Rating: Summary: It's Great. Review: I played this game and i would have to say this should be game of the year. It shows scary parts, but aside from that it can be greatly played by a teen. 5 stars, 7 if i could.
Rating: Summary: Best Hack and Slash RPG Ever! Review: This game is pretty fun bys yourself but even more fun when you play co-op with some friends. I actually broke my mouse a few weeks back playing this game. It is really fun. The 3d isometric graphics are top freakin' notch as well as the spell effects. If you want a game like Torment, Fallout, or Arcanum. You will have to look elsewhere. But if you want a clickiy game like Diablo 2 but better (imho), then this is where you go.
Rating: Summary: Solid game with (overly) simplistic gameplay Review: I remember waiting with baited breath for the release of Dungeon Siege. Next to Freedom Force, this game is the only PC game in the first half of the year that really got me excited. So was I disappointed or did the game meet my standards? Well, this game has actually confused me as the awe inspiring graphics and sound keep me playing while the gameplay is so mindless that I'm not really playing anything. In order to add a bit of structure and explain my feelings, I'll explain my raves and rants in the following areas; Gameplay, Story, Graphics, and Sound. Gameplay (6/10): Of all the areas of Dungeon Siege the gameplay contains the most rants. Firstly, the game has all the complexity of Solitaire. Everything, and I do mean everything, is automated to the point where user interaction is minimal. Seriously, you click to attack, you click to move, you click to open items. That's about it. One click does it all. The automated battle stances and pursuing options are nice, but really, do I need the computer to do everything for me? The only time the player really puts a whole lot of effort into the game is when you are on the item screens. Things change slightly once you add characters to your party, but nonetheless you still don't have much more to do than macro management of your party. Keeping everyone in a group and such, which can be a pain at times. The donkey is a blessing and a curse all at once as they tend to stay incredibly far away from the party. If you are ever ambushed from behind then prepare to run a ways back to save your donkey, literally. The only other rant I have is about leveling. Whoever created this idea of leveling should be shot, dragged into a busy intersection, and then shot some more. The idea is pretty basic, you level up in one area and your stats go up accordingly. If you are a melee fighter then your strength will go higher quicker than other abilities. The downside to this is that if you want a balanced character, or you want to "Multi-class" then you are screwed as your skills go up but your stats hardly budge. While the gameplay is somewhat ridiculous, there are some shining spots. The item screens are nice and not cumbersome. The organize inventory button is ingenious and saves a lot of time. The potions are a life saver as when you drink them you don't consume the whole potion and as such you will rarely ever run out of them even on hard level. The nearly complete automation does have one upside, it allows you to sit and stare at the beautiful graphics. Probably the best part about the engine used in the game is that there are no transitions. Everything is seamless. Going from surface to dungeon just means you walk down some stairs, no loading times, no waiting, just walk down steps and the surface disappears and the dungeon appears. Story (4/10): Okay, am I the only one who went through this game and noticed that the story is so thin that its almost non-existent? If it weren't for the narrator and a few of the quests, I would have never even known that the game had a plot. I mean bad games have bad plots, good games have good plots- but this game barely has a plot much less a cohesive story. I give the 4 points largely because as there is almost no plot you can create your own in your mind as you go along. Graphics (10/10): From all the screenshots I saw before the game was released, I knew the graphics were going to be great. However, I was still blown away by the majestic views in most of the areas. While you spend a great deal of time underground running through dank and dark dungeons, the highlight of the games engine is when you step outside. Nothing is more extraordinary as being on a bring and seeing off into the distance and seeing the lands below. The scenery is really remarkable. The people, monsters, and even animals are all nicely done, but to me they are nothing remarkable. Yes, this game actually has animals running around through the woods and such. The people are fully detailed and the skins change depending on what items you are wearing. The effects on weapons (such as ice and fire) are top notch and amazing. Water effects leave a little to be desired, but overall are nicely done. Sound (8/10): Sound is another category where this game shines. The bass is balanced and not overpowering and the voices, ambient sounds, and monster screams are great. My only desire for sound is that the game needs a bit more diversity with monster sounds as they tend to make the same two or three sounds. When fighting the same enemies for several hours straight, this gets tedious. Also, some more sounds for characters while fighting and maybe some idle chit chat like that found in BG and BG II would have been nice and lead to a little more depth in character for NPCS. In the end Dungeon Siege is an engrossing game that is a bit too simplistic at times. The complete automation of tasks allows the player to look at the surroundings and revel in their beauty, but overall detracts from the game as the player doesn't feel like he is playing anything. I highly recommend this game if you are a graphics nut, if you enjoyed either Diablo or Diablo II, or you want to check out the multiplayer portion of the game. Otherwise, I can't fully recommend Dungeon Siege. If you are an RPG lover, beware, the story may have you hating this game from the very start, but the graphics will have you pushing onward to see what the designers have created.
