Rating: Summary: A word of caution Review: I can't truly rate this game because I can't play it. I have 2 cpu's and there is an issue with both video cards. Before you buy this game go to the game site to make sure that your video card is compatible with the game.
Rating: Summary: [junk] Review: 1. You can make a character who can immediately walk into a store, buy items from a merchant, and sell them back to him at higher prices. This makes money essentially irrelevant. Haggling is made tedious by the terrible interface (you change the price by clicking on an arrow and wait while it increments by one several hundred times, for example), and by the fact that the amount of gold on a merchant gets reset to a specific amount (say, 300) every 24 hours, which also works to destroy role-playing.2. You can easily find people in the first two towns to train all your skills to 50+, since money is not an issue, which makes skills and leveling irrelevant. You can get up to and beyond level 28 without ever having done anything but talk to people. The leveling system is horrid, making it so that if you don't plan which skills (longsword, restoration, etc.) you increase when, you can't max your attributes (intelligence, strength, etc.). It's just a chore. 3. The moment you join a guild, you have access to all the important guild functions, which means there's no point to advancing in a guild--you just get increased reputation and can eventually become guild leader. This last would be cool, if not for point 4. 4. The world is depressing in a number of ways. Everyone gives you immoral quests, and the way they have people say random things to you when you walk close to them makes everyone seem two dimensional and boring, since they can only say so many things. Hearing twenty different guards tell me "move along" in an identical way while I'm running past them at top speed actually gets to the point of being infuriating. It takes a very short time to completely lose interest in the other people in the world. They're also either rude to you or fall at your feet whenever you walk past them, making them appear even more soulless and Lemming-like. 5. Travel is obnoxiously slow and when walking you're constantly attacked by boring enemies you can't run away from (the cliff racer). Further, the effectiveness of your attacks is based on your stamina which gets drained as you run. 6. While I've heard that it's possible to see this sort of landscape in nature, it nonetheless looks terribly artificial in the game. It consists of tiny winding paths going through insurmountable mountains. The paths are supposedly lava channels, as the island is volcanic. It just makes the world smaller. The only cool thing is the water. It leaves ripples when you walk through it! The game is pretty. They basically broke everything Daggerfall had right, added some incomprehensibly stupid things, and made it all pretty.
Rating: Summary: Hope you have a Top-Notch Computer Review: The requirements of this game are rediculous. Yeah sure this game has awesome game play. But 7 out 10 PC's won't run the game unless you majorly upgrade your computer to a super-computer practically. I had to return the game...good luck with yours.
Rating: Summary: THE best Game you will ever play Review: Personally, I love First Person Shooters, but this game is the best RPG or perhaps game I have ever seen. The graphics go beyone any graphics you have seen before and the world is huge, allowing you to travel anywhere and do anything. There are many guilds to join and dungeons to play. I am in the theives guild. It takes thinking to decide how to steal a valuable plate for example. I needed to use my skills of persuasion and a bribe to make the security guard leave the room. The man followed the guard and I stole the item. Many quests are challenging and fun. It goes far beyone diablo, baulders gate, its all lush 3D worlds, etc. I own a windows xp and the game NEVER crashed ONCE. There are free plug-ins that you can download to enhance the game, add islands, etc. BUY THIS GAME IF ITS THE LAST THING YOU DO!!!!.
Rating: Summary: True Role-Playing Makes the Fun Review: Morrowind is a very open-ended game. The point of the game is to let the player enjoy himself in his or her own way. Do you want to play a purely evil scumbag, or a saintly do-gooder, or an opportunistic sleazebag? You can. And it's not like Baldur's Gate (great game by the way) where you can play evil but it wreacks havoc on the plot. No, in Morrowind you can play evil and be a big winner. However, if you play this game to only experience a well-thought-out story, you're in the wrong spot. Yes, there is a central story, and it IS well-thought-out, but playing out this story necessarily takes no more than 10% of the playing time. The rest of the time, you make your own fun by exploring and interacting in your own way with the citizens of Morrowind. The game is incredibly detailed and very diverse, so it is suitable for that, but if that is not your kind of fun, just forget about it. Incidentally, I am playing this game on a PIII 500 MHz with a very cheap GeForce2 video card. I won't say this configuration is ideal, but the game is playable and it is fun. So the system specs are not that steep, although you must own a high-end system if you want to experience the rich beauty of the graphics you see in screenshots all over the web. I have a few gripes, but they are minor compared to the good stuff, so I do not hesitate in giving this game a 5 star rating.
