Rating: Summary: As if the original did make me enough of a slave! Review: Morrowind alone is amazing, but now we have Bloodmoon! That's right, you get to be a werewolf! The main quest in Bloodmoon can be done as either a human or werewolf, and how you get to the end will vary slightly. The first time I did it, I stayed human. By the near ending of the quest, I was literally saying "whoa!" out loud to myself. I'm trying not to give anything away here, so stick with me! Bloodmoon is very hard, and sometimes very frustrating. Then you get near the end and you are SO glad you didn't give up. The last few quests have you running around feeling like your racing time, even though you aren't. My heart was in my throat. It was just awesome!My boyfriend came over the next day and played through as a werewolf. The werewolf scenario was more frustrating for him. He found that being a werewolf, the quests were VERY hard and thus very frustrating. However, they were still pretty cool. And being a werewolf, you run around panting like crazy with tunnel vision like a wild animal! You can jump really high and such. Just running around is a kick. The very last quest is extremely difficult, and will probably be very frustrating. Both I and my boyfriend have yet to beat it. It's worth it though. Bloodmoon really pulls you in! Other fun stuff about Bloodmoon: snow, new monsters, new weapons, new stuff to explore, help build a colony, one line of quests even ends with you running the show and choosing where your own house at the colony will be built! Also, why not search for the fabled Soveigngard? The 'heaven' of the Nords!
Rating: Summary: This game ROCKS! Review: This game is so cool I want to have its children! Graphically speaking, it's a piece of art. Day/night, thunder/sand storms depending on where in the world you are, amazing sunrises and sunsets, two moons which move in the sky as well as wax a wane like real moons, beautiful cities, scary caves, sewers, dungeons, pretty forests, relaxing lagoons for pearl diving... I could go on forever. Go on the main quest, or run around doing whatever you want... or both! So much game time it's insane. Lots of flexibility in choosing characters. Right now I'm working on a vampire character! I as specialy like the fact that I can be a female or male ANYTHING, unlike some "RPG" games I've played. Spells... you can make almost anything you want. Magical items, lots of weapons, even tons of clothing to choose from! Read up on Morrowind history, plays, fiction, etc. by reading books you find in the game. I love this game! And if that's not good enough, open up the editor that comes with the game and make yourself a plugin! Want to make a new guild? New dungeon? Maybe a completely new island? Go right ahead! Or download other people's plugins online. Some plugins include new races (dwarves, angels, etc.), new areas to play, new clothes/weapons/armor, etc., Theif-like game play (i.e. people can't see you when you are in the shadows, etc.) and lots more! You can even make your own dream house! Also, I would like to say that someone complained that their weapon didn't always hit their enemy. That's because your agility [stinks]!
Rating: Summary: Awsome, Unbelivible Game Review: To put this game into one word, it would have to be, awsome. I know you have probably heard this already, but the graphics are better than anything. It is unreal how people who make rpgs do it. The NPCs are good (well, most of them are not evil), and you get to do anything. Get this game!
Rating: Summary: WOW!!!! Review: Wow! This game is awesome. Ok so I must admit it was a little confusing but no prob. You can get a faq from gamefaqs.com there is a faq for beginners, like me, and for people who maybe know what to do but want to get extra things. Enough said there. From the moment you set foot in this game it sucks you in. You will travel all around making your way in a medieval setting. This game is the best game I have ever played. I am a Diablo 2 fan as well and I would have to admit that even Diablo 2 is second to this. Go out and spend the [$] bucks or however much it costs, you won't regret the 100 hours of stunning gameplay
Rating: Summary: Morrowind: Endless Possibilites Review: When I started playing Morrowind I was having an absolute blast. The sheer diversity and size of the game made me giddy. I played an entire array of different classes and races. I especially like the ability to create your own class. The game was fun and interesting, but it became tedious and unchallenging. It got to the point where your character will be all but invicible and the game loses its magic.
