Rating: Summary: Nothing but problems since it came out! Don't buy it! Review: The folks at Microsoft/Turbine jumped the gun on this and put it on the market before it was ready. Do yourself a favor and read the many diffenent on-line reviews first. They have had nothing but problems since it launched and now it has been two days since 80% of the people could even log on. I recommend Dark Age of Camelot instead. It is hard to believe that a company like Microsoft could put their name on such a piece of junk.
Rating: Summary: Boring Review: Well, for starters; Turbine should have pushed back the release date of this game by a good six months. The game is unfinished. It was released with character skills that don't work, buildings that don't even have interiors, mobs that don't move or work properly, pets that wonder around aimlessly without any type of control, no merchants, no banking, no trade-skills (except for one-crafting), no helmets or any kind of head-gear (except for an earing), broken quests, no houses, no mounts, the weakest economy in MMORPG history, only one functional chat channel (others are still broken), no "uber" mobs with "uber" loot, and absolutely no fun after the first week or two.I have played the following MMORPG: UO, EQ, AC1, AO, DAOC, and now AC2. AC2 is by far the most boring game I have ever played. I say that while being fully aware of the gankfest pvp-griefing interaction of UO, the lag issues of EQ and AO, Camping in EQ, the bugs in AO, archer balancing issues of DAOC, the lack of high-game content in DAOC, the love-hate feelings of KvK of DAOC, the lack of content of AC1, and the poor graphics of both UO and AC1. Taking all this into account, I can still say that Asheron's Call 2 is most boring MMORPG game I have ever played. In fact, it is one of the most boring games I have ever played. For a reason that I can't fathom, Turbine decided to dumb-down the player-interface, gameplay mechanics, and content to a point that any three year old child could sit at the computer and do reasonably well while wondering the barren land in Dereth. There is no ammo for missle weapons because every weapon comes with unlimited ammo. There is no food to eat or water to drink. You don't have to manage any stats to try to improve you character. In fact, there is very little to do except kill mobs, loot, check out your experience bar, then repeat. The crafting in the game is nothing more then a clickfest and that is the limit of the trade skills. One trade skill in all of Dereth. In conclusion, most people will find this lifeless game very boring and a smack-in-the-face to the entire genre. Most of the people you find playing this game are the power-levelers and campers that have worn out their welcome from other, more established games. It is a close community of people who play videogames all day. For a typical or casual gamer, I'd say you would find very little in common with the dedicated videogame lifers that inhabit the second world of Dereth. After all, with so little to do except kill things and monitor experience as if it is the thread-of-life, who else would be playing this unfinished experience treadmill.
Rating: Summary: 0 mistake, 0 Learning curve Review: This is the first MMORPG game you just can't make mistakes to ruin your character. It took me 10 minutes to learn how to play and I was already crafting my own armors and weapons at end of my first logon to the game. I play it everyday now and recommended this game to all of my friends.
Rating: Summary: I love it! Review: Even though it's had it's ups and downs since it's coming out I love the game. The graphics are excellent. And I really enjoy the fun activities they have and the continually changing/growing environment.
Rating: Summary: A Great Time, Even If Not Perfect Review: The reviews I read on this game before it's release and shortly after prompted me to really wonder whether or not it was worth a try. Ultimately, I received it as a Christmas gift, and was glad I had. Fan expectations ran so unreasonably high that few reviewers came to this game with an open mind. It is true that the world of AC2 could use more content, but the developers have created a massively multiplayer online RPG that successfully addresses most of the problems inherent to this genre, such as camping, griefing, and strong players victimizing the weak. The allegience system gives higher level players a reason to go out of their way for lower level players without actually penalizing anyone. As a result I have found the atmosphere in the game to be very civilized and the other players supportive. Powerful items require a high level player to use them, so that high level players cannot supercharge their new characters in ways that would unbalance the game. It would be nice to have more content and more variety in the avatars that are available, but the monthly game patches offer the potential of a constantly expanding, improving game. If held to the standards of a major religion, it fails to impress, but if viewed as a game you can play with other people online in a persistent world I think it qualifies as a success. Get it and have some fun!
