Home :: Software :: PC Games :: PC Games  

Action
Adventure
Cards & Casino
Classic Games & Retro Arcade
Collections
Online
PC Games

Role-Playing
Simulation
Sports & Outdoors
Strategy
Command & Conquer: Generals

Command & Conquer: Generals

List Price: $19.99
Your Price: $19.99
Product Info Reviews

<< 1 .. 36 37 38 39 >>

Rating: 5 stars
Summary: exellent game!!!!!!!!!!!!!!!!!!!!!!!!!
Review: This game is a really exellent command & conquer
game. it is worth it; must to be bought!!!!!!!!!!!!!

Rating: 4 stars
Summary: Red Alert 2 Could not possible be better
Review: Lets face it, in this world we see before our eyes, (the computer screen) the ongoing war will indeed go on between soviet and Allies, I would be surprised if; a few years from 2005 a red alert three would be released. Red Alert 2 is the perfect sequal to Red Alert, more guns, bigger bullets and a huge range of units and structures to choose from. Compare the allies to the new allies, again lets face it, in RA they were totally appalling, completely useless, they had poor defence ie: Anti tank turrets that were feeble against anything - even tanks. The Pill Box, which I gRANT you did chop up infantry nice and clean, but compare to the soviet flame tower, that thing could fry an entire army of soliders in one puff! The Soviets had Mammoth tanks, Heavy tanks, MAD tanks, tesla tanks, V2 rockets. Wereas the allies lord help them had what, light and medium tanks, artilery trucks (A kind of one-shot-dead sort of thing) rangers, and a chrono tank. thats - about -it. Now look...

Emerging from the ashes of close and some how, someway a victory the allies had a somewhat growth in there arsenal light tanks probable tossed in the waste basket and medium tanks being replaced with GRIZZLY TANKS, artillery replaced with PRISM TANKS, mwah ha ha. And of course the Weather control device. I personnaly think that the WCD came from the chrono clouds generated in the first game when you used the Chronosphere to much, its quite a possibility, the of course the chronosphere itself got upgraded alot, infantry in RA2 for the allies is enourmously better than the soviet, noe allies have dogs as well (Like they should have done in the first place.

RA2 skirmishes are to easy and predictable, even now playing against brutal enemy is generally easy, the only thing that makes a skirmish on RA2 exiting is if 4 odd nuclear warheads are smilling at you war factory with a kind of sinister grin. Incedentally A1 do build superweapons of all availiable. Unfortunatly the game creators havemade it so all computer teams, regardless of contry, construct the bases in more or less the same way, which is bleedin' boring. In RA you were at least given one heck of a challenge! Even on easy all teams fought one another (including you) sent masses and masses of tanks and men to your base, were talking here full scale attacks and they never quit they threw everything at you until they were completely whiped of the map. Ok they never built specially advanced technology but I don't think they needed to since they proove that braun is better than brain if you know what i mean. Thats the only downside to RA2. The rest...

Missions are far, far more exiting and interesting since the terrain for one thing is great, and well designed. In cities its not just a matter of blowing some base up its all about the capturing, infiltrating, rescuring, beating the clock, invading and well, blowing stuff up. My personal favourite mission is the first and last of both teams.

Naval war has also taking a major role in the waging canflict. Soviets now have a majority of ships including dreadnoughts, sea scorpions (naff) and of course transports that look like transporters not that werid thing from the first game. Allies have the bloomin mavalouse Aegis Cruiser, generally unbeatable S.T.A defence. and air craft carriers.

To sum up only skirmishes let down RA2 the rest is excellent and avengfull, also, another good thing is that ever country has a special different unit. *****

Rating: 2 stars
Summary: 50% Good
Review: All I have to say is when you order the "pack" make sure they send ALL the serial codes to load the game! Spent the money got the games but received only one serial code for the pack (Red Alert 2). Yuri's revenge required a separate code which was not included, so now I can enjoy half the game and use the Yuri's Revenge disk as a coaster or maybe a colorful mini-frisbee!

Rating: 5 stars
Summary: Thoroughly enjoyable
Review: This game was not exactly what I was expecting, but for only $20, I was NOT disappointed. When it was released, I really thought about buying it, I'm glad I waited for the $40 - $50 price tag to come down... normally, I like to be the first one on the block to play one of the ones I have played in the past.

Generals is a variation on the original Command & Conquer series and is not another updated version with a new name and additional units and plays, for the most part, without any sort of a similar "storyline". The RTS aspect is solid, the ai is pretty good, and the player interface is adequate (but took a little getting used to) - it's available at a fair price and worth purchasing. If I had bought this game at the original price I doubt I would have had any further interest in buying any of the the future versions of C&C, but for another $20 I will probably pick up the Zero Hour expansion pack.... something that should probably have been a free update to those that paid the initial price.