Rating: Summary: Kill, move on, kill, move on, kill sommore.... Review: If I might throw in my two cents worth: While this is the general nature of all RPG's of this sort (hack and slash, collect gold, find the bad guy/gal and kill them to win) I find the barrage of enimies thrown at you to slaughter on each level tedious to say the least. Just how many Krugs/Lurkers/Spiders, etc. do you have to off before they are all dead? A dozen monsters is okay. Having to kill off three and four dozen on one level is ridiculous and boring. Oh, look! Another dozen to kill before I can move another 25 feet! I'll grant that I am only in the end of chapter two (Chapeter two and already I'm getting bored!) so I hope it will get better.
Rating: Summary: Take the game for what it is Review: Dungeon Siege isn't meant to be the most complex, and interactive RPG; this game was designed to be a fun hack-and-slash adventure. And, for the most part, it suceeds. The graphics, while generally nothing more than eye-candy, are quite impressive, and do help drag you into the game world. At times, I've noticed it's hard to see exactly where you should be going, but a little back-tracking and careful inspection will send you back on your way. The game flows fairly well, but remember that your skills advance depending on what weapons/spells your characters use. If have a character use a mix of melee and archery, then don't expect that character to preform as well as a straight melee, or only archery one. I started playing on Hard, but later turned the difficulty down, as I repeatedly had to save and reload as enemies became signifgantly stronger. When facing waves of ranged enemies, be prepared to have a few characters knocked unconcious/die before all the enemies are dead. Little features, like pressing z to pick up all items near your units, really show that the creators of this game wanted you to enjoy it, and not be stuck in overly tedious moments. Overall, don't expect this game to be the second coming, but it can be a fun diversion while waiting for the next uber-game, or when you just want to sit back and kill hordes of enemies. :)
Rating: Summary: Now I'm hooked too! Review: My Husband bought this game, but I am hooked too!!! The kids (4 and 5) love to watch us play. Don't worry, they know it's pretend!
Rating: Summary: My favorite game! Review: Packmules! That is the single greatest thing about the game, IMHO. The second gretaest is no limitations... if your character is strong enough they can use a sword, if they are smart enough they can use spells-- No JOBS! No Classes... just pick up and go! Whooooo! GREAT GAME! ****************************************************************
Rating: Summary: Fun Game! Review: It's like Diablo II with much better graphics. However, it can get tedious at times (just like Diablo II) and its "role playing" elements are fairly light. I still enjoyed it a lot and recommend it to anyone who liked Diablo II! I let my brother in law play it for a couple of hours one day and next thing I knew he and his wife were as absorbed in it as I was. It was a little short but still a lot of fun with some replay value though not a lot. Buy it and enjoy!
Rating: Summary: My Review Review: This game is good. Although, it doesn't have a lot of replayablity, the game is good for the first play though, although many areas are much too big. This problem tends to slow gameplay as I got extremely tired of playing in the same basic terrian for hours at a time. It took me close to 2 months (though in continues play it would have been about 24 hours) to get to the last section of the game (I still haven't finished it).
Rating: Summary: Almost to much action. Review: ok the reason I gave this four instead of five stars is the camera. Over half of this game is spent in caves and buildings so don't you think they could have gotten the camera to work right in those situations? BUT the fact that you don't have to do frantic clicking to kill groups of enemies makes up for this. You're characters (you have up to 8 of them) will auto attack the closest enemy. So all you need to do is walk into a room and you're characters start the slaughter. Then you can move the camera around to see what is going on kinda like watching a movie. Also sometimes the only way you can tell which way to go is by the trail of enemies to fight. Also this should be a budget game under [money] retail because it is just to short! Seriously you could beat it in about 25 hours and that is if you get lost a lot. Just another game that sacrifices leagth of play for graphics which are awesome! Over all it beats Diablo 2 in most areas, graphics, character customizing, potion usage. That part is a great idea too. You only drink as much health potion as you need. Not like Diablo were you use a whole potion everytime.
|