Rating: Summary: Welcome to the end of PC boredom! Review: EQ is by far the greatest RPG on the PC ever made. Why?? One simple concept...INTERACTION! Unlike Ultima (NOT THE ONLINE VERSION) and Might & Magic... you actually interact with people. Granted it's [a monthly fee]to play...its a small price to pay for playing in a world you can't help but get completely sucked into. Is it repetitive?? YES IT IS!!! 4 months playing has taught me that. But when you step back and look at all that repetition you have done for 1 hour, 2 hours, 6 hours...better equipment, joined a guild, finished a quest, tons of cash, new spells, you get the picture. To make a long review short...BUY IT!!!
Rating: Summary: Good Concept, Bad Delivery Review: I Have played Everquest since a few months after release. In the beginning it was fun, it was a new world to explore. After 40 levels or so you finally learn that is just turns into either a constant hassle looking for xp or You end up fighting with someone over the Rare loot in the game. Then you decide to turn to Trade skills. Another nice concept if you have alot of spare cash sitting around and don't want to ever make a profit from it unless you are of a few special classes Shaman and Enchanter come to mind. If you ever want to be able to do anything fun in this game get used to getting almost no sleep and having no life. The first 20 levels are fun but after that it becomes a job that you pay to work at =)
Rating: Summary: Is a very enjoyable game Review: I don't know why everyone is saying the EQ is a bad game and a waste of money and time. I have been playing EQ for over 3 months now and the fun has not worn off. Sure it takes some time to lvl, but not 12 hours to go up one lvl as has been mention in an earlier review I read. I admit, EQ takes time, but during that time you are not fighting and leveling, you are trading and interacting with 2,000+ other people on EQ. You build alliances, trade, you do so much in the time spent meditating or resting. Say what you want about it, I have played and enjoyed EQ more than any game in my library, which is quite a few. Do not judge EQ harshly because of reviews that do not give it justice...it is an enjoyable game.
Rating: Summary: Nice graphics, horrible gaming system Review: Compared to other games in the genre, Everquest graphics and graphical user interface (GUI) are outstanding. The texture of the landscape, characters and city scapes add to the sense of grandness and realism that one would like to see in an interactive role-playing game. Why, then, a rating of 2 stars? Well, first off, their customer service ... As a business owner, one of the first lessons a person learns is that the business succeeds or fails one customer at a time. Verant (and/or Sony) seems to fail to realize this when training their customer service representatives. Unresponsive is the best way to describe their in-game and out-of-game customer service; and slow, one must not forget that descriptor. Secondly, game play design is horrible. One can spend literal months developing a character to find out that the class which one picked is totally unessential in the higher end game. Not only unessential, but cannot advance due to gaming restrictions, making the time investment not worth the effort. Had this information been made available before hand, people could make proper choices based upon what they wanted to accomplish in the game... which, for most people, is to eventually be the best they can be. Another component of this is the fact that game design makes for LONG wait periods. Waiting for corpse retrievals (this writer has experienced 6 hour + corpse retrievals after death in-game), waiting for transportation around the huge continent and waiting (and never finding) groups with which to join which, in turn, is to relieve the boredom of running around solo. It's the waiting that kills people's interest in the game, and quickly. Good customer service can easily overcome several design flaws; good game design can overcome poor customer service. However, a combination of deplorable customer service and horrendous game design makes for a very frustrating (if somewhat addictive) experience. If you buy this game, do so with the understanding that you may advance to only a certain level and become extremely frustrated during and after that process. It can be a fun game, if one enters this world understanding the limitations put upon certain aspects of the game.
Rating: Summary: Building Team Work - a Role Playing Game Review: If ytou hate the game then odds are you are an "arcade" game lover. Mrs. Pacman was more your style. If you played RPG's then this will fit the bill more. Designed for people to group and team up. Designed where you can build your own guilds of fellow adventurers and join in on quests. This is not a finger flippers game. This is not testing your thumb dexterity, but your logic skills. People that dislike it usually have no patience for quests and want to see "blood" splashing on the screen and do mega carnage to hundreds of orcs. Set aside a reasonable amount of time. Building high level characters will takes hundreds of hours playing. Be sensible and read the rules and instructions. Go to the web sights eqatlas.com and check out the suggestions for playing. It will make things more fun. For GOD's sake print out the maps or this becomes "Everlost" real quick. Biggest downer is the speed of the loading when you move between zones. That needs to be worked on.
Rating: Summary: EverQuest is a great game Review: all these people who say EQ will ruin your life or become your life, have no lives. I have played for awhile now and Being of at least half-minded, I can tell the difference in a game and reality and therefore do what they say is impossible and turn the game off. I am not a victim of Eq like everyone else claims to be. IF YOU HAVE ANY SELF CONTROL, YOU CAN PLAY EQ AND HAVE A NORMAL LIFE TOO. REMEMBER PEOPLE IT'S ONLY A GAME, FOR GODSAKE, JUST TURN YOUR COMPUTER OFF. BUT YES I RECOMMEND THIS GAME IT IS FUN.....