The only complaint I would make is the "view" ... it's the type of view that drops to more of a "ground level" perspective like in Empire Earth or Total War:Rome rather than a true zoom/unzoom available in a Age of Empires/ Rise of Nations or even SimCity... Generals was quite enjoyable even though that feature is not my preference.

Other than that, I thought it was fun and challenging and well worth the $20 price tag.

Rating: 5 stars
Summary: The Best ever!
Review: Red alert is an extremly frn game. Wether its the soviets or the alies you can be the ruler of all. In the alied campain you are more defensive then offensive. On the other hand, being the soviets you are ofensive. Also on the skirmish mode you can in a way make your own levels with up to eight players. You can also save maps you make and you can save skirmish levels in the middle. Being The alied you can have airplanes which are faster then the soveit's ziplins. In the begining of the skrimish games the soveits are faster at relasing attaks but the allies can teleport and get money faster. but usaly the soveits run out of money early and have to wait. A fun game and i would consider geting it. The game is a bit long to complete both campains

Rating: 3 stars
Summary: A big dissapointment
Review: Buying this game when it came out was a mistake i think to this day. C and C previous titles were ones to marvel at, this one is one to chuck in a garbage can. The missions are somewhat amusing and the terran is ok, but the subject of the game that really mad me, dare i say, cry, was the game's shortness and terrible unit graphics. In Generals, you play in 3 campaigns, terroist, chinesse, and AMERICAN, however, with only ten missions, +or-, you can get through the game, quite quickly. Also, being in 3D, i expected some quality of the game sprites, or on ground units, however, they dissapointed me greatly. With its extreme shortness, lack of modes, and basically, i came to conclude that this game, fell far short of reaching the shrine of C and C games

Rating: 4 stars
Summary: Awesome Multiplayer, Cruddy single
Review: When you first pop that cd in and install the game, the first thing the diehard C&C fan will notice is the opening movie that seemingly has nothing to do with a story. Once you get into the game, however, you realize the story has really taken a back seat in this game. This becomes one of the biggest flaws in the game. Thinking back to the previous C&C releases by Westwood Studios, I was always blown away by the good stories and the wonderful cutscenes blending live action and CG animation. They were the glue in the games, the part that made it realistic and immersive. The characters had personality and human traits that made you feel like they were really there. Generals, however, is very lacking in personality. The cutscenes that you looked forward to between missions are gone, only in game graphic videos are used(including some flagrant use of bullet time). While these look pretty cool, they aren't enough to build a story. Instead of having a human brief you on whats happening and what your mission is, you are thrown into new scenarios every mission where a faceless voice barks commands. The bottom line in terms of the story is that Generals is simply uninspired. There is nothing about it that makes you say, "Wow, this is awesome." like the rest of the games in the series, which is a shame, because there is a lot of potential.
Now that I've finished with the poor story aspect, on to the gameplay. This is where the game excels. The first thing i noticed about the game when i started playing, was that it plays a lot more like starcraft or warcraft than it does a C&C game. Instead of having a sidebar with units listed that you can build, you build units at their respective buildings. You also have to construct buildings with a unit, rather than building them on the sidebar and having them magically appear. You also get a lot more control over your units, with more options for control, such as a more defined guard function and attack move options. Mysteriously missing is the deployment options from Red Alert 2. The three sides in the conflicts are all very defined, and have their individual strengths. The US specializes in strong single units and high technology, while the Chinese specialize in brute force and huge numbers of people. The GLA specialize in simple, dirty tactics such as suicide bombing and poison attacks. Each side plays differently and requires unique strategies. The individual units are all very well done too, each one with a very specific use. Gameplay does have problems though, especially dealing with long range units. If a unit is being attacked by another unit that is out of its range, it will just sit still and let itself be killed rather than attack its assailant. This is very frustrating to deal with, especially when you're having to micromanage over a large area, its difficult to babysit each one of your units. Another complaint is that the computer AI is extremely bipolar. During the battles, it is extremely aggressive, and attacks almost constantly from different sides, but as soon as the battle starts to turn, it rolls over and stops entirely. Beyond all the little issues, however, the gameplay is very good, with good variation and addictiveness. The graphics and sound are also superb. Its great to see humvees driving around with headlights on when its night. There is a lot of attention to detail.
Good:
Great gameplay
Good graphics
Improved combat/construction systems
Bad:
Lack of story
AI issues

Overall: 4/5
C&C fans will definitely want to own this game, but most will probably be disappointed with the lack of inspiration in the story(or lack thereof).

Recommended?: Yes, any RTS fan will want to play this game.


<< 1 .. 36 37 38 39 >>

© 2004, ReviewFocus or its affiliates