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Deus Ex

Deus Ex

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Rating: 5 stars
Summary: JUST tOOOO GOOD
Review: Just about the best game this year has seen. interactivity, AI, graphics, sound, everthing is the best, plus the complete player freedom. Anyone who has a computer should get it!

Rating: 5 stars
Summary: Best game of the year so far
Review: This game is great! It lets you play the way that fits you best, this is what games are all about; True interactive entertainment. Games are always full of enemies and obstacles that you need to figure out how to pass but this game has many ways to pass every situation. You can play this damn game a million times and always have a different experience!

Rating: 5 stars
Summary: Warren Spector's masterpiece
Review: Thanks to WS and his development team at Ion Storm my skin will soon become pasty white after trying this game. It is very addictive. In this game you play as the character JC Denton. He is a nanoaugmented agent that works for the United Nations Anti-Terrorist Coalition (UNATCO). When I say nanoaugmented I mean to say he has tiny machines working throughout his bloodstream that make him quicker, stronger, and tougher than the average guy. Now that I have given the background I'll tell you about the game. You start at Liberty Island, NY. Your goal is to rescue a comrade and find your way to the top of the statue to interrogate the terrorist leader. The cool thing about this game is you can replay it over and over because there are numerous approaches to beating the game. You can be a hacker, a shooter, a guy that stays in the shadows, or a demolition guy. Your options are to attack the heavily guarded front of the statue or slip in the back in the first mission. This game could be described as a mix of adventure, action and RPG games. The interrogation and plot make up the adventure elements, your view is a fps which falls into the action category, and the interface is RPG derived. You can also customize your character in the different areas of skill: weapons, computers, demolitions, etc. The gameplay is good overall and is the srongest point of the game. The AI is pretty good too, though at sometimes it can be rather dumb. Graphics are excellent as well, but to run this game flawlessly I suggest Pentium 400+ proccessor, 128ram, and a Voodoo3 card or better. The physics can be disappointing at times, you can often throw a chair, vase, flask and it will hit the floor and stick. It won't slide, topple over, or break, it just sticks. The game also features dialogue which many games don't include. The lip-sync is excellent, one of the best I've ever seen. The plot will be conspiracy based and the paranoia has just landed in our summer. Definetly one to pick up guys, I know I'll have my copy.

Rating: 5 stars
Summary: Good Combination of Popular Games
Review: Deus Ex is one heck of an awesome game. It's like a combination or Soldier of Fortune with Thief: The Dark project. A player can hide in the shadows and snipe at his enemies or run up behind an enemy and take him out. You can also pick up an enemy's body so that other enemy forces won't see the body. You can also search dead bodies for weapons,ammos, etc. It's a great game, though it does not have Soldier of Fortune style violence, it is still violent and fun to play.

Rating: 5 stars
Summary: Game of the year
Review: I have played the demo, and just from that, this is a strong canidate for game of the year. It has a strong role playing element, while keeping the adventure and action elements there. None of these conflict or overpower each other, making this game appealing to a large group of people.

Rating: 5 stars
Summary: It is the best
Review: I only played the first level because it was the demo. I was laughing so hard I almost cracked a rib. It is the best game I have ever played.Everyone should get it.

Rating: 5 stars
Summary: WOW!
Review: I`m not allowed to tell you anything you anything about this game, but here is one line of advice : Trust nobody in the game. Not even your brother. This game is just excellent for people who enjoyed the movies "The Matrix" & "The Terminator". I played an hour of this game, & this has no genre. It`s it`s own!

Rating: 5 stars
Summary: Yes!
Review: I have to agree with sam! I'm going to order this game now, and i think it will be one of the most important games this year!

Rating: 5 stars
Summary: Best. Game. Ever.
Review: It all happened about an hour ago...

