, swinging axes, staffs, swords, hammers, spears, throwing daggers stars or shooting bow and arrows from a distance. This game has it all, and the more you do something, the more you get skilled at what you do. If you swing a sword to defeat every enemy you will become a great swordsman, if you use magic to destroy everything, you will become a great mage, if you hide yourself you will become a great ninja, if you constantly pick locks you become an expert in security, when you run around you become a better athlete, when you jump around you become a better acrobat, and when you take some damage to your armor, clothes or skin you get better in heavy armor, light armor or medium armor. That's how the game works there is no structure, you can become an invincible force. So why is there a main quest if you can do anything? Because there are 350 mini quests! You do not have to do them all, in fact you do not have to do any of them and the quests vary from deliver this message, kill the rats in my attic, take me to this city to the more challenging slay this dragon, eliminate the enter thieves guild, assassinate the emperor. Your actions dictate this RPG, you begin on a minor quest (which leads to the real quest of the game) if you steal something, you are arrested and must pay a fine or go to jail, if you free slaves expect the owner to be angry, if you prove your love, expect to get some love, if you tease someone expect for that person to hate you, and if you kill someone you are feared heavily by the public! This game is anything you would like it to be, but the only catch is this game does require quite a super computer, at least more than 1.4 gHz.
Rating: Summary: This game ROCKS! Review: This is the Phoenix, and I'm telling u 2 get this game. Gameplay is fantastic, graphics are impressive, and the story is awesome! ~GET MORROWIND~
Rating: Summary: Daggerfall is MUCH MUCH better!!! Review: all the other reviews talk of how HUGE the world is in this game but it is extremely small when compared to its predecessor Daggerfall. Dgrfall had about 9 or 10 provinces in it with hundreds of cities in each province. Mrwind is only that one stupid little island with stupid/short dungeons. In Dgrfall i literally had to start over because i would get lost in the dungeons for weeks. i still enjoy playing Dgrfall. The graphics in Morwind are definitely superior, but that is all it has. I killed a few guards and now my character can't walk into any town without getting the ... beat out of him. in dgrfall, all i had to do was go to another province and things would be all right. dgrfall is a much much better game and i would highly recommend that as the best rpg game ever. morrowind has amazing graphics but the world is too small and not enough creatures.
Rating: Summary: The Ultimate Gaming Experience Review: Ok, Ok I'll admit it: I bought Morrowind because it looked pretty. I really knew nothing about the game, except that the graphics looked great. I even sat and watched my boyfriend play it and thought, "My God, that game looks boring." But, I had some birthday money to spend, so I said what the heck. I bought it. I will say at first, I hated it. I'd bought "Dungeon Seige" at the same time and was much more pleased with that game. So, I played that instead and kind of avoided "Morrowind" as if it were the plague. Well, I'm not quite sure when exactly it happened, but one day I decided to start playing again and....the rest is history. I don't even know where to begin. Yes, it's a pretty game but it is so much more. First of all, you get to choose from just about any type of character imaginable, and you can choose what class you want, and what skills you want to be your best (my character is a female Nord thief, and proud of it). Then, when you start the game, you can either choose to jump right into the game's main story, or you can just walk around and explore countless caves, caverns, tombs, shrines, and mines to find great artifacts that can be worth anywhere from 1 gold coin to 500,000 gold coins. You can either use these expensive weapons and armor to create a pretty cool-looking character, or sell them and use the money to train your skills up a point or two the quick and easy way. Whatever you end up choosing to do, it's ok - this game is completely open-ended. Want to get to the top of a steep mountain but can't climb it? No problem, just gulp down a Rising Force Potion and fly on up there. Want to own your own house to store all of your loot? Just take your pick - then either kill the current resident, or keep them as a roomate. Want some killer armor, but don't have enough gold to buy it? Just go into sneak mode and try to steal it before the merchants catch you. Whatever you want to do, do it (just don't kill a key character of the main storyline, or you will be warned to load the last saved game, or else you won't be able to finish the game). Before "Morrowind" I was pretty much a strictly first-person-shooter fan (the old-school DOOM and DOOM II are still at the top of my list), but now after playing an RPG - especially one like "Morrowind" that lets you do anything - linear games like "Max Payne" and even "Dungeon Siege" seem pretty lame. Because the greatest thing about "Morrowind" is the replay-ablilty. I finally finished the game just last week, yet I'm still playing it this week. One day, I may even decide to start all over again with a different character, and while the main story will be the same, nothing else will be. However, I may not restart it for a while because I am eagerly awaiting its expansion pack, "Tribunal". Which I'm not ashamed to admit, looks real pretty, too.
