Rating: Summary: The Best RGP EVER! Review: Fallout is set in a world after the devastation of nuclear attack wrecked carnage. The universe is extremely well thought out, as is the NPC and story lines found through the two titles. The strongest element for me is the fact that no other game I have come across gives the same character development as Fallout. Building your character is so unique that it will take the combined length of both games to experience the pleasures of what is available, and then you'll still be far from having seen it all.I recommend Fallout to anyone who wants to feel part of the game they are playing.
Rating: Summary: good Review: 1) good graphics (1998 standard) 2) interesting plots (both games) 3) huge realistic world with it's own rules and justice 4) pleasant DOOM-atmosphere. no fresh water, no food. only bullets that were manufactured hundred years ago. you look at california and think "holly [cow]! i wish that really happened to hollywood!" 5) everything in the game makes sense and has proof. no more stupid magic that contradicts laws of physics. if you actually read the FEV report from Fallout2 you'll be amazed how much sense it makes from biological point of view.
Rating: Summary: Fun fun fun Review: I've always seen the problem of diminishing gameplay in favor of better graphics as one of the worst problems of video games anymore. But, these two games have it all, seriously. heh, even though they are a little old, that only means that they won't eat up your computer resourses while you game away. They're loads of replayable fun
Rating: Summary: Great Guns!!! Review: Where else can you find a game that ganders so much devotion that this one. The "Unwashed Villagers" are now famous arround the word. And tell me any other game that you can find 3 dead Red-Shirts?
Rating: Summary: Amazing Deal Review: Two games for the price of one-half... how can you beat this? Both are very deep RPGs that are incredibly fun and have a very dark but witty sense of humor. I recommend that you do not play the two games back to back, as they are based on the same basic game mechanics, but individually the two RPGs are tough to beat, and the price is definitely right.
Rating: Summary: Great price for one classic game Review: Can you get a better deal than a dual-jewel game? You get two games which are probably very good (or they wouldn't have been around for this long) real cheap. If you have not yet played the Fallout series, then get out there and get your hands on them quick, before you can no longer buy them at all. Fallout I is a futuristic 'hack-and-slash' role-playing game. It has a great turn-based combat system, based upon action points. I enjoyed the combat in this game thoroughly. It is a nice reprieve from the endless frustration that you get from lots of the other games out there. I have had enough of real-time combat RPG's. This is not to say that Fallout it easy. Fallout is still a VERY challenging game. You have a few huge quests, instead of a lot of small ones. The entire map is open to you very early on, and there is little direction to direct you to what to explore first. This makes the game very hard at first, since you can't survive half of the areas at low levels. The game has a lot of nice features. Most dialog only has text, but the major characters have animated conversations that are nicely voice-acted. The richly animated faces of these characters is a nice surprise. The aging graphics and sound of this game will not affect your enjoyment of it at all. There are a lot of weapons to choose from and the gore effects are a real treat, if you like that stuff (your enemies melt, split in half, and explode when you hit them right). It also has a lot of amusing dark humor that parodies 1950's television and the nuclear war scares of that era. The cons? The inventory system could have been better. The inventory screen is small, so you have to scroll down the screen when you have a lot of items. When you are loaded up with items, this takes a long time. The skill and attribute system lacks balance. The game is very combat-oriented, so non-combat skills aren't very useful. Fallout II was a big disappointment. I quit playing early on for a few reasons. For one, the plot is lousy. You are the 'chosen one' charged with finding a religious artifact. Blech. The story was just too dumb to be enjoyable. The game is filled with ghosts and weird little beasties, and other nonsense that wasn't in Fallout I. The science fiction genre is totally spoiled. And, for some strange reason, Fallout II is filled to the brim with excess profanity. This sequel adds nothing of value to the original. In summary, the Fallout I/II dual-jewel gives you one great, classic RPG, and one coaster. It's cheap, and it's a great deal.
Rating: Summary: very entertaining, great value Review: If you are interested in computer games that take more than a child's attention span then this game will entertain you hour after hour. There are so many subtleties in the plot, so many small details that you can choose to pay attention to or to overpass. Fallout 2 is defenitely better than Fallout 1 but the latter is still worth the play time. The price of this bundle is unbeatable.