Liberty Island, New York City. The near future, 2055. A fatal wasting disease called the Gray Death is decimating the world. About an hour ago, terrorists highjacked a shipment of the only known treatment for the ailment, a substance known as Ambrosia. The terrorists are part of a group known as the National Secessionist Force, or simply NSF, a group who have long been rebelling against the U.S. government, a government that has begun to stray from the core of the U.S. Constitution, eliminating personal freedoms and reshaping society in the name of safety and security. Faced with a swelling tide of worldwide terror, American President Phillip Mead supported a charter to create a worldwide police force to combat terrorism, a force that knows no geographical boundaries, that answers to no one but itself, a force called the United Nations Anti-Terrorist Coalition, or UNATCO. UNATCO's worldwide central headquarters is located on Liberty Island, on ground donated by the United States, fittingly situated in the shadow of a shattered monument to freedom: the headless, crumbling Statue of Liberty, victim of a previous terror strike. It is a time of widening arcs between classes, a time of ambiguity and of teetering on the brink of societal collapse, where the gap between the haves and the have-nots is becoming unbreachable. Even as technological advancements and scientific breakthroughs make the wonders of far-flung science fiction a reality for the chosen few, the common man sinks lower and lower into poverty and obscurity as the middle classes are systematically eliminated. Six million American citizens are on an undesirable list and due to be rounded up and put into "reeducation" camps. Many more Americans are already there. Nonconformists and those who question the motives and actions of the government are summarily arrested and sometimes just disappear. Citizens are encouraged to spy on their neighbors and report any behavior that could possibly be deemed questionable or sympathetic to the terror cause, such as visiting national monuments, spending time on the internet, debating politics or speaking with a foreign accent. Big business-spearheaded by the likes of renown entrepreneur Bob Page and his Page Industries-has a stranglehold on the world, even inching its fingers onto the control pads of world government. There exists the worldwide mining and profiling of all communications. And behind it all, like omniscient, invisible puppetmasters pulling strings from dark alcoves, are the whispers of grandiose conspiracies and shadow organizations and ancient secret societies that are finally making a grab for world domination: Majestic 12, the Illuminati, the Templars. And combating these forces, aware or not of how deeply the strands run, is the NSF and its allies around the world, such as the Silhouette faction in France; dismissed as common terrorists by UNATCO, they see themselves as freedom fighters fighting governments grown corrupt and diseased on an incomprehensible scale.

You are a newly appointed, nano-augmented UNATCO agent named J.C. Denton. You arrive on the Liberty Island docks via a New York City Police boat, tasked with the removal of the NSF forces who have taken refuge inside the Statue of Liberty. Nano-augmentation is a new science-you are only the second augmented agent-and its implementation consists of the placement of microscopic machines inside the body that can enhance certain elements of an individual's natural senses-vision, strength, lung capacity, healing abilities-or create altogether unique, distinctively unnatural abilities far beyond what a non-augmented person could imagine. Nano-augmented individuals have a slightly altered appearance from regular people, with a telltale glowing of the eyes and strains of raised bluish-silver lines crosshatching parts of their skin. Previous UNATCO experiments with enhancing field agents before nano-augmentation evolved bore a more archaic signature: removing natural body parts-such as arms, legs, or even parts of the skull-and replacing them with purely mechanical, robotic, metallic pieces that enhanced abilities, yet sometimes were uncomfortable and rendered the subject something of an outcast by appearance.

Via InfoLink-a communications device implanted inside your head-your liaison inside UNATCO HQ, Alex Jacobson, informs you to hook up with your brother, Paul Denton, who happens to be the first UNATCO agent to have been nano-augmented. Paul is nearby on the dock. With him, you're able to ascertain the background and tactical situation of the terrorists at Liberty Island and the missing shipments of Ambrosia. You briefly sidestep into some detailed personal reminiscing about your parents and upbringing centering around the shared fact of the augmentations, then bid Paul a transient farewell as you begin to formulate a plan of action. The charcoal night sky is teeming with ominous, cold, grayish-white clouds in steady, unrelenting motion. The moon, the remote vault of stars, the wind, the fluttering seagulls-all are indifferent observers to the folly of men. Live or die, succeed or fail, it's all the same to them; the world will still roll on regardless of the outcome. Harbor waves lap at the dock moorings, a surprisingly delicate sound. Across the water, on either side, the distant brilliance of the New York City night skyline twinkles on the periphery. There are people there in those buildings, you know there are, real people going about real tasks in their real lives-working, eating, sleeping, loving, dying from the Gray Death, hoping for a better tomorrow-and even as they are unknowing of you and your current dilemma, you must carry on just the same. As a UNATCO agent, it's your job. To protect them from the forces of terror and evil in the world, to protect them from threats they don't even realize exist.

And really, after maybe 15 hours of playing, this is just the beginning. Deus Ex launches from here into its prolongation of winding, protracted, expansive gameplay, a springboard into theretofore uncharted realms of the interactive medium; a living and breathing gaming universe that mirrors our own in so many ways, so compelling and immersing that the experience can become ingrained in your very psyche. You spend the rest of the game unraveling a complex and multifaceted storyline woven together with a deft conspirator's touch, globetrotting repeatedly to various world locations-New York, France, Hong Kong, the American southwest-in an effort to bring down the machines trying to twist and mold the world to their own purposes. At the top, in the end, sits billionaire Bob Page, yet he is representative of only one of three distinct factions vying for world control by the end of the game. And you must choose amongst them.

