Rating: Summary: Might and Magic VII: The Best Game Ever Review: I enjoyed playing Might and Magic VII. The storyline kept you moving along, and the interactions with the different geographic areas made most of the questing fun and worthwhile. The game is heavy on killing and light on puzzles, I suppose I'd like a little more balance there. However, I'd like to commend the creators on one thing above all else, ARCOMAGE. A game within the game, played in the inns throughout the land, was really fun. I love the fact that there are two different paths to take (good/light vs. evil/dark). That makes the game replayable at least twice. Playing around with the character classes is good for another game or two as well. My only strong criticism is that the dark side quests were buggy, and I had to download the patch and restart my dark side game to get my final warlock and lich promotions.
Rating: Summary: Good, but... Review: I enjoyed playing Might and Magic VII. The storyline kept you moving along, and the interactions with the different geographic areas made most of the questing fun and worthwhile. The game is heavy on killing and light on puzzles, I suppose I'd like a little more balance there. However, I'd like to commend the creators on one thing above all else, ARCOMAGE. A game within the game, played in the inns throughout the land, was really fun. I love the fact that there are two different paths to take (good/light vs. evil/dark). That makes the game replayable at least twice. Playing around with the character classes is good for another game or two as well. My only strong criticism is that the dark side quests were buggy, and I had to download the patch and restart my dark side game to get my final warlock and lich promotions.
Rating: Summary: Better than 6...and looking for more! Review: I enjoyed this a lot more than six - which had dungeons that took forever. In seven the game is still large but manageable. The only reason it didn't get 5 stars is the limit on the upper spells - for example: you can't get around without Lloyd's Beacon (or rather, without extreme frustration) but that's only reserved for one type of player. Makes it so you can't play with the more interesting roles. Still, a nice sequel to six and I look forward to their next installment. I didn't have any trouble running and the graphics were great.
Rating: Summary: It feels like someone stole my money. Review: I guess I was spoiled, after playing Baldurs Gate and Diablo. The 3d perspective was poorly done, combat was tedious and hard to manage. The story seemed without a real plot. I really cant believe a company can release a product like this. Stay away.
Rating: Summary: AWSOMe Review: I played this game on windows 98, and (as the other reviewers said) it was a wonderful game. Unfortunately, the following is very important: IT IS NOT SUPPORTED BY WINDOWS XP. Some have had succcess getting it to work many cannot. Including myself (sadly). Other then that, i highly reccomend this game.
Rating: Summary: great game but not supported by XP Review: I played this game on windows 98, and (as the other reviewers said) it was a wonderful game. Unfortunately, the following is very important: IT IS NOT SUPPORTED BY WINDOWS XP. Some have had succcess getting it to work many cannot. Including myself (sadly). Other then that, i highly reccomend this game.
Rating: Summary: Lose Something, Gain Something Review: In what seems to be a swap, MM 7 lacks the variety of MM 6, but it follows through with the story and your own choices much farther. After defeating the Devils on Engoth, you must travel through Erathia, cleansing the land and ridding the now fallen Temple of Baa. Along the way you will have to choose sides to fight on, make allies, pick a Judge, and decide whether your fate lies in the Dark Path or the Light Path. I missed some of the MM 6 elements that were not present in this game (the variety of armor/items/weapons) but I was pleased to see them tidy up the graphics and focus more on the story. A worthy follow up and a new direction for the series it seems.
Rating: Summary: Obsessively finished it and immediately started replaying it Review: It is similar in many ways to MM 6, but I loved MM 6. Character class development really matters in this game, and I found enough variety in trying to survive various battles that I didn't just sit and click the mouse through every fight.
Rating: Summary: Shadow of a great past Review: It's sad. I always liked the Might and Magic (MM) series. It was fairly simple but the built-in journaling and mapping tools made it less of a pain than other RPGs. Unfortunately MM seems to be frozen in time and this version doesn't appear to have any changes from previous one. There is a new storyline, or more precisely, a new variation of a Might and Magic storyline but graphics, sound, monsters, spells, skills and interface at all the same. I couldn't get the game run with DirectX under Windows 2000, software mode only, although the game is listed as NT-compatible. Keyboard shortcuts would stop working and occasional clipping problems got me stuck and forced a reload to get out. The sound is what really drove me crazy. The character voices can be cut off but not the NPCs. I'll have 'Have a pleasant evening!" ringing in my head for years. For die-hard Might and Magic fanboys only.
Rating: Summary: I was robbed! Review: MM6 was very good (4 stars) for it's time. I would expect at least as good if not better from it's offspring. Well, that's my fault. When New World bring's out their next offering, that's their fault, because I won't be waiting with my $$$$$$. Constructively.... 1) Kill, Kill, Kill...I just finished a full day of duking it out with truckloads of Golems and Dragons only to find a Barrow Downs full of silly little goblins, ghosts and such...whats the point. 2)The game is too much about gold and experience and not enough about quests and adventure. 3)The storyline is transparent and passive, partly because most of my efforts are centered on $$$$, experience and Kill, Kill, Kill but mostly because, suddenly, for the last 2 to 5 percent, we shift gears from a medival slaughter to deep sea diving and a futuristic Space Ship and the games over. NWC, you owe me an apology and $60 CDN.
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