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Myst 3: Exile

Myst 3: Exile

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Rating: 5 stars
Summary: Excellent Game
Review: Although the game is not nearly as detailed and dramatic as Riven, many non-MYST fans will get excited about the series through this game. The puzzles are slightly simplier and the graphics are simply beautiful!

Rating: 1 stars
Summary: This game should be recalled!
Review: This is a good game except for one fatal flaw. A white screen(not blue) And an error message that says "M3%3!.04x!:%4!." and deletes data from your hard drive distroying everything except three files one BGCDC.ICF and some strange symbols. DO NOT GET THIS GAME. I tried to contact tech support but got no response.

Rating: 4 stars
Summary: Absolutely, overwhelmingly beautiful
Review: I thought Riven was incredibly gorgeous, and it was for its time; Myst: Exile, however, blows it utterly out of the water. There were times when I was laughing aloud because I was so enjoying the scenery in this game. Some of the soundtracks are just magical, too. One world in particular, a small island with a large resident bird, was just stunning both in scenery and in soundtrack.

The puzzles could be a bit tricky to work out in some areas, and at times, the paths were incredibly difficult to find; however, the 360-degree viewing was wonderful. Brad Dourif does an excellent job of playing The Bad Guy, Saavedro, and there are a few truly enchanting creatures along the way. Some of the puzzles are really charming in their cleverness, too, and you'll feel a great sense of accomplishment if you manage them all without resorting to a cheat website.

Truly a wonderful game, top to bottom, and suitable for all ages (though younger children may need adult help to solve some puzzles, they'll surely enjoy romping through many of the worlds.) Highly recommended.

Rating: 3 stars
Summary: I wanted to re-visit Myst again....
Review: ....eight years after the original masterpiece in 1993, but it just didn't have enough to hold my interest for very long.

It starts out well, with the QuickTime integrated movies and beautiful artwork, compelling storyline, revolving around a man who's novels are actually mystic links to other "ages," just as the previous two games. But Myst III is nothing new, albeit probably an improvement over Riven...which isn't saying a whole lot. (Riven was too lengthy and cryptic regarding the puzzles to enjoy in my opinion).

Exile did a good job of adding to the Myst series, it actually is an enjoyable adventure game. Don't listen to the pretentious people out there who call themselves "gamers" and steer you away from it if you liked the original. It's just that the awe of Myst has worn off after so many new steps in technology
and newer 3D games that blow it away in terms of it's engineering and multimedia immersion since 1993.

But I commend UBI Soft for not putting out a complete piece of garbage just to make some money off of the franchise name, which they could've easily done. Instead they've made an enjoyable adventure game that's very fantastical and immersive.

Rating: 5 stars
Summary: Myst III: Exile
Review: I've just completed this game and can say in no uncertain terms that it's one of the best games ever. I enjoyed this chapter of the Myst series just as much, if not more than Riven.

It's great to see an actual actor be involved in a video game such as this. Brad Dourif is perfect! He brings a level of drama, mania, and sympathy to the character he portrays that keeps you riveted to the end.

The new worlds are just as amazing as ever, and the puzzles are genius (and they're not so difficult to figure out that you need a PH.D.).

I couldn't turn the game off, and I can't say enough about it. I want everyone to buy it!

Rating: 4 stars
Summary: Not as good as Riven, but still an A+ game
Review: OK, I thought Riven was better designed, but this is still an excellent first attempt by UbiSoft. My major complaints were: 1. The greenhouse in Jnanin looks fake. 2. The birds in Edanna look fake. In fact, all of the animals could have been done much better (see Riven) 3. Some of the insight behind what is happening is lacking. For example, a. How did Saavedro reset the Edanna age (especially the collapsing log)? How is anyone supposed to know the biology behind the whole insect/bird/fruit cage incident in Edanna without actually reading the strategy guide? It is easy enough to finish Edanna, but knowing why certain things happen the way they do is confusing. Riven was much better in this respect. Overall, Edanna was the weakest age, and there are a few other moments similar to this in other ages. But, these few drawbacks do not detract too much from the general beauty of the game. I definitely rate this at the top of all of the games I have played.

