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Divine Divinity

Divine Divinity

List Price: $19.99
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Product Info Reviews

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Rating: 5 stars
Summary: Pretty good. Definitely worth the money.
Review: I've played Diablo II for many, many (way too many!) hours, and if you liked Diablo II, you'll like this game. There's a little bit more of a story there, and there are some unique items that make the game special. The only major complaint is the accuracy of pointing on items with the mouse - I think others have mentioned it before. But if you keep a finger near the "Ctrl" key for attacking your nearest foe automatically, that helps alleviate most of the risk associated with the difficulty of some of this. Also, this game isn't as hardware-intensive as some of the newer games, so you don't need the latest-and-greatest cards and chips to play it. And at the current price, this game is definitely worth the money. Since the part of my life with Diablo II, I've bought and tried Baldur's Gate II, Neverwinter Nights with all the expansions, Gothic II, Dungeon Seige and the Legends of Aranna, Morrowind and Icewind Dale II. Of all of these, I've only completed the original Dungeon Seige, put aside all the others, but I'm going to spend some time with "Divine Divinity". Good luck with it.

Rating: 5 stars
Summary: one of da best RPG's ever
Review: I've played several RPG's including Neverwinter Nights, Dungeon Siege, Icewindale 2, and a few others but Divine Dinvinty is at the top of my list. The game is very lenghty (probably 200 hours) and very deep. There are so many quests and sidequests you'll go crazy. The game is extremely fun, challenging and rewarding. Plus, the guys at Larian added a few cool Easter Eggs in the form of puzzles, you'll be boggled for hours. ***semi spoiler alert**** they folks at Larian also gave respects to the 9-11 tragedy which I commend them for, you'l have to figure out how to see that. ENJOY!

Rating: 5 stars
Summary: Divine Diviniy Review
Review: If you are a RPG fan, this is definetly one of the best games for you!
Divine Divinity is a diablo-style game with great graphics, solid storyline, tons of characters to interact with and so many side quests it'll keep you playing for about 100 hours!
The only bad thing about it is that it has no multiplayer, but that's about all.
Everytime you talk to someone, you will get a lot of choices, and depending on how you chose to act, that's how the game will go.
The game has many skills that you can learn. And the good thing is that you can learn skills from every type of character. For example, you can be a warrior and be extremely good at casting spells!
There's more to say about this wonderful game, but I'll let you discover for yourself! Have fun with this five-star game!

Rating: 4 stars
Summary: A well done mixture of Baldur's Gate and Diablo
Review: If you enjoyed the gameplay of Diablo, but found yourself wishing it had more of a storyline, this is the game for you.

The interface of this game is so similar to Diablo's that it is surprising Blizzard hasn't objected. The items are structured in almost exactly the same way, and the left and right mouse buttons function just like Diablo: left mouse button for motion and attack, and right mouse button for skills that use up mana ("magic points"). Many times I felt like I actually was playing Diablo.

However, in great contrast to that game, the quests are nonlinear, and the dialogue is entertaining, if sometimes corny. At one point, an enemy's minion grovel before their master in a way that come across as unintentionally comical. There are a lot of sequences similar to Baldur's Gate, where the game "takes over" and two NPCs have dialogue with each other. Sometimes the dialogue is relevant to the story line, and sometimes it's just an aside, a little side-scene. These are usually well-done; one featured two skeletons complaining to each other about the logistical difficulties of being undead.

Divine Divinity is not as much fun as Baldur's Gate---the story line is not as taut and compelling, and it is a single-character game---no NPC parties. However, it is still quite entertaining, and an improvement over Diablo as far as immersion goes. (There is of course no multiplayer aspect to Divine Divinity). Diablo's combat is somewhat more streamlined and well-executed, but I get the feeling more thought has been put into it for Divine Divinity.

Rating: 4 stars
Summary: I'm surprised it's not more talked about...
Review: It's a good RPG and fun. I really like the graphics and music and there's tons of fun RPG like things to do. It's not just a Diablo clone. Trust me, if you're considering it...try it! It's really cheap used too. I got it for 10 including shipping. Shop around. Have fun

Rating: 3 stars
Summary: Its....Okaaaaay
Review: Maybe because I didnt really like Diablo that I found I couldnt get into this game. There are too many different quests that can get confusing, and a lot of it seems too be hack and slash. It does have some elements of Baldur's Gate in it, with character interaction, but your character fights solo, which limits fighting technique.
On the whole I found the game to be a Diablo 2 remake, so if you liked Diablo then you will like this game, but otherwise I would not suggest it.