Rating: Summary: Amazing-with the right computer Review: This game is incredible. It's not "bug-ridden" as some claim, just an absolute resource hog. Make sure to have a fast P4 processor and PLENTY (over 512meg, I recommend a gig) of RAM with a good video card. I originally had a P4 1.4 with 256 meg and this game was so slow and crashing to desktop constantly. I hated it. Now I have a P4 2.4 with 1 gig RAM and an nvidia GeForce 4...THIS GAME ROCKS. But only if your machine is up to the challenge.
Rating: Summary: Bethesda Softworks tech support forum Review: ...I urge anyone considering buying this game to read through [The official Morrowind tech support forum ]. In its current state the game is horribly bug-ridden, to the point of being unplayable on many computers that should be more than capable of running it. Bethesda Software... refuses to admit some of these bugs even exist.
Rating: Summary: One of the best games ever Review: I have been playing morrowind for almost a week now and its amazeing. You can be anything and do anything that you want which is the kind of thing ive been wanting in a game for years. Morrowind has endless possibilitys and the spell system is great. You can also enchant weapons with spells (it can be really annoying at times because even at around 60 skill you fail a lot) One of the funnest parts of morrowind so far is being a vampire by being bitten by another vampire. Most people in the game hate you and will try and kill you but the skill gains you get are worth it. You can jump as high as buildings and run and swim at lightning speed. There are lots of guilds and houses to join and do missions for and gain ranks, so far i havent even started on the main game plot and ive only seen half the cities in the game. Combat and fighting monsters gets insanely easy once you get a decent weapon and get to level 10. Also killing vendors and stealing their goods is fun too. Im a thief and i slaughter enemys with a dagger...id hade to see how strong a warrior is. There are lots of spells in the game to buy and you can also make your own. The leveling up system is good seeing you have to use your skills to get stronger instead of killing enemys. A mage could stay in a safe place and train their spells if their not strong enough to deafeat their enemys. Jumping is one of the most fun parts of the game, the better acrobatics you have the higher you jumo (especially if your a vampire) To make the game even more interesting you could try manual rp. E.g im a vampire and i have to hunt down and slay >insert name here< for >insert reason here<. You dont need much manual rp to enjoy the game but it makes it more interesting and gives you an excuse to make more characters. I cant think of anything more to write except buy this game and the expansion.
