Rating: Summary: dungeon siege Review: this is a great game! iv wanted it for ages and i finally might get it! i urge you to buy this game for all who are reading this!
Rating: Summary: In search of Review: Anyone have a Strategy Guide for Dungeon Siege "Legends of Aranna?
Rating: Summary: Completely linear game Review: There is no doubt this game has a lot of great features. The way it handles inventory, the shopkeepers, and the pack mules are great. The main problems I found with the game was lack of interation with NPCs, and a completely linear storyline. You start at one end the land and march north until you get to the end. This makes for a game with no replay capability. I would skip this one unless it is in the bargain rack.
Rating: Summary: Starts out promising but disappoints in the end Review: The shortest summary I can offer is, when the game was done, I was EXTREMELY disappointed. All you do in this game is fight monsters while walking down a fixed path (never so much as even a major crossroads for travel choices) and collecting way more items than you ever need. Oh, plus you kill a couple big monsters, including one at the end. The story is weak, and its lack of depth makes it pretty much impossible to immerse yourself for very long. Once you're done, there is no continued gameplay, which means there's no more use for your hard-earned characters or items. Finally, there is no satisfying movie or text story to wrap things up. Only you staring at the screen, with your characters standing at the end of a long, linear map you've already explored. The game didn't even make it clear to me that there was nothing left to do until I wasted a bunch of time running all the way back through the map, which was pointless. At least they could have had it shut it down automatically when it was completed and saved me the trouble. I felt like I'd gotten less than half the game I'd expected - basically a demo - and I haven't played it since. That was about a year ago. Some have complained that the interface was too easy, or that there were too many of certain types of monsters-- these weren't really issues for me. The interface & monsters would have been fine - wonderful, even - if the game had managed to make me feel like I was somewhere else. It didn't, and I'll tell you why. When I play a RPG, it's to: 1) get drawn into a fantasy world where there are problems that can be solved in multiple ways (whether they be "boss" encounters or complex retrieval quests), 2) build characters which grow & acquire items indefinitely and can be re-used in expansions or harder difficulty settings, 3) soak up plenty of pretty scenery I can get lost in along the way, and 4) enjoy a compelling story that ends in a fulfilling way. Dungeon Siege fails utterly as a true RPG because: 1) The only solution available when encountering Dungeon Siege bosses is to kill them. Retrieval quests are simplistic and uninteresting (there are no real side quests). 2) The characters have nothing to do once the "end boss" is dead, and the game doesn't even give you the mercy of exiting to an ending screen. You just... stand there... 3) Yes, the scenery is pretty - which is why I gave it 2 stars instead of 1 - but it was far too limited to get lost in. 4) The already poor story lacks any kind of enjoyable ending. I kept hoping - assuming, even - that the straight line was only a temporary thing, and that I would come to a place where there were multiple directions to go or multiple objectives to consider. Neither ever happened. Consider yourself warned. My only hope now is that mods - several of which are in the works - will be better than the original game. I just downloaded one called "Copperhead: Retaliation", and I'm keeping my fingers crossed. <==>
Rating: Summary: More boring point and click mindlessness Review: I was impressed for the first two minutes: rich soundtrack, pretty graphics, the promise of a good fantasy story about to unfold. It was only moments after when I realized that this game was merely another Diablo-style point-and-click kill kill kill slashfest, though even more tedious to play (at least Diablo II was fun for a week or two). Run around racking up kills in the thousands -- a virtual one-man army -- while picking up dropped gold, potions, and better weapons. How ridiculous is it when you are surrounded by 10 bad guys who are clubbing the guts out of you and you just sit there whacking back at them, clicking the mouse button, drinking the occasional red health potion. Man this drek has becoming so boring. When are developers going to come up with something new, something that doesn't rely on rehashing best-selling games like Diablo or pretty visuals and is actually fun to play? Why is it I'm having more fun playing Temple of Apshai on my 20-year-old Commodore 64 than I am with a game running on a machine that has 10,000 times the power? It's a pretty sad telling of the tired, lukewarm crap that gluts the computer game market nowadays.
Rating: Summary: Try soloing! Review: While it is true in the single-player 'storyline' game most of the combat is automatic, there is still strategy. But, when the game is done, soloing in zonematch is anything but automatic! You can import any character from the regular part of the game to start with. This allows you to take one character (at a time) and further develop it. But now those areas that were automatic because you had a party turn into strategy. For example, you know you can take on 2 of a particualr monster, but there are 6 of them over there standing in a tight group. How can I get just 2 to come over. Answer: if a nature magician, use exploding powder from a distance to launch 'grenades'. Do this enough and you get to the point where you can judge it so only two are in the blast! If you also have LOA expansion, then when you kill the main boss their solo you are eligible to play 'veteran' and 'elite' levels. Since a charcter developed in the non-expansion can have stats in the 50's and LOA ends sooner with stat's in the 30's, it isn't as hard as you might think to kill the boss in LOA with a soloing character from the main game! However, in the land of 'veteran' play, a single wolf can hit for like 200hp a crack (in contrast, it hits for like 2HP in regular!). Of course loot there is upgraded too! It is possible to get all stats to 150(+?). I currently have all stats (melee, archery, both magics) just above 50, which makes me what is called a 'grand master'. Cool, and there are even more titles when stats get to 150... So, play the non-expansion and build a kickass character. Move a lot of equipment to it. Then import the character and play LOA in zonematch solo, and I gaurantee you won't think of the gameplay as 'automatic'!