Rating: 4 stars
Summary: Not a true "Myst" game
Review: Myst and Riven were truly one-of-a-kind. They had great storylines, great puzzles, and so much emotional impact that they left me awestruck after I finished them. Myst III, however, while it has clever puzzles and a good story, has very little of the surreal emotional qualities that the two previous games carried. Nevertheless, I got to know the characters, and I left the game satisfied. Overall, it is well made and worth playing, hence my four-star rating.

Rating: 5 stars
Summary: The greatest game of the year!!!
Review: I am 10 years old and I have been following the myst series from myst, riven, and now my favorite....MYST 3!!! I think people should start from the beggining and play each game in order but I aspeccially love this one. The soundtrack is very exciting, the 360ยบ view you have is hard to get used to, but very realistic, and is good for anyone who is a very good puzzle thinker like me (lol, I had to use the Prima Strategy Guide). So if you are planning to get a realistic, amazing, suprising, non violent game, I WOULD GET MYST III!!!

Rating: 4 stars
Summary: Fun and entertaining - even though I cheated.
Review: I'm one of those gamers that has the walk-through handy. I play as much for the graphics, sounds and effects as anything, so don't mind the "follow the leader" approach sometimes. That said, this 3rd installment in the series is great. Superior graphics, several different endings (I think I counted 5), and one seriously demented, annoying character that taunts throughout the game, from world to world, room to room, and so on. Gets to the point where I wanted to shove one of the linking books down his throat. Alas, that was not an option.

The worlds were really great. Least favorite: the jungle/nature one. The coolest: Energy - lot's of toys. My girlfreind like the jungle (pretty flowers and cute animals...) - gimmie the giant turbo and anti-gravity anyday.

You'll enjoy it. Get a walk-through and see the different endings - it's worth it.

Rating: 3 stars
Summary: The graphics and sound are there; the magic isn't.
Review: Innumerable are the reviews of Myst and Riven in the gaming press and on the Web. Generally, reviewers either loved the games or hated them; the haters usually saw both Myst and Riven as nothing more than pretty slide shows lacking in any other substance.

As a lover of the original two games (they are some of my favorite games of all time), I have always felt that the reviewers who hated the games must have used walk-throughs rather than playing "blind" from start to finish. When one really plays Myst or Riven, one discovers a sense of magic which comes from interacting with what feels like someone else's world -- someone else's home. It arises from the impression, however subtle, that there is a culture and history behind these "artifacts" which can be, at least to some degree, experienced and re-lived. There were moments in both Myst and Riven (but especially Riven) of spine-tingling, near-emotional discovery that could give a player goosebumps; both games had a kind of completeness of underlying story (not to be confused with "plot") that caused the player to feel more like an archaeologist than a game enthusiast.

Given its lineage, Myst III: Exile is something of a disappointment. Many reviewers have mentioned the stunning graphics and gone on to say that "if you loved Myst and Riven, no doubt you'll love Myst III: Exile." This reviewer, however, feels differently. While the ambiance is there and the graphics and sound are indeed truly stunning, the transition from Cyan to Presto Studios is obvious; the magic is gone, largely because the cohesiveness of underlying thought is gone -- the culture and history are gone. Myst III: Exile plays more like one of the many "Myst lookalikes" which flooded the market in the '90s -- a series of "figure out how this machine works and go on to the next step" puzzles. Though some of the "machines" are without a doubt both beautiful and ingenious, they are nonetheless lifeless, without purpose -- it is difficult to forget that they are a product rather than an adventure. Myst III: Exile therefore suffers from what much of the adventure gaming genre has suffered from -- too many puzzles for puzzles' sake, too much emphasis on graphics and too much emphasis on plot (i.e. a progression of events) at the expense of story (i.e. the themes and intrigues which lie beneath). Also problematic is the fact that Myst III: Exile is both less complex and less nuanced -- in short, much less difficult -- than Riven. At times, characters or images in Myst III: Exile even provide obvious hints to direct the player, a kind of hand-holding which I often found to be frustrating.

There is no doubt that Myst III: Exile falls short of Myst and doesn't even begin to compare with Riven for fans of the series. On the other hand, there is no denying that the graphics are VERY good and the quality of the whole is still well beyond that of most adventure games. Do buy and finish Myst III: Exile, but don't expect escapism of the same quality found in the Cyan games.


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