Rating: Summary: Well its improved since beta... Review: I played both AC1 and the beta of AC2, and I now play AC2 retial. I admit my hopes were crushed when I entered beta, but I realized because it was, well, BETA. There were suppossed to be bugs and lag =P. So now that turbine has fixed up the bugs and lag, AC2 is a really cool game. The skill system is awesome, letting you untrain and retrainskills, eliminating the "gimp". As for the whole "no NPC" thing that some reviews from a while ago talked about--that has been taken care of. Although right now there are no vendors, tons NPCs have been added for help, starting quests, etc. AC2 includes some great things like--- Many great indepth quests that are both stunning graphically and are FUN Hundereds of Skills and specials unique and many ways Right now there isn't, being that turbine wants to fix up AC2 a little more before they start, but there WILL be an ever-evolving story line that makes YOU part of something greater then YOU Vualt campians that puzzle you mind and are greatly awarding, not only giving you XP, but showing you a bit of AC2 past via in-game-movie Three races, all extreamly uniques-three islands, all extreamly unique Lastly some things that WILL be added to AC2 in upcomming patches>>> Mounts (as in things you ride) Houses (a place to call your own that you can biuld and cusmtomize)
Rating: Summary: Game is fun but be ready for bugs! Review: This game is a lot of fun but is extremely buggy! I have played Everquest for one year and played AC2 for one month now, and have had more program errors/bugs/system server errors with AC2 in one month than my one year on Everquest. Tis a fun game but still needs much work.
Rating: Summary: The Dark Age of Asheron's Review: When Asheron's Call players heard that Turbine was releasing an AC2, expectations were high, and rightly so. For months players were baited with fantastic screenshots and movies as well as tons of articles on what they could expect. And then there was beta. You could almost hear the sounds of hopes being dashed. Yeah, it looks pretty, there's no denying that. It's the best looking game you're going to see for the next few years, Turbine outdid themselves with the game engine {as long as you don't look at the character's run animation}. But that's about all that can be said for it. Even after giving it the standard run of Beta and a few months of "let's see what happens not that it's gold", people are still flocking back to the namesake Asheron's Call Dark Majesty. In Turbine's mad dash to please players by removing "tedious" things, like fletching arrows and running to town to sell things, they've completely elimintated social functions. It's a crazed race for people to kill stuff so they can level and do the only thing there is to do in the game, quest. This game is as close to a FPS as a MMPOG can get without including railguns. And it begs to be run by macro players with it's simplistic "select, attack, walk away for a while" battle-style. You don't even need to be bothered with making a character, you can go to E-bay already and buy a freshly-leveled one. If you feel the need for a game that is a series of killing stuff to level so you can do something cool, I'd suggest Everquest. At least there you can say cool things like "I'm going to kill orcs to gain faction,". In AC2, you're killing those same thousand creatures so you can get into a cave and if you do it right, to see a little movie. If you want to play a game that shows what Turbine is really capable of {IE fantastic, sprawling, engrossing and addictive gaming!} and is really worthy of the game engine they put together, go play the father of Fallen Kings, Asheron's Call Dark Majesty. If you just want to give your computer seizures and get a new set of ...coasters, go ahead and buy Asheron's Call 2.
Rating: Summary: Awsome game Review: This game is stunning. The game has a few balance issues but are being corrected. I will say that people who object to this game in previous reviews have no clue. The game is a blast and I can't stop playing it. There are plenty of people playing it and the most fun is fellowing on Linvak. It is very difficult to survive there. I recommend buying this game ASAP.
Rating: Summary: Some balanced advice Review: I've read some of the reviews for this game, and if you're considering buying it, you must be very confused. Let me give you a review that contains neither the word "awesome" nor "sucks"! AC2 is a massively multiplayer game. This means that you MUST be connected to the Internet in order to play. This *also* means that the world you play in goes on, whether you are there or not. You are playing in the same "place" as hundreds or thousands of other people. These games are massively complex to create, and have usually been difficult to play. AC2 is much easier to play than AC1. You are not called upon to make hard-to-change decisions as your first act, before you know what you're doing. You can change your skills at any time. You just need to learn how to operate the user interface, and to pick a focus for your character. Advice for your first hour in the game: - Pay attention to the teaching stones. - Do the newcomer quest that the NPCs and stones point you towards. Along the way you'll meet other characters around your level, though they may be more experienced players. - Talk to people. Ask questions, but be polite. Nobody likes a whiner. - Do MORE of the newcomer quest. It's got a LOT of parts and you won't finish it all. However, it does a good job of teaching you about the portal network, the crafting system, and other important stuff. - Make a friend. Join an allegiance. Use allegiance chat. For those lonely reviewers who can't seem to find the other players, they're not looking hard enough. Your first 20-25 levels are probably spent on Osteth, where most players find questing and doing vaults are the best ways to gain XP. Hunting (except on a quest or searching for crafting trophies) is less usual. To find a crowd, go to Cavendo on Osteth, or Ikeras on Omishan. Ikeras is like the "center of the world" and many people go there to trade or gather parties for quests. An economy is building. The materials to craft desiriable weapons and armor are rare, and people trade for those. You won't be wanting to make all your own equipment past the early levels, it's just too expensive. So pick a crafting specialty, and trade what you make for what you want. This game is terrific fun now, and I think it will be much better by March or April when more of the fixes go in. Right now (January), we are still dealing with some annoying bugs. However, all those updates are included in your monthly fee, so please don't be afraid to join us!
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