Rating: Summary: One of the best game worlds I've ever played in, but... Review: Let me start out by saying I love this game. Bethseda creates such a deeply engrossing, dynamic world that has a million different dimensions. The island of Vvardenfell drips with history, politics, theology and depth. No world has captured my imagination like the world of Morrowind. The world is very beautiful. You'll see in many reviews that people criticize Morrowind for being very "grey" and "boring." Vvardenfell *can* be very dark and sullen, that's true. However, the land reflects the spirit of the people that inhabit it. The Dunmer(Dark Elves) who live there are a race of very serious, humorless, often xenophobic, yet proud and strong people who are at their cores survivors. It would fit then that the land in which they live is not entirely a land of color and sunshine, but one that reflects the spirit of the Dunmer themselves. This is where the beauty of Morrowind can be found. If Vvardenfell were one big colorful fairy forest, the Dunmer would seem very out of place. However there are flaws to this game, espicially when it comes to the game mechanics itself. The game does have it's fair share of bugs and the combat system could be better. The spell system is very cool however, as you can create your own spells to your specification, combining effects as you see fit. As a previous reviewer criticized, it does seem very pointless when you work your way up to control a guild because you really can't do anything with it. The music is beautiful, but when you hear it a million times it loses it's magic. They could have made more character models so we didn't have to see the same ones all the time. As far as the models being ugly, they're not that bad. Most of the people that are complaining about ugliness are probably just upset because they are used to playing games where everyone looks like a supermodel and the women have huge breasts, like EQ. But, as said before, this game is not perfect. Then why do I give it 5 stars? Because the aforementioned good points and the storyline make all of that up for me. Most people who criticized the storyline never actually got very far into the game, sadly. Personally I didn't like this game at all when I first played it. But as soon as I got far enough into the game, the world and the story drew me in and I fell in love with it. This game is not for everyone, that's for sure. But if you immediately hate this game, don't give up on it just yet. Give it time and then make your decision. At least then you'll have an informed opinion.
Rating: Summary: The best expansion pack of the year... Review: Right from the start, "Morrowind" was an unusually good roleplaying game - though it had its fair share of flaws, I hasten to add. The second expansion pack for "Morrowind" addresses several of these problems, and essentially provides a much better game that adds a welcome dose of variety. Without "Bloodmoon," you have not truly experienced the best that "Morrowind" has to offer. Perhaps the most refreshing addition to "Morrowind" is the snowscape of Solstheim, the island that "Bloodmoon" adds to the mix. This environment is breathtaking and fun to explore. Best of all, it adds a very welcome variety in the atmosphere department - a department, I felt, in which the original game was lacking. While visiting Solstheim, you can kiss those barren, repetitive landscapes of Vvardenfell good-bye. In Solstheim, you will be treated to pine forests, dunes of sparkling snow, a Norse inspired hamlet, and even a castle hewn of ice. Wild bears, wolves, and barbarians roam this arctic isle in search of prey, and require you to keep your eyes and ears constantly open for encroaching attack. The main quest that the expansion provides is considerably more involving than the whole "find and destroy Dagoth Ur" thing from the original game - although it's quite a bit shorter, as you probably expect from an expansion. Still, aside from one quest that requires you to tediously roam Solstheim performing brief quests to activate six elemental stones, the primary adventure demands far less busywork and errand boy chores, and instead gets right down to real, true blue adventuring - which was just too rare in stand-alone "Morrowind." And, of course, you can turn into a werewolf, which is a very nice touch. Other nice additions to the expansion: quests that require you to fight side-by-side with NPCs (even an undead Nordic necromancer!), NPCs that react more realistically to you based upon your experiences with them, environments that change to reflect current events, and tightly scripted moments that bring the story to life in a way that "Morrowind" scarcely even attempted. Yes, "Bloodmoon" takes an excellent game and makes it that much better. As an Elder Scrolls veteran who has been playing the series since its introduction with "Arena," this goes a long way toward making the third game feel more like its forebears. It's not perfect, of course. The game's dungeon environments are still very drab and basic. They look pretty enough, but mostly offer identical cavernous tunnels (now snow or ice-encrusted) with very few furnishings or artistic flourishes to keep them visually compelling for long. Maybe it's a good thing, then, that most of the dungeons are so small, since they're not much fun to explore in the first place. Whatever happened to those huge, sprawling dungeons from "Arena" and "Daggerfall?" Not only that, each dungeon seems content to keep hurling the same breed of foe at you over and over again. You won't find skeletons sharing their lair with werewolves, for example - and maybe that makes logical sense, but it's rather dull in gameplay terms. The addition of falling snow is certainly a welcome atmospheric touch, but on occasion the isle of Solstheim will experience blinding snowstorms that can make the game's frame rate plummet considerably. These storms aren't too frequent, but they are very annoying when they happen. All in all, though, after installing "Bloodmoon" I experienced smoother frame rates, and graphics that are perceptibly enhanced. Elder Scrolls enthusiasts, take heed: "Bloodmoon" simply can't be missed. In my view, it completes "Morrowind" by adding more depth, more variety, and a tighter, more interesting story. It is easily the best expansion pack I have purchased this year, in terms of how it enhances the original game (here even surpassing "The Frozen Throne" for "WarCraft III"). Do yourself a solid and go to Solstheim. Final Score: A