Rating: 5 stars
Summary: a review of the normal
Review: now first off i want to say that this is a GREAT GAME. This is the best rpg i have seen in a VERY long time. (of course this isn't saying much cause im still in my teens) It has great graphics. the action is great but controllable(can pause) and the skill chart is accessable through any character. there are at least a hundred side quests and im only half way through(including sub-quests) HOWEVER i do have 1 complaint , the level system. It is based on all other ones, gain experence and at a ridiculous number, and at that number you level up and gain 5 stat points with those stat points you can use them tword streagth(boots attack and stamina) agility(increases accuracy and dodge ability) constitutian(vitality and stamina) and mana(spell power) the main problem is that by the 15 level you have to get 500000 points.

Rating: 3 stars
Summary: No D3D with Radeon - review
Review: Revisted this title after purchasing a new computer. This is a warning to those with Radeon chipsets: no D3D ! My old system: Chip - P4 @2.2/fsb 400 ... RAM: 1gig ... OS: XP Home ... Card: PNY Geforce FX5200 PCI 128mb = I had to turn down the resolution and some graphic options, but I could play it in D3D. As most know, the PNY graphic card is lousy(low memory clock speed / 2 pipes = bad framrates + fair graphics). I'm not tech savvy, I found this out through research and asking those who know :-) So, I now purchase a much better system: Chip P4 @3.0 / fsb 800 ... RAM: 1gig DDR2 ... OS: XP Home / SP2 ... Card: Radeon X800SE PCI Express 128mb = and I can't play the game in D3D ? If I remember correctly, this card memory clock speed is 475mhz and has 8 pipes = so I was expecting to dial up all the graphic goodies and enjoy myself; wrong ! I'm using Direct Draw; whatever that is ? I'm not tech savvy. All I know is, it plays worse than before. Slow, blurry etc., made my eyes hurt after an hour or so; gave me a headache. Since there are only two major/competing chipsets(Nvidia/Radeon), how does a gaming company make it's game D3D compatible with only one. As for the sequel Beyond Divinity, you are required to let them install a program/drivers onto your computer to "monitor" it, or you can't play the game. Yeah; right. I returned that game asap. This game company isn't long for the "gaming world" with decisions like these. DD is a good game, if you have the "specific" system. As it stands, I may just plow thru it quickly to avoid the eyestrain/headaches. Even with patch, it crashes 5+ times per 1-2hrs of gameplay

Rating: 4 stars
Summary: If it were more polished, it would be 5 stars
Review: The very first thing that struck me about Divine Divinity is that it is not the work of a major games publisher. Almost everything about the game screams minor publisher. The game is simply not polished--there are numerous spelling errors, poor grammar, bad voice acting, and inexplicable graphical slowdowns (the game normally runs fine, but occasionally just goes choppy). It also has a poorly designed interface which thwarts all attempts at mastery--you can play the game fine but every now and again, you need to stop and think about the right way to click on something to do what you want.

But beneath its rough exterior, this is a solid action-oriented roleplaying game. At the beginning, just as you're grappling with the interface, it launches you on a seemingly endless march through skeleton-infested catacombs. Once you get out of there, the game really opens up. Large towns and castles are available to explore, along with a large wilderness. The quests range from the typical FedEx type (deliver item X to character Y) to investigations of criminal activity, all the way up to the major save-the-world quest common to the fantasy roleplaying genre.

Divine Divinity uses a skill-based system, so as you go up in level, your character acquires new or enhanced skills according to your selections; if you wanted to play again, you could easily create a wholly different character. For example, there are basic fighter, thief, and mage skills, along with in-between skills, such as enchanting your own weapons with new magic, or creating healing potions from the local plantlife. As an action-oriented game, there is a lot of fighting, but the magic spells acquit themselves well, so there are options even on the fighting front.

Perhaps the best compliment I can give this game is that I'm really looking forward to the next effort from the developer, whether it's a sequel or not. Divine Divinity is fun and engrossing, and a great start for an roleplaying series.

Rating: 4 stars
Summary: fun but flawed
Review: This game can be fun, with the typical RPG thrills related to leveling up, choosing spells and skills, and finishing quests. It's not entirely linear, has a big world, and plenty of magical items (including a Sword of Mushrooms).

The biggest downside to Div Div is there's too much combat. There's an endless initial dungeon and several lairs later on that require slaying the same old creatures over and over and over again. At least with some of the later dungeons you can leave and double-back when you need the XPs. The real-time combat doesn't require much strategy or tactics (other than "kiting") and is often a question of repeated right-clicking for a Mage or left-clicking for a Warrior.

Other drawbacks include the risible voice-acting and some stability issues (even with the 1.034 patch, I'd get crackly sounds after going into the wilderness, which is a shame because the music is excellent).

I'd recommend this to most RPGers, but you might not have the patience to play to the very end.


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