Rating: Summary: Overwhelming, in both pleasant and unpleasant ways Review: I've got waaayy too much to say about this game, and not enough space; hence, I'll just do bullet points. But overall - WOW. * Character creation was an enjoyable game unto itself. With many races, classes, and abilities to choose from, this portion of the game can take hours, if you so desire. * Load times are obscene! The program itself takes minutes on my AMDAthlon w/256MB of RAM. Individual game loads take about a full minute to 1.5 minutes. Each time you opens a door, yet another load time for the next environment. This is very much a game of hurry-up-and-wait. * The soundtrack is nice, and includes music, animal sounds, and ambient environmental cues. * The scenery is lovely and detailed. The colors are pleasant, subdued shades and are easy on the eyes. The sky is *stunning*, especially at night. There are good weather effects, including great thunderstorms. * The land of Vvardenfell is INSANELY huge - I cannot fully express its hugeness. The overwhelming size of the land is a mixed blessing; it's frustrating to run back and forth over long distances repeatedly, and it can take 15-20 minutes to reach a destination. But the size also allows the game its diversity and complexity. There are so many unmapped, hidden areas that exploring kept my interest for many hours in the first weeks. * Battling Fatigue will be a thorn in every player's side; they could have done much better here. * The Journal is very disorganized. There is no "quests-at-a-glance," section, nor are completed quests crossed out. Further, not all important information is logged there. * Most of the monsters were creatively-wrought, and had great ambient behaviors if watched. This holds true for the humanoid characters as well; scratching, mumbling, eating, and assorted other behaviors add depth to everything. * When speaking to an NPC, you have to click *on the letters* in textboxes - if you click in the space between two letters, or even in the hole in the middle of an "O," nothing registers. * A big plus is being able to save at any time during the game, even during combat. * Merchants in the game have very little money to trade for goods, which makes finding valuable items nearly worthless. It's sometimes possible to work some creative trading, but by and large, the merchants should have about five times more cash. * Attributes and skills increase as they are used, which is perfect; jumping a lot increases your athletics skills, and so forth. There is also training available, for a price. * One nice touch is that after some inactivity, the game will automatically zoom out from the character, and slowly rotate around it. The character engages in many of the same ambient behaviors I mentioned previously. There is also a third-person view; you can freely rotate all around the character, zooming in and out, to see how your character looks. It's difficult to fight in this view, however. * Combat is pretty straight-forward, and doesn't involve a lot of creativity. Hack and slash is easiest, as spells are often hard to cast during battle. However, it's easy to hit the wrong target inadvertently during battles, which can sometimes kill off a person following you, an innocent stander-by, or even a person crucial to the completion of the game. Highly vexing. * Occassionally, it is possible to ruin your chances of completing a quest (or of obtaining advancement through a given quest) by stumbling onto an area or an item too soon in the game, and then selling it or otherwise losing it. This is highly frustrating. * There are a whoooole bunch of quests to be had, and it's very easy to lose track of the main quest early on. In fact, I got so side-tracked by the various guild quests that I completely forgot there even *was* a main quest for months. Honestly. * Spells and magic are a huge part of Vvardenfell, and the number of potential spells to learn is staggering. * There are some "nuisance animals" in the game. One species in particular, the Cliff Racer, can be expected to swoop down on the character at intervals of 15-45 seconds in most regions of the land. Fighting them is tedious, time-consuming, and reeeeally irritating after about the first hour, but they never go away. * Nearly every single object in the land can be picked up/taken, including many books (some for increases in skills.) If you pick up someone else's property, though, you will be attacked and possibly killed. * Occasionally, the game crashes for no reason. Sometimes, it knows exactly why it's crashing, and tells you: "[Something] happened. Sorry about that. The system will now crash. Have a nice day!" ARRRRGH! * The main quest seems more like a sidebar to the rest of the game. The repetitive aspects of some of the main quest's trials are tiresome, although one can actually complete them in short order with the right strategies. It's great that one can keep playing when it's complete, too. Despite its numerous flaws, this is an amazing game. My final impression is one of basic satisfaction. The most impressive features of Morrowind are its depth and complexity; there is very little a character cannot do here, and more than 100 hours of gameplay in which to do them. Bethesda Softworks has created something quite extraordinary with this game, and I applaud them for their efforts.
Rating: Summary: Couldn't even play it Review: The requirements on the box state soemthing to the effect of "If your video card is as fast as x you may play". Well, I have a voodoo 5500 and it is definitely faster than the card they listed, but it is totally unsupported. They could at least list out the exact cards it supports, for God's sake. SInce there are only 3 of them I think, that is not a lot to ask.... Being a programmer myself I am forgiving of bugs as long as they make an effort to patch in the future, or I would not have purchased the game considering how shoddy their past games were when initially released, but this is a different story; to require the directX features that they do, they would have had to develop to that directX level before it was even released or supported by the graphics card vendors. At any real software shop, such a thing would never be considered; the 'engineers' at bethesda are proving themselves hacks more than ever with this nonsense. I for one will never be purchasing a game from this company again....
Rating: Summary: The Best Game I`ve Ever Played!! Review: You can just explore or do what you want, and follow orders from people or help people for money.... 5/5p!!
Rating: Summary: It's a little too much Review: This game was okay, not great. While the game world is huge, and while the graphics are simply amazing at points (relative to its nearest RPG competition), the game seems largely directionless. There are so many pointless side quests to attempt that you begin to lose the sense that the main quest is important at all. There's nothing seemingly more pressinbg about it than any of the others. Once you follow the main quest, the story is barely involving and seems to be filled with all the normal RPG cliches. I must admit that, over 50 hours in, I have not yet finished the game, so perhaps it will pick up in hour 60, but what's th point of wasting a week of your life on an uninteresting game? This game is an amazing technical acheivement and is filled with ancillary detail like none other I've ever heard of, outside of Everquest. Technical proficiency and attention to minor detail, though, do not make up for an otherwise uninteresting game.
|