Rating: Summary: Monotonous but addictive Review: I am a first time RPG player and must say this is one of the few games I have that I have played until I was finished. It is gorgeous, fun and very addictive. I found it to be fairly easy except in some sections. It took me about 35 hours to finish the game and I nearly completed all the quests.Mainly you wander on a single path to get to the end. While you can explore beyond that you are limited in your exploring but I must say if you are to find all you can find you need to do some off-path exploration and do some tricky looking. It is really plain fun as I found myself locked in it for hours and looking forward to the next time I could immerse myself in the world. There is not alot of story but the bit of story there is helps alot. It's fun to command 8 characters although until you get a few people in your party it is not all that much fun. When you do -- the real enjoyment begins. I wish there was more character interaction and dialogue. NPC only have about 2 total things they say and they will say them over and over. There are no puzzles to really figure out and you mainly just wander down a path and kill everything you see. There is no real thought about it as this is the way you advance. I can't wait to try Morrowwind and Neverwinter now that I have a taste with this very high quality game.
Rating: Summary: WOW! Review: I got this game about a week ago and It is the best game I have ever Played. You start out as a farm girl/boy at 15 and you can go along adding characters to your party. Max characters is 8 including a pack mule. A pack mule is a mule that can carry 3 times as many items as a regular character and if it is cornered you will get to see some hoof to face action to the baddies. There are tons of hotkeys and options such as party follow mode ( every one follows each other) and you can arrange your party in several different formations. You can equip your characters with melee and ranged weapons. Armor,shields,boots,gloves, rings and amulets all of which can be magical and ex would be a shield the gives you a plus 2 to melee skill. DS is also a skill based game there is Strength, Dexterity and Intelligence. Str for melee fighting. Dex for ranged and int for nature and combat magic. And the variety of monsters is pretty good too but somtimes yu will get sick of fighting krug a bad guy you see often. Well the bottom line is GET THIS GAME IT IS REALLY GOOD! I promise you will like it SEE YA
Rating: Summary: Hack n' slash, but very pretty hack n' slash. Review: ~~~ Well, I bought this game thinking that it would have the immersive gameplay characteristics of Baldur's Gate combined with significantly updated 3D terrain effects and graphics. I was half-right in the fact that the graphics are very nicely done, but the gameplay is just, well, missing. The games NPC's made my ears hurt as I listened to the mostly unimportant dialogue they utter. Add to that the fact that most of the goodies you pick up will not be usable at the time you find them since there are strict attribute requirements that must be met. Example: After a brawl you get a suit of armor and sword that both require a minimum strength of 22, your brawniest party member is at 16. By the time he gets to strength 22 he is carrying around an entire backpack (and pack mule) of items with minimum strength requirements of 27-30. The spells are pretty to look at, yet somewhat underpowered even at high levels. I have a bow that doles out 68 damage at a pop, but my best spell generates around 30 damage. Item placement and spell strength just seem a little unbalanced. Instead of Baldur's Gate with imporved graphics, Gas Powered Games has delivered Myth on steroids. What I bought is a nice piece of graphics technology - a beautiful graphics engine with little else wrapped around it. I'm always amazed at how liberally people throw around "five-star" reviews for not only software, but music CDs too. I gave this product two stars because it's fun factor is less than average FOR ME. Other people new to PC based RPGs may find it more engrossing than I did. Dungeon Seige is an example of software that's, "all dressed up and no place to go", except into my recycle bin.
Rating: Summary: Fun Game! Review: It's like Diablo II with much better graphics. However, it can get tedious at times (just like Diablo II) and its "role playing" elements are fairly light. I still enjoy it a lot and recommend it to anyone who liked Diablo II!
Rating: Summary: It's just fun... Review: I'm very new at role playing games and played Diablo II and Balders Gate. This game is great fun with incredable graphics. I understand the complaint about thin to no story, but find that's ok because I'm filling in the rest with my imagination. I had no trouble understanding the game and enjoy the ease at which I can change weapons or magic during battle. The larger character view is helpful to me to keep track of my people and enjoy the realistic movements. I also enjoy the ease of going from one scene into another seamslessly without the need of disk access. The addition of a pack mule is very nice to carry treasures for trade or items you will need soon but your character is not ready for. I feel this was made for new players to the role playing world and for pro's who just want to enjoy the graphics without have to over think many puzzling or complicated games. I recommend first time buyers of role playing games to start with this one. A great introduction to weapons, magic and creatures without getting overwhelmed.
