Rating: Summary: You've got to be kidding! Review: As a long time player, I thought it would be a good idea to be able to play online against anyone anytime. I thought this was the next evolution in the "Magic Interactive Encyclopedia". Instead I find I have to buy electronic cards!! Worst yet, it cost just as much as buying real cards. Imagine now some hacker or fluke incident erases all your cards, what's left? This is the biggest rip off. A better alternative is to find a copy of the Interactive Encyclopedia and just play others online with every card ever made.
Rating: Summary: Magic Mania! Review: Calling all Magic: the Gathering fans this game is awesome! Play magic, buy, trade and sell cards all online. You can play ppl all over the country. I love it!
Rating: Summary: The most fun I've had playing Magic in years Review: Despite its immense popularity as a collectible card game (CCG), having practically invented the genre, computer game versions and adaptions of Magic: The Gathering have generally been uninspired and disappointing. This poor track record, combined with the controversial decision by Wizards of the Coast to charge players for virtual cards with (almost) no way to ever convert those into physical cards, made it easy to be skeptical about the success of this latest game long before it was ever released. Fortunately, someone has finally gotten it right and designed a computer game that does justice to the original card game.Before discussing the ample positive aspects, I'll highlight a few of the detractions. Chief among these is the price; it doesn't cost much to get started, even less if you download the game for free (this is legal), but if you want to experience all that the game offers you have to buy virtual packs of cards. These are priced the same as physical packs of cards and, as in the paper game, it can be expensive to be competitive. I also have some concerns about the "digital rights" which one is granted when buying virtual cards. There's no guarantee that the access to the online game will remain free even though it is for now. And should the online game (or worse, the company) fail, one will likely be left with nothing at all. But I think this game will do just as well as the original card version. First and foremost, the programmers have done a truly remarkable job implementing the rules of magic, including every card from Invastion onward. (This is not just a dumb interface for manipulating card icons-- the software knows the rules of the game and enforces them fully.) "Rules lawyers" like myself will be impressed by the accuracy and efficiency with which the game handles complicated card interactions, and those who are new to the game will learn the rules quickly by playing with a game that already knows them all. (There are also 3 tutorials to get new players started quickly and teach them a little a strategy too.) The game interface is very nicely done as well. The card illustrations are beautiful, the controls are intutive and thoughtful, and the visual presentation of even complex games is clear and easy to understand. Best of all, at any hour of the day there are hundreds or thousands of other players to challenge. For people like me who don't have many local opponents, this alone makes the game worthwhile. Active "paper players" may balk at the idea of rebuying digital version of the cards they already own, but there are some nice benefits to this format even if you do sacrifice the tactile experience of paper cards. Not only is the tedious job of sorting and organizing handled automatically, but you can build multiple decks with the same cards and save yourself the trouble of repeatedly dismantling one deck to build another. It's a lot better than the giant cardboard card-boxes I used to use. Other embellishments to the game include online tournaments with real (and, for the top winners, very generous) prizes, chat rooms and help forums, and facilities for tradings cards with other players. All in all I am more excited about Magic than I've been in many years. Whether you're a newcomer curious about the "original CCG" or an old-timer looking to get back into it, this game is a great way to do it.
Rating: Summary: Got me back into a truly great game Review: First let me say I have no problems spending 'real' money for '[not real]' cards. I can play the cards just like physical cards and when I get tired of them I can sell them on online auction services, just like my physical cards. Not only that, Magic Online makes it really easy to sort and categorize cards as well as use cards in multiple decks. In fact, the only real difference between online and physical Magic cards is that I can't take the online cards into the game store with me. Then again, I can't play with the physical cards online, and I find that I do a LOT more of that. Oh, and about the cost issue, I find that I can buy cards from online auction services for a lot less than list price. Finally, I should mention that I think it's fairly economical to get into Magic Online leagues. You buy a tournament pack and two boosters, then a booster a week for three weeks (plus tickets) and you can play five matches per week for a month. And if you finish in the top 64 (of 256 entrants) you go home with booster prizes. And you keep all the cards you bought. For someone like me who's building an online card collection, this is the way to go. My deck will be as competitive as the next guy's; I don't have to worry about playing people who have spent [a fortune] on a killer deck.