Rating: Summary: Flawed, but very much worthwhile nonetheless Review: I recently fired this game up again after having been lured away many, many months ago by broadband (and the resulting opportunities for Counter-Strike and the like). My first go-round with Morrowind had suffered from choppy framerates and blobby textures owing to my antique 3D card; my new Radeon card has made these issues neatly disappear, and the game now feels like a revelation. Morrowind's flaws have been neatly dissected by innumerable reviewers: chief among these being the steep system requirements (on the PC, at least), the NPCs with their repetitive canned dialogue (which, as often as not, betrays a disappointingly blithe ignorance of ostensibly earth-shaking plot events), the small selection of background music, and the lack of urgency in the main plot. Those things all bugged me in my first short bout with the game, back in July, but for whatever reason, this time I don't really mind at all. The game's virtues have made themselves much more apparent, especially in contrast with a lot of the stuff I've played in the interim. One of the biggies has to be the character advancement system. The creation system has gotten a lot more attention in reviews, and yeah, there's a vast constellation of starting options - from race, gender, and appearance to birthsign to skillsets - but that's par for the course, at least in Yanqui RPGs. But it's in the process of building your guy or gal up that the game really shines; every few-point improvement in your scores is actually noticeable, instead of merely theoretical, yet at the same time it's balanced so that you don't achieve the massively OTT levels of world-shattering power ("oh, look, another thirty-foot hellspawn") endemic to most other RPGs. MORROWIND's gameplay itself is superb, with solid, intuitive first-person controls, manageable click-and-drag menus, and an unobtrusive HUD. The combat is particularly nice: unlike a straight RPG, you'll actually need quick reactions and a steady mouse hand, but (luckily for the club-handed among us) your character's numerical weapon skill is still a bigger determinant of his ability to hit an enemy than your prowess at punching a lot of buttons really quickly. It's an elegant hybridized system that allows for a lot of spontaneity and freedom - and it's always nice to be able to escape a losing fight by, for instance, vaulting off a bridge into a ravine, or hiding behind a boulder, or levitating out of reach. The graphics are lovely, from the huge variety of architecture - Western half-timbered houses, yurts, giant ziggurats - to the monsters, many of which are genuinely scary, to the little details such as the dozens of different-looking shirts, pants, and shoes available to the fashion-conscious player. The graphics also play into what I really like about the game - the idea that, instead of having all the most memorable bits spoonfed to you in a pre-scripted event or plot twist, you have the freedom to experience your own. Like the other day, when I was exploring a desolate, mountainous coastline during a dark night and looked up to see a forty-foot-tall statue of a goddess overlooking the sea, just as she was sihouetted by the light of the newly-risen sun behind her. It's neat knowing that that's a moment that's purely my own - other players might have seen it, but not at the same time or in the exact same way. Lastly, I love MORROWIND's atmosphere. It's not perky and poppy and pink-haired like a Japanese RPG, but it's not stolid and Tolkien-generic like a D&D or Might and Magic game, either - it's something new, for once. The Elder Scrolls gameworld is standard fantasy-medieval, but this takes place in a weird, gloomy corner of it, like the Elder Scrolls equivalent of Eastern Europe or the Middle East. We've got a distant Western empire (with a strong Byzantine flavor) ruling over an ancient and resentful people who do their best to stick to "the old ways"; most of the game's story emerges from this culture clash. There's lots of politics and paranoia, and while there is a main villain, there's no real clear-cut "force of good". And while MORROWIND has neither a well-characterized and understandably-motivated villain like Jon Irenicus in BALDUR'S GATE II or a larger-than-life fanbait champion like Sephiroth in FF7, its main nemesis feels genuinely vile, using as his weapons diseased beasts, mummified Oriental-style vampires, infectious plagues, and the very weather itself. The atmosphere is reinforced by the dozens of readable books in the game world which you can browse at leisure; many of these are texts giving you a better overview of the history of the Elder Scrolls world and the backstory of the principal MORROWIND characters, while others are merely well-written, entertaining, and often witty fantasy short stories that would not be out of place in a real-life publication. On balance, MORROWIND is, like its predecessors, far from perfect - but vastly entertaining nonetheless, and well worth the time you'll invest in it.
Rating: Summary: Better than most Review: The people that are not happy with this game fail to give you any kind of alternative. This game has flaws in the types of creatures encountered and perhaps the method of level advancement but in comparison to BG it is really much better. The only thing BG has is a better party system. Morrowind is limited to one party member but has has a much more "open" storyline. You can do whatever you want with your character for as long as you want. The playing area is HUGE! I've been playing it for about a month and have only explored a quarter of the map. The encounters become a bit simplistic at higher levels but I can live with that. If you enjoy exploring and looting then this game is for you. If you want detailed encounters with NPCs then you should look elsewhere. I would say the NPCs are on par with BG (If you exclude the number of people in your party; Morrowind is a solo game). It's worth 30 bucks.
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