Rating: Summary: EverCrack? Or is it EverSit, EverMed, EverCamp... Review: Make no mistake, EverQuest IS EverCrack. Friends of mine have been so addicted that they've been sent cross-country to residential treatment facilities. But there is one problem that most people don't see, just like drugs, until they're addicted: EVERQUEST IS _NOT_ FUN. Indeed, this game WAS groundbreaking, but the key word here is WAS. It requires well over 30+ Hours a Week to get to level 60 RIGHT before the sun becomes a chunk of charcoal the size of one's forehead (thank you Dilbert). If you want to have fun, you have to be a "midlevel" or "highlevel" character. Reaching mid/highlevel takes months, if not years. Furthermore, every week Verant, EverQuest's Devloper, changes something. Verant rarely listens to anything its players have to say (many of them are immature anyway, but the mature ones are also ignored), and treats EQ like "its baby:" that is, nobody can tell them how to make it. NO FEEDBACK IS ACCEPTED. Don't like it? Tough. They refused to acknowledge for well over a year that a skill was broken, and finally did after endless nudging. NO RESPECT FROM THEM! EverQuest WOULD be fun if it didn't take so much damn time to level. Most of the time leveling involves sitting in one area, or Camping....hence the correct name, EverCamp. You kill monster. Sit for 8 minutes (EverSit), recovering your health, and "MED" or MEDITATE(if you are a magic caster) to recover your mana (EverMed). Kill again. In about 12 hours, you will have gone from level 20 to 21. That is how painful this game is. PAINFUL. In order to change where you "respawn" when you die, you have to have a spell cast on you by often-greedy Level 12+ magic casters in what is usually a CITY. If you die, LONG RUN AWAY. This game was great, but time has worn away at it and it has become awfully boring. D-R-E-A-R-Y. Now that Dark Age of Camelot and Shadowbane are on their way, EQ has outlived its glory. No longer is it as great as it once was. 1 star for the innovation, 1 star for the occasional fun, 3 missing stars for the almost always missing fun.
Rating: Summary: Even after all this time, they still can't get it right Review: Verant Interactive has worked for quite some time to fix problems in the game. They have been largely unsuccessful. That's not to say that the original content and ideas were bad. On the contrary, in the beginning it was groundbreaking. But, sadly it went all downhill from there. This downward trend has been fostered by many things. Pathetic, unresponsive, and difficult customer service for one. They rarely listen to the players, and as a result that are STILL attempting to balance the classes more than two years after the release. It was just recently announced that they would be adding triple attack to the Rangers, and rebalancing all the melee classes. They continue to struggle with modifications to casters of all types, while the casters grow more and more frustrated with a system that leans toward the melees, giving the melees more and more power as the casters (excluding clerics) are less and less effective thanks to extremely high resistance rates and in some cases unbelievable hit points. Below 45 to 50th level, the game can be enjoyable. But not always. At times it may take you more than 2 hours JUST TO RETRIEVE YOUR CORPSE after a bad death. Post 50, the game is a farce. Only the "Holy Trinity" of Warrior, Cleric, and Enchanter are neccesary post 50. The only other class that can add much in the post 50 game are theives, because of the number of "locked doors" requiring Pick locks skill and the backstab multiplier. So you could spent hundreds of hours getting a class up past 50, only to find you have very little to do unless you are able to mobilize LARGE groups of people (30 to 50 or more) to accomplish the really high end encounters. Organizing that many people is a full time job in itself. This game can quickly turn into something that feels like a JOB versus a game to have fun in. DON'T BUY IT! There are better games coming.
Rating: Summary: Wave goodbye to "real life" Review: This game will become your life. After my first 2 hours of playing, my mind slowly began to meld reality and the fantasy into one. My name became Drelfidion, and I became certain that despite my human features, I was of Draconian heritage. After 4 hours, real life began to slowly fade away, and by 6 hours I could remember nothing of a life that was not Everquest. Soon my addiction of hours became an addiction of days, weeks, even months. Reality was like the fleeting, surreal dream that quickly faded away whenever I returned to Everquest. Life in Everquest had its advantages... I was much more popular with the girls, witty and muscular, fearless and without insecurities. It seemed like a paradise, until one day cruel fate tore me from this blissful utopia. According to the authorities, a power circuit blew, but my body in its starved and withered state was unable to fully operate away from Everquest and rescue myself from this situation. My comatose, lifeless form was discovered five days later, and I spent four weeks in hospital recovering mentally and physically from my addiction. Everquest is a truly fantastic thing, but be prepared, for its perfection gives rise to consequences more severe than you could ever have imagined.
Rating: Summary: Addictivly fun! Review: This game is great, there are vast combonations for characters with different beliefs, that only allow them to do certain things. The playing field is VERY vast, with thousands of people playing a any one server at a time. Skills can be obtained to pass time while healing and such, also skill can develop and get better with experience. Graphic are good, hopefully be much better with the Shadow's of Luclin expansion. I highly recommend this game for people who like dungeons and dragons or anything like that. It a great game!!
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