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Asheron's Call 2: Fallen Kings

Asheron's Call 2: Fallen Kings

List Price: $14.99
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Rating: 2 stars
Summary: Not very good.
Review: I played the game for the past 4 days, a couple of hours a day. I have to say the graphics are very nice. Other than that, I have nothing good to offer. At best the game is boring, but actually my biggest problem with the game is how nobody wants to interact. The towns are dead, the landscape is devoid of people. If this type of game appeals to you then get Morrowind. No point paying for an online game if nobody plays it with you.

Rating: 1 stars
Summary: What a flop
Review: Nobody is buying this game. There are no people in this game. I can't believe how horrid it is. You pick some ugly character to play and then run around killing rats forever. I tried to do a quest but as soon as I got in the dungeon, other players started fighting anything I tried to fight. They were doing just to make me angry.

This must be a game for teenagers that have no parents to teach them manners.

The game is boring and I am sorry I bought it.

Rating: 5 stars
Summary: This is the start of something good!
Review: I have noticed two things common to the harsher reviews of Asheron's Call 2: that the reviewer is a hardcore player of AC1, and that the reviewer has the expectation that AC2 at launch is a finished product.

Well, of course this game won't appeal to the person who has invested two or more years in Asheron's Call 1; that game has been updated every two months during that time. It has been balanced and re-balanced, the bugs have been chased out, and so much content has been added that any freshly-shipped massively-multiplayer game is going to look thin by comparison.

Asheron's Call 2 has not had the time yet to grow and accumulate the goodness of many monthly props, and neither has it had time to accumulate the deep community of AC1. These things will come with time! Right now, the world of AC2 is fresh and new and waiting for players who aren't jaded with silly expectations. Ignore the naysayers who can't leave their level-90 characters behind them, and try this game.

Rating: 4 stars
Summary: Twenty hours, no sleep...must keep playing...
Review: I don't understand how someone can say they have been playing the game for two weeks when it's only been out for one. At the time of this writing the server I play on has five hundred people and it's almost too crowded. You can't go to ANY town without seeing someone else.

The thing to keep in mind about this game is that it looks absolutely fantastic! It will keep improving too! Every month they are going to add new content and fix bugs. You can't buy another game ANYWHERE where the devolopers are constantly updating the product on a consistent monthly basis. So yeah, it has bugs and the game comes with a can of RAID! If this game ages as gracefully as AC1 you can expect it to stay state of the art for quite some time.

If you get addicted to social rpg games like this, you'll be stuck at your computer without sleep or food. You better get someone to remind you to go to the bathroom as well. You'll be dying to get "just one more level." The crafting system is a million times more fun than DAOC. I love making my own stuff and helping other people find ingredients.

The monsters are much smarter than other games too. They call for help, target attacks and also know how to get around objects.

I don't care what anyone else says. Writing this review is cutting into my play time! See you on the servers!

Rating: 5 stars
Summary: Amazing Game!!!
Review: The graphics are the best I've seen out of all the MMP's and better than most single player games. Craft skills are robust and the skill tree allows you to advance at your own pace. Combat and the magic effects are much better than DAOC or EQ. I wasn't a big fan of AC1, but this game is MUCH more fun. The UI is minimal and simple to use. If the free monthly concent is as cool as it was in Ac1, this game will totally rock. I'm dropping my DAOC account. You gotta give this game a try!

Rating: 5 stars
Summary: At last an MMP focused on fun rather than spreadsheets!
Review: This game is a lot of fun, I've tried to play other MMPs before and didn't really like them because it was too much number tracking and work just to get in and have fun. This game lets you get in quickly, level to a point where you have some skills to play with and explore an AMAZINGLY beautiful world!

Rating: 2 stars
Summary: L....a.....a.....a.....g
Review: I am a big MMORPG fan. I've played most of them. I have a cable broadband internet connection and I have not experienced this much lag since the initial release of Ultima Online back in the stone ages of online gaming.

Rating: 5 stars
Summary: Enthralling World!
Review: For those of you who love to immerse yourselves in a world, where you can play heroic adventurers helping each other to reclaim a ravaged land, AC2 is great!

I've been having so much fun in this game. First, it's beautiful, the most realistic graphics I've ever seen in a game. Realizing that it's a MMP game, with thousands of other players playing makes the beauty all the more impressive.

AC2 also contains a great mechanism for telling a part of the secret backstory behind the game. Spread throughout the three continents are a series of Vaults, 21 in all. Each Vault is filled with dangerous enemies, along with a final enemy Lord at the end. Once you defeat the Lord, you can gain access to a hidden chamber, which, when entered, uses some beautiful cut scenes to reveal the next part of the story.

The music and sound is also some of the best I've heard in the game. I can't say enough about it.