Rating: Summary: Expansions don't get much better Review: The Elder Scrolls: Bloodmoon is essentially a new landmass, situated north and west of the main continent in the game. You need Morrowind but don't need Tribunal to play it, and it does add the very important Tribunal journal fixes to Morrowind if necessary. The new landmass is Solstheim, and it's both large and detailed. The developers clearly put a lot of time and effort into this expansion, with a host of new objects and a frozen landscape that is truly a sight to behold. The Bloodmoon story is separate from the other plot in Morrowind and Tribunal, and can be initiated and continued at your leisure. In case you haven't figured it out from looking at the box, it has to do with werewolves, and you do get the chance to become one. For those that want to be a monstrous villain but found being a vampire too much a pain, rest assured you will have that chance. There are multiple ways to get the werewolf disease- fighting werewolves, the main quest, and the Ring of Hircine. The last two will work even if you've played the main Morrowind quest and have disease immunity. Bloodmoon is clearly designed for higher level characters. I would recommend being upwards of level 20 to start, and probably around 40 by the time you complete the main quest. Aside from the central story, there's plenty of side quests and normal exploration to be done, and tons of treasure to find. Much of this treasure is unique- there's a whole new set of silver weapons that are especially good against werewolves, new Nordic Mail heavy armor, Bear medium armor, and Wolf light armor. There's also some primitive stone, iron, and monster weapons that look cool but aren't that good unless you play with the editor. Additionally, there are a few unique weapons and armor to acquire, including a full set of Stalhrim ice gear and (possibly) the most powerful spear you'll see in the game. As with Tribunal you have the chance to make custom armor- Snow Bear or Snow Wolf, both of which require a certain number of pelts and a visit to the Thirsk Mead Hall. Lastly, a good number of new monsters are added, including pig-riding Ricklings, bears, and Spriggans. Some of these are quite tough, hence the level 20 recommendation. The plot is interesting and has some non-linear features that make replay fun. You can join a new faction- the East Empire Company- and either build a colony or work to destroy it. You can also lay claim to a Nord mead hall by proving yourself in combat. In all, there are no less than three new houses you may call home, and added to your Great House stronghold this makes you quite the property owner in Morrowind. The first thing you should do when you get Bloodmoon is to patch it. There are a few bugs fixed in it- one of them quite serious and that I had the misfortune of triggering. Other than this, I've had no technical problems with the game. Another possible issue arises with the number of trees on Solstheim. The Morrowind graphics engine isn't the most efficient, and all those fir trees require a huge amount of power to render. The recommended system requirements are an 800 mhz CPU and 32 MB video card. I can assure you that this won't get you the performance you want. If you don't have a good PC and graphics card, you'll probably have to turn down the view distance and resolution to get things running smoothly. Since Morrowind is all about looks, this can be a bit of a disappointment. The short of it is, Bloodmoon is a killer expansion and anyone that enjoyed Morrowind shouldn't think twice about picking it up. Aside from the new areas and items, it opens up a whole lot of possibilities if you're acquainted with the Elder Scrolls Construction Set, and adds immensely to Morrowind's great replay value.
Rating: Summary: been playin for a year..love it!! Review: Morrowind brings so much to the PC RPG, I never thought that an RPG could be this good(myself usually playing a FPS or Sports). I enjoyed this game because of the ability to control everything about your character and how you take on abilites and quests. The graphic engine is stellar and the combat is good while not great. THE WORLD IS HUGE, i couldnt tell you this enough, its massive and a little daunting. i think that the overall difficulity is too easy after you get used to the learning curve. also you have to want to play morrowind, i cant see an average gamer playing this, you have to be a hardcore type and really appreciate some things that developers do in morrowind. You need a REALLY GOOD PC, i have a 2.8 ghz w/ 512 and GF4 and play hi-res, but still every once in a while like in Vivic and just walking around it gets slow. i think this can be added to the large amount of bugs. I'll be playing and all of the sudden it will quit the game to desktop(huh?). that kind of stuff happens but i love it for the game not hate it for the bugs.
Rating: Summary: morrowind Review: I think it is the best game ever. It has super good graphics and great gameplay. You should get it if you don't have it. Morrowind and it's expansions are the best games ever.
|