Rating: Summary: Hidden cost are not disclosed untill you buy... Review: First of all the gameplay, It's Magic: The Gathering the card game, finally done justice in a multiplayer setting. Computer enforces the rules and understands the rules for all the cards in the 7th edition plus all the recent expanshion sets. You have play areas where you can see all the on-line players, you can sit-in and watch games in progress or start a new game using one of five prebuilt 7th editon decks. You get a card encyclopedia for all cards available in the on-line game (7th edition, and the expanshions), this lets you preview the cards and their text. For your money you also get a nine dollar credit to activate your on-line account -or- to buy cards with. The hidden cost here is that if you want to play outside the guest area you must pay nine dollars to activate the account, then you must pay more money to buy cards (you can't play the free prebuilt decks outside the guest area). So if you want to create a custom deck, you're going to be spending thirty or fourty in addition to the price of this "starter".
Rating: Summary: Warning! What you see is not what you get!!!! Review: Hello?! I saw a product called Net Magic a couple years ago, that did exactly what this does for a good playable game, without all the bells and whistles. The only drawback was the programmer had to input all the cards and it took time. This game blows! You have to get the "shell game" first, then buy more cards online! Rediculous! Whats next? Buy the box at the store, then you would have to download the game online? Forget this product, pass it up, save your time and money, they are just ripping you off buy not selling you the electronic cards to go with the game. I am insulted this product ever hit the market...
Rating: Summary: Fun, but not meant for the low-on-money kinda guys Review: I bought this game for 15 bucks and then i couldn't play because i ran out of money. The damn store said i couldn't return it cuz it was "opened" Now i have to start my magic collection all over from scratch even though my real deck rocks peopl to hell. Don't get this unless you buy a normal magic deck every week because that's what you'll need to do to afford this... Gameplay great though
Rating: Summary: Hey! What a rip off! Review: I can't believe this game! I paid $[money] canadian, and when I played it, I found out that you have to BUY your GAME CARDS online! Basically, your wasting...bucks so that you can play a very basic demo, unless you are willing to pay $[money](u.s.) for each virtual deck! There are a few 'up' points in this game; the avatars are cool, backrounds add a nice touch, and so do sounds. But, really, I hope I can get my money back for this phony game! I'd have to say, if the cards were included in the game, I would rate this game a 4 or 5, but paying for more on top of the game is just dumb. I mean, come on; THIS GAME SHOULD BE FREE!!! You should get it for free, then pay for the cards (hey, it makes sense, huh?) I can't believe I'm stuck with something I can't use...
Rating: Summary: MAGIC... A new start... Review: I got into Magic The Gathering, because of my son, when he was about 11 years old... his friends were all playing it. Later, through a local card shop, I became good friends with many people playing and the owner of the shop, who guided me in my card selection (and helped me learn the fine art of deck building). I spent A LOT of money of certain cards... "lightning", "Rolling Thunder", and, of course, dragons,and angels. When my son moved on to other card games and "grew up", I kept the cards and bought him out as well. More than the whole business of whether it is "1st edition" or any other, I found the game to be highly stimulating. The art of deck-building and card selection is an art in itself and is often times more fun than the actual playing. Now look what they've done!!! Having to buy the cards AGAIN, online. I guess it's better than playing by yourself... and learning from the whole experience of winning and losing is invaluable. Mostly, I loved the comradery, and the fun of learning that either you "decked" badly... or pulled out a suprise-- like putting together a rat deck that swarmed over someone who had a killer deck. Whether you win or lose... I really loved the experience. I can't see playing for money or getting THAT competitive about hoarding every great power card in compendeum of the game. I like the idea that the game is still active and is being valued by a new generation of players. When I can, I'll try it... Arkangel
Rating: Summary: MAGIC... A new start... Review: I got into Magic The Gathering, because of my son, when he was about 11 years old... his friends were all playing it. Later, through a local card shop, I became good friends with many people playing and the owner of the shop, who guided me in my card selection (and helped me learn the fine art of deck building). I spent A LOT of money of certain cards... "lightning", "Rolling Thunder", and, of course, dragons,and angels. When my son moved on to other card games and "grew up", I kept the cards and bought him out as well. More than the whole business of whether it is "1st edition" or any other, I found the game to be highly stimulating. The art of deck-building and card selection is an art in itself and is often times more fun than the actual playing. Now look what they've done!!! Having to buy the cards AGAIN, online. I guess it's better than playing by yourself... and learning from the whole experience of winning and losing is invaluable. Mostly, I loved the comradery, and the fun of learning that either you "decked" badly... or pulled out a suprise-- like putting together a rat deck that swarmed over someone who had a killer deck. Whether you win or lose... I really loved the experience. I can't see playing for money or getting THAT competitive about hoarding every great power card in compendeum of the game. I like the idea that the game is still active and is being valued by a new generation of players. When I can, I'll try it... Arkangel
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