The game is not perfect. There are a few things I wish would become better, such as parts of the UI and ability to see the display text.

But the best part about AC2 is that it has a development team continuing to actively work on the game. The original Asheron's Call was a blast each month because of all the content and fixes the Dev team made each month, and I expect AC2 to have the same.

This game is truly one where you can meet lots of cool people and be able to act as a hero as you help save the land of Dereth!
It's the best MMP I've played yet.

Rating: 1 stars
Summary: Most disapointing sequel of any genre of anything.
Review: Vapid, redundant, glitchy, and disappointing. I liked absolutely nothing about this game, whereas I loved AC1 and played it for two years straight.

Do not buy this second-rate piece of trash.

I'm sorry that Turbine effectively destroyed the AC universe, but buying this game won't resurrect it, no matter how much you'd like it to.

Rating: 5 stars
Summary: Wonderful
Review: First this review is by a 30 year old who has played since release Ultima Online, Everquest, Dark age of Camelot, Neverwinter Nights,and Earth and Beyond (along with all the multitude of single player RPGs) which means I have a different slant and perspective than some. I have graduated from one to the next always critical yet trying to have fun and enjoy each game. I believe any MMPORGer realizes that each of the above have had many faults that detract from gaming experience.... faults unique to online gaming that are not present in single player offline games. But... to get the community experience we forgive and tolerate.

I don't think any release has been completely smooth and without bugs or dilemma. The current "9 countries only" and heavy system requirements seem to be the worst related to this game. The "lag" within game is fine, and as with all games, will improve in time. I have found personally this game the most ready and smooth of all the above releases. There has been some server downtime.

Turbine has done their homework. There are most definitely recognizable elements of other games put into a fascinating and involving epic storyline. The lifestones are like EQ or DAOC "binding", the gate travel is like UO's moongates (but much more fun), and certainly easier to get around than EQ "porting when you can find a druid or wizard" or DAOC's horse travel. Certainly bettter than waiting for the EQ boat.... but not quite as easy as UO's runes or new gates where you click on your destination. EQ's and DAOC's quests are sort of there.. but seem much less involved (but that's ok because killing a hundred clockworks to make my trueshot bow kinda ... and took a week.. heard some people were lucky enough that they didn't need 10 attempts). There is most definitely UO's faction system (although with an actual reward ... control of a town and its mines), and the typical group and guild systems. No reputation that I can see yet like UO or EnB.

Differences: Mounts, banks, vendors, npc's, are presently non existent. Towns are empty ruins. Being one who has created/been involved with story lines and roleplaying events within MMPORGs via player base (haven't been a programmer) I'm enthralled with the atmosphere we are in and feel part of a story. If Turbine does as they have planned we're in for a good time roleplayers. Hack and slashers and "dewdz" however probably will not like this game. It takes patience to get to this element (although it is present). In the way are many elements I've felt lacking in other games. The people early on in UO who spent all day mining and smithing and hitting themselves in the head with ebolts to move .1 in magery won't have to work quite as hard... but the element is still there. I assume you could last simply on looted weapons... but crafted are better in this game.

A massive involved skill tree with the potential of UNLEARNING skills, and suitable crafting where I know we're not going to have GM's over night (like UO does now). And with a player based economy where there are no NPC vendors... there will be a demand for crafters. UO did have "unlearning" where if you don't use it you lose it... but it took a long time to lose the points to make way for another GM skill. Your character WILL be unique.

The graphics are better than any.... certainly a step forward from EQ or even DAOC (but not quite Morrowind...). Very realistic and planned. Going into the wasp den I was genuinely scared by the background sounds and eerie moving of trees. Running through the Cauldron to Unrest had its moments of haunting... but not quite like this. MOB's are fine... although not a huge leap forward from EQ or DAOC. Haven't had a train yet..... that's good because there's no zone to run away to (realism). Don't know what's going to happen on the next two continents. For now we all started by coming out of the caves on one "easier" continent. There is sufficient challenge and the dungeons are much more "Neverwinter Nights"... with a plot and an involving storyline (that in NWN someone would have crafted). There's a reason to go into them... unlike UO where the reason was simply to get find more money and harder monsters to move your title.

Personally I'm dropping all the other games to stay in this one and know I'm not making a mistake. AC1 certainly was fine and equal to EQ(although either it or EQ were going to win the battle... like beta and VHS or MAC and PC or PS2 or Xbox or Gamecube). Until EQ2 next year and if and when Shadowbane I know this will be more than a satisfactory step forward from any of the past fantasy MMPORGs. Scifiers are probably fine with EnB (and upcoming Eve Online or Star Wars).... but I'm more for the fantasy storylines and AC2 most certainly has that.

Bravo Turbine. I'm a fan.

Falchion... Wintersebb


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