Rating: Summary: It's good, and it's not French (yet) Review: Dungeon Siege: Cons: - Fixed amount of opportunites (monsters & gold). - Blocky magic. - Wanted more terrain interaction. - Poor camera shots in close quarters. - Monsters that ambush or pop out of mid air is cheesy. -And most important reason I gave it a 3, Multiplayer games: Anytime anyone joins, the entire game takes about a minute to stop and load people up. Super annoying unless you lock the game down before starting. Pros: - Pauseability. - Projectiles stop in mid-air. - Projectiles do not disappear on impact. - American company (for now) - Microsoft support. - Autodesk support. - Excellent lighting. - Good creators support. - Dungeon Siege does not have buggy code. Neverwinter Nights is limited by your system and video card memory. Neverwinter's backwards compatibility doesn't work with games or addon modules. The French own D&D and Neverwinter. When the French absorbed Bioware recently, it killed it. The Wizards of the Coast stores (D&D) are closing nation wide. They made have Blizzard, Interplay, Atari, and shook up some of the best American artists in the business, but not Dungeon Siege. (Did I mention he's Canadian?)
Rating: Summary: If You Still Enjoy the Game After the 5,856th Goblin Death.. Review: I was never a big fan of the popular Diablo series. I was even offended when the game referred to itself as an RPG when I thought it was nothing more than hack and slash repetitiveness. So when Dungeon Siege was released with the promises of being a beautifully rendered 3-D Diablo clone, I didn't order this baby as soon as it was released even though it did have some impressive screenshots. Well, I finally gave in after the expansion game was released because unlike other expansions, Dungeon Siege: Legends of Aranna actually comes with the original game as well. Hey, I have no problem with a braindead game that acts as temporary mind candy. I've been through my fair share of boring shoot 'em ups, and I did have some fun for a few days with Dungeon Siege. I enjoyed upgrading my party and their skill levels. There were some great looking dungeons and plains to roam but some of them started getting boring. I have no problem with a mindless dungeon romp but after the 18,000th goblin, the game starts to get old. It also gets old when I realize that all of my equipment is the same, it just goes up in damage and armor levels. The graphics, music, audio effects and stability of this game are top notch. One of the best production values of current games, but somehow during the production of this game, the designers forgot the most important element of any video game - fun! Another unfortunate feature of this game is while it has a BEAUTIFUL engine, nothing really ever became of the toolset and custom mod community. There are people that enjoy this game but I have no idea how close I came to completing the original game because I was bored to tears halfway through. If you think you might enjoy the game, I'd recommend you buy the expansion title Dungeon Siege: Legends of Aranna because it includes the original game as well as an expansion for a few dollars more. Dungeon Siege is one of those titles that is worth it when the price drops but a game that might leave you feeling ripped off if you buy it at a current release price, so it's your call whether you want to play the bargain priced original game or the more expensive expansion.
Rating: Summary: A Fun Fighting-Based RPG Review: This game provides hours of gameplay in which you battle everything from little dog-like creatures to skeletons to dragons. It starts you off as a farmer and depending on what weapons you use (bows, swords, or spells), you increase in that skill. You can combine the skills even to be, say, a healing mage who fights with a bow. Along the way you pick up companions who work in the same way, and you also recieve quests you can complete. Add this to a rich story full of dialogue and you get a great game. The only problem I have encountered is that you can't carry very much stuff, so you have to selectively choose what you want to bring with you. You can, however, have a donkey as a companion to carry your stuff. Also you can pause the game whenever you like, making the use of strategy quite possible and almost unnavoidable.
Rating: Summary: high octane game, seems lacking Review: Although I'm writing this review more than a year after purchase, Dungeon Siege is still fresh on my mind. The good: -easiest to use and most comfortable interface and in-game camera in ANY RPG I have ever played -storyline is entertaining -diverse, challenging enemies and situations -skill system is simple and doesn't require much planning -graphics are decent, excellent 3d engine -almost no "Loading..." screens at all -you can customize the way your character looks The bad: -skill system limited, lacking -story is not that great -no video cinematics (all are in-game) As far as gameplay, this game involves a lot of journeying to new places. In fact, you always have to go somewhere. It gets a little tiresome around the middle. There is an element missing from the story because you never see many "innocents" or average people, only monsters and a dozen NPC's. It needs some scenes of towns with people to give a feel of what nation it is you're part of and defending. The skill system allows you to gain experience based on your USE of certain magic or weapons. After a time you gain strength for using melee weapons, or dexterity for using ranged. When using magic, intelligence is raised using nature magic, for example. This skill system is a very odd departure from the usual sort of system where the user is usually given a choice to allocate these things manually. That's a negative, IMO, because it simplifies the gameplay to too great a point and it limits the types of characters you can expect to make. The only other major issue I have with the game is there are NO combat skills. The only thing melee characters do is SWING, and that's so boring after a while! If you use magic there are lots of spells, but magic isn't that strong. It retains some element of fun until the very end. At the end though, you feel like trying to run past all the enemies because it's so boring to sit there and hack on them. The last boss is interesting and challenging, but the enemy group you fight is generally a dissapointment. They're not scary, they're almost cute. I thought the spiders kept me on edge more than the Seck.
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