Rating: Summary: How to gain high Battle and Nature skills w/o cheat codes Review: I like this game a lot Here I would like to share some experiences about how to get higher skills in spells casting without using cheat codes or modifing the game setting. If you set a charater start with higher skill then the game become no funs In the "swamp", where you need to put the "artifact" in a ruin temple, there are many wizards can produce infinite numbers of monsters. Just do not killed all of them until you reach the level skills you like. However, it is hard when several wizards attack at once by summoning monsters and casting spells. So try to kill most of them by searching around the swamp. Dealing 1 or 2 wizards is not very hard. Actually, I set it up in such a way that the party is self-contained. The healing/casting/melee work properly without mana or health drinks for several hours( I mean before the wizard(s) get killed or you are all killed). Try not to use archers because it might accidently kill wizards before you want it to. And the skills you really want are battle/nature. The swamp is only place that the wizards can reproduce. I think that is what designers want you to do. There are several spells need more than 70 nature or battle skills. If do not do this, it is impossible to get there unless using cheat codes
Rating: Summary: Boring, repetitive, no brain game. Review: This game is essentially Nox with a team instead of one player. Nice graphics, but [bad] game if you want something even mildly cerebral. Fights are predicatable and monsters are REALLY dumb, even on difficult. Best for no-brainer "I just feel like knocking stuff around" time consumption or younger kids that prefer a simpler game. Eliminating micromanagement of battles, weapons, etc. can be a relief and is decently done.
Rating: Summary: For a hack-n-slash game, it's a darn good one Review: If I could sum up this game in one word it would be: scenery. I pressed on in the game simply to see what environmental eye candy awaited me in each new area. The forests, caves, fields and beaches are all unique and rendered in exquisite detail. I explored every pixel of each area just for the drool factor. Thanks to the "streaming" method by which the game loads the scenery off the CD a little at a time, you don't have to put up with annoying load screens interrupting - just one long load each time you start play. My only real complaint about the game is that it's not one that warrants repeated gameplay. The differences between the types of characters simply aren't great enough to merit playing repeated games in order to try them out (like Diablo II). The game is very linear and you can't go astray (although you can miss some side quests if you rush through certain areas). After you kill the big boss at the end in single player, the game ends with very little fanfare or cinema, which is a bit disappointing. I look forward to moving on to the multiplayer realm, once I can get out from behind my ISP's stupid firewall. All in all - a very pretty game that could have been a lot more satisfying, but I got my money's worth. Diablo II players will eat it up, and then probably go back to playing Diablo II.
Rating: Summary: Shallow, Short, Not Replayable Review: This could have been a great game, and I think that the lost potential is most upsetting. In fact it is a great demo, with killer graphics and imaginative controls and excellent adventure/quests, until you win the SinglePlayer game (I bought it last weekend, now this weekend it goes on the shelf - maybe 20 hours, ...). The ending just deadends leaving you standing there with the team you've built and nothing to do. Final levels drop great gear, but tell me what am I supposed to do with it? Nothing left to fight. As is said below in another review, ZERO replayability. Of course there's the (player produced) modifications that are a dime-a-dozen and free to d/l from various sites, but I don't like cheating/hacking my games, and that's all these mods really are to me. The developers maybe should have put a little more effort and imagination into DS versus releasing the tools and depending on the public to do it. tsk tsk Sounds like a shortcut to me. Then there's multiplayer, where you have on different maps/goals, but now you're forced to play alone (irony eh?) or must find people on the net you know not to be cheats/hacks/PKs. On top of that you've got to have compatible mods (if mods is your thing). There are no team members to hire in multiplay, which really takes the chemistry away from the game. The whole fun of DS was finding new team-mates to build/control and fight alongside. I liked the single player game far better, multiplay is a hassle. I've played alot of games, this one had great potential. Somebody somewhere dropped the ball and I for one was very disappointed. The whole thing really felt like a demo, now I'm ready to play the real DS, but it's not there. Denied.
Rating: Summary: I Don't Care Review: I don't care what many of you have to say about "no plot" or "no control" or anything like that. This game was, apparently, desgined for use mostly be newbies. Think about it. There is almost no need for thinking about "should I put one into this, or into that." Depending on what you want your character to use, that is what he/she will become specialized in. How can it become more basic than that? True, the plot IS a little thin, but wasn't Diablo 2 thin? Of course. How many people play[ed] on battle.net every day? There are several occasions where I saw tens or hundreds of thousands of people online playing. Like another writer said, all RPGs require imagination. If you don't use your brain to create your own little imaginary world within the game, the game will be dull. You have to use your imagination to find your true goals and the such. Obviously, people who want real "depth" will be displeased. Just for the sake of knowing I would like to know ten or more games someone thinks has real "depth," and would like them to convince me about it, too. Dungeon Siege is a wonderful game, and any RPG player would love it.
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