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Heroes of Might and Magic 4 Expansion 2: Winds of War

Heroes of Might and Magic 4 Expansion 2: Winds of War

List Price: $29.99
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Rating: 3 stars
Summary: Milking a dead cow?
Review: By itself, the expansion offers fewer features than the previous expansion, but the length of gameplay still makes the purchase worth it. That is, if you are a hardcore fan...

Features:
* 6 new campaigns in a similar format than in the previous expansion - 5 campaigns must be finished in order for the 6th to unlock.
* 3 new creatures. This fixes some balancing issues introduced by the previous expansion, where only three out of the six factions got a new creature.
* All six creatures now have dwellings where you can purchase them.
* Improved editor allows for a more streamlined map creation.
* New maps, both 3Do- and fan-made. Fan-made maps are the result of a contest; one of the rules was that those maps should't be available on the Internet, so they do present original content.
* New music track in the main menu. (Ever since installation, though, I haven't heard the new track introduces by the previous expansion.)

What I liked:
* The campaigns are much tougher with more focus on strategy, as opposed to role-playing in the previous expansion. This will please everybody who considered The Gathering Storm too easy.
* The final campaign has a very original twist - you will need to pick a single hero out of the five you created, and fight against the other four. Those heroes tend to be the most powerful you may find in the whole game.

What I disliked.
* Price. That is my main complaint. At [$], it offers enough gameplay to look [inexpensive]. However, you will need both expansions for a balanced experience (each expansion inproves only half of the factions), and you'll need the original game to play it. At a total of [$], no game is worth it. Wait for the inevitable Heroes 4 Gold instead.
* Graphics. While they didn't change, some map designs are more confusing than before. The fan-created maps are the biggest culprits, but even some campaign maps suffer from this problem.
* Missing features. There are no new spells or at least artifacts. In contrast, the previous expansion featured some very nifty artifacts. In addition, the much-promised random map generator (promised ever since the original game came out) is still missing.

Overall, I can recommend this game only to people who purchased the previous expansion. Others should wait for a compilation.

Rating: 5 stars
Summary: Coolness!!
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Rating: 1 stars
Summary: Terible
Review: I hadn't played Heroes IV in some time, so I picked up this expansion in an effort to rekindle a little interest. It worked well. The changes are subtle, what stands out most are the new campaigns. But this expansion, like the first, adds additional depth and dimension to an already enjoyable title.

Only downside really is the price, but I suppose that stands true across the entire industry these days. For those who can hold out a little longer, you can reasonably expect 3DO to release a 'Complete' version before Summer. Which would likely include both expansion packs and the base game for less than the two upgrades combined. Do a search here on Amazon for 'Heroes III Complete' for an example from the previous version of the title.

All in all, I personally found this to be a worthwhile purchase. I am enjoying the new campaigns and the new additions, the new creatures (like Dark Paladins) are terrific and powerful, and the fan-made single scenario maps are for the most part absolutely fantastic. I hope to see 3DO include these in the future.

I'm giving this 4 stars, with the only ding being on price.

What you get:
- New single-scenario maps created by New World Computing as well as contest-winning single-scenario maps created by fans
- Six new Heroes® campaigns
- Three original fantastic creatures
- New adventure objects, including six creature generators
- Additional Campaign Editor features, including a customizable object painter
- New storylines for the campaigns
- All new music track

Rating: 4 stars
Summary: Worthwhile expansion, fan-made maps outstanding.
Review: I hadn't played Heroes IV in some time, so I picked up this expansion in an effort to rekindle a little interest. It worked well. The changes are subtle, what stands out most are the new campaigns. But this expansion, like the first, adds additional depth and dimension to an already enjoyable title.

Only downside really is the price, but I suppose that stands true across the entire industry these days. For those who can hold out a little longer, you can reasonably expect 3DO to release a 'Complete' version before Summer. Which would likely include both expansion packs and the base game for less than the two upgrades combined. Do a search here on Amazon for 'Heroes III Complete' for an example from the previous version of the title.

All in all, I personally found this to be a worthwhile purchase. I am enjoying the new campaigns and the new additions, the new creatures (like Dark Paladins) are terrific and powerful, and the fan-made single scenario maps are for the most part absolutely fantastic. I hope to see 3DO include these in the future.

I'm giving this 4 stars, with the only ding being on price.

What you get:
- New single-scenario maps created by New World Computing as well as contest-winning single-scenario maps created by fans
- Six new Heroes® campaigns
- Three original fantastic creatures
- New adventure objects, including six creature generators
- Additional Campaign Editor features, including a customizable object painter
- New storylines for the campaigns
- All new music track

Rating: 1 stars
Summary: Terible
Review: The campains are chessy and nothing new is added. This title detracts from the rest of the series and i hope that gathering of storms has what this does not, somthing new!

Rating: 2 stars
Summary: Essentially nothing new at all
Review: This is the same as HOMM4 and Gathering Storm. Okay, there might be some tiny little differences, but as one reviewer put it, they're milking a 'dead cow'

HIGH TIME for a new engine or something different from HOMM.


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