The game itself is a hybrid of genres: part first-person shooter, part role playing game, part adventure game. To that end, gameplay itself reflects a given player's personal choice of progression, anything from dawning the guise of a pitiless killing machine to morphing into an invisible shade on the wall who employs surreptitiousness and cunning and eradicates nobody-or anything in between. Level designs are ingenious and inspired, offering the player the illusion of nearly limitless strategic and tactical options to approach the completion of each objective. And they're calculated in such a way that they make you feel clever for discovering some new way of doing something; no betraying neon arrows are in place pointing you in any particular direction. Worlds turn within worlds in this game, large orbiting story arcs-as great as the world itself with Tracer Tong, Bob Page, Morgan Everett, Nicolette DuClare and Helios, the construct AI revealed late in the proceedings-supporting smaller and smaller story arcs turning within, as exemplified by the reoccurring minor characters of Harley Filban, Joe Greene, Sandra Renton, Maggie Chow, Max Chen, Juan Lebedev, Jock and Smuggler. Conversation trees appear during key NPC interactions, and in the choosing you're able to directly affect NPC loyalties and sometimes the chronological order of unfolding events. I've played the game to completion at least six times over five years on two different platforms, and I've never gotten tired of the experience. Indeed, even today, I'm still discovering new things here and there I'd somehow missed all the times before. The graphics, state of the art in 2000, are understandably beginning to show their age now, five years later. But they're still darkly striking and engrossing at 1280x1024x32 and offer some of the longest view distances and largest wide open levels ever seen in gaming. Deus Ex continues to astonish and boggle me at every turn. I don't just play this game; I'm captivated by it.

Skill points are acquired at measured intervals as rewards for achieving certain objectives or discovering new areas. These skill points are used to enhance regions of a player's profile: a particular type of weapon (heavy weapons, melee weapons, rifles, explosives and so on), lockpicking skill, computer hacking skill, swimming ability, and much more. Each area of expertise can be upgraded through four tiers of enrichment. But there are only a limited amount of points distributed throughout the game, so the choosing of which area of performance to upgrade becomes a fundamental part of the experience, effectively conferring upon the player the ability to create their own strengths and weaknesses. Working hand-in-hand with these skill point upgrades are your nano-augmentations, physiologically altering enhancements to various portions of the body: Arms: Combat Strength or Microfibral Muscle, Legs: Speed Enhancement or Run Silent, Subdermal (1): EMP Shield or Ballistic Protection, Subdermal (2): Cloak or Radar Transparency, Torso (1): Aqualung or Environmental Resistance, Torso (2): Regeneration or Energy Resistance, Torso (3): Synthetic Heart or Power, Recirculator, Cranium: Aggressive Defense System or Spy Drone, Optics: Targeting or Vision Enhancement. Only one upgrade in each category can be chosen, and once upgraded the process is irreversible. Used in combination with skill point upgrading, you have complete control as to the nature of your character and-by extension-which particular pathways through the intricate webs of each mission scenario are best suited to your abilities. The audio potion is itself a further star; the ambient music behind the scenes alternatively bounces with irresistible futuristic techno rhythms or lays low and refracts the atmospheric surroundings. Sometimes, as in the main Hong Kong market theme, the music itself is worth just stopping and listening to it. During conversation cut-scenes, the background music alters to appropriately intriguing themes that underscore the mood and implications of the dialogue.

Deus Ex was released by developer Ion Storm in the summer of 2000 for PC and later ported to the PlayStation 2 under the revised title of Deus Ex: The Conspiracy. The world prophesized by this game, evidenced before you, on the monitor right in front of you, didn't exist in 2000. Yet after 9/11/2001, it has begun to exist: the terror, the paranoia, the American government that chooses to lead its people with hollow slogans and the perpetuation of fear, that implores you to give up personal freedoms-the cornerstones the country was founded on-in the name of security in this, the bravest of new worlds. Throughout the game, you see it time and again; what were futuristic science fiction dream concepts in 2000 are hard realities in 2005, are indeed torn from the headlines of tomorrow's newspapers. And the game plays out in real-world locations, places that exist today, places with their own inherent sense of reality. It makes Deus Ex more than a game world, it makes it a real world, three dimensional, tangible, a place you can step into and become lost inside of. There has never been a game like it before, and there may never be one like it again. Without question, my favorite game experience ever, a place where I can go time and again, year after year, and become something more than I am, a real character created within the realms of real world, a place capable of supplanting other realities.

Rating: 5 stars
Summary: Bryan Eastin
Review: Deus Ex ought to win the prophetic game of the century award. It was published back in 1999 when nobody talked about terrorists or abuses of the constitution or sacrificing freedom for safety, yet there are so many parallels with what's happened recently that it's almost spooky to play the game.
I don't generally like first person shooters, but this game is awesome. You can play like a commando, a hacker, or a thief. The plot is smooth and side quests are plentiful and generally fit in well.
Get this game.


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