Rating: Summary: fantastic introduction Review: this is the first rpg/adventure pc game i have ever played. i had been intimidated by talk of frame rates and graphic cards. this game played very well on my fast pentium 2 w/o fancy graphic cards and is an open/non-linear game w/ very tolerable graphics. it is a post nuclear holocaust venue where you wander the wastes in search of a water chip to save the people in your shelter(vault 13). your character has and can aquire a variety of skills. there are a number of mini-adventures you can take along the way. interaction with computer generated characters is surprisingly interesting even though the most productive dialogue stems from a multiple choice menu. i was surprised however that items could be aquired, even from within characters homes without any resistance. this aside, there is enough "realism" to keep the game interesting. a nice balance between shooter, rpg, and light strategy. a fantastic game to cut your teeth on.
Rating: Summary: A Must-Have For PC Gamers and RPG fans Review: The original Fallout is one of my all-time favorites and still plays like it was released yesterday, despite it's original release being back in 1997. Fallout 2 is a bigger, tougher game that is arguably better than it's predecessor. For $... you simply cannot go wrong with this bundle. The intros, cut scenes and style are excellent. The characters are interesting, the story is compelling, and the character customization is top notch. The top-down mechanics of the Bioware engine is well-known and Fallout was one of thee, if not thee, first to show this wonderful little RPG engine off. Black Isle is known for it's RPG classics such as Planescape Torment and Baldur's Gate I&II. This is very much an adult-themed game with the ability to get addicted to drugs, ... or choose between an evil or good natured style of play. This series is something you can play over and over as there are many different ways to complete quests, customize your character's abilities and deal with NPC's. And finally the Fallout series has one of the best turn-based RPG combat systems every employed. Do whatever you must do to get your hands on these games, they will stay with you for a long, long time.
Rating: Summary: Fallout Two: Biblical Wanderings Review: This is a sequel to one of the best role playing games ever made for a personl computer. As sequels go, this is typical in that it expands and elaborates on existing themes and ideas without breaking any new ground. Whereas the first one takes place in LA and the Southern California, this one takes place up north near San Francisco. This time the game involves one of the many dwellers of the nuclear wasteland who have regressed into the stone age. The graphics of the tribals environs are stunning and the background music hints at African heritage, but you wouldn't notice unless you knew native African music. The other major influence on the game is the Biblical motif. It is everywhere in plain sight, from the player character being referred to as the Chosen One to the initial quest of obtaining a Garden Of Eden Creation Kit in order to rescue your village from starvation and to the distinctly Satanic motif of the next generation battle armor breathing apparatus that resembles a goat's head. This glibness with regards to the ultimate objective of this game (Garden of Eden Creation Kit) is the major difference in tone of the sequel from the original. There is a slapstick element to random encounters in this game, where we meet everything from the Grim Reaper to distinctly weird and hostile life forms, with no clues existing in the game as to their origins. The story is still there, with the post-nuke Chinatown being on par with the best that the original Fallout had to offer, but the pressing conflict is no longer there. The game is presented as a wast wilderness, which the player is free to roam at will. The denizens of the wasteland are suffering from nothing worse than misunderstanding, which the player can resolve as a go between and restore the civilization. Eventually the player will have to go against the bad guys and end the game, but in the meantime they player may wander the wasteland rebuilding civilization and being left alone. The quality of play and conflict aside, the major shortcoming is that the game designers have not added anything new to the character development. Thus, allegedly a primitive character is free from the beginning to allocate points to the high tech skills that he will only encounter towards the end of the game. It would have been so much more satisfying to get an instructional element to the game, thus making the character seek out masters and teachers to learn the various specialized skills such as medicine, science and repair. This would have added an additional dimension of depth to the game as well as make it more realistic, making it more like the ancient East, where students in search of learning had to wander the world looking for instructors and lost manuscripts. Sadly, this had not occurred to game designers and our character is free to learn science and computers all the while we are hunting oversized lizards with a stone spear. It seems as if the Fallout Two was rushed into production on the heels of its award winning predecessor, and it also seems that the design team is aware of its shortcomings, since the next game in the series, Brotherhood of Steel Tactics, makes a drastic departure to a point where it is not even considered to be a "Fallout 3".
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