Rating: Summary: I played this at a club fair Review: I was deciding whether or not to join a RPG club, and I wound up playing this game. I played for the entire time! Part of this was learning how to set up magic and all the other controls, but once I figured most of the stuff I had fun with it anyway. What I liked about this was that I think it allowed for both mouse and cursor movement (I think, but I played this awhile ago), which is good because I hate trying to click on a moving object. I also liked how the game progressed, and even allowed for multiclassing. The other thing that took so long was that I wanted to get every little treasure, and for the most part I managed it.
Rating: Summary: Absolutely fantastic! Review: My wife bought me this for Christmas, on a gaming store clerk's recommendation. I was skeptical, at first, but soon was completely absorbed in this game.Stunning graphics, intuitive interface, and seemingly neverending possibilities (have you looked at the modules available on the website?!!) this game is worth every penny and then some. One correction to the editorial review above: Druids can shape change AND change back at will. I played a druid all the way through the first time, and was thrilled with the character.
Rating: Summary: What can I say? Review: Unbelievable. As someone who has played IWD, and Baldur's gate and thought they were incredible games, NWN has one-upped them again and again. I am on my 11th time through NWN. I just can't stop playing. The graphics, the interface, the game engine, the music, ALL top notch in my opinion. The story is kind of cheesy at times, and I wish I had more control over my henchmen, but other than that, every time I try to go back and play one of the older RPG's I get bored in a few minutes and start again with NWN. If you are a RPG fan, you can't go wrong with Neverwinter Nights.
Rating: Summary: Perfection Review: Perfection. That's what this game is. I must admit that I was not totally crazy about the battling system, since it starts a bit slow, but that changed when I played the creating aspect of it. In this review, I will focus on the game creation aspect, so only read this if that interests you. You start off not having a clue what to do. I'm a writer first, a student second, and a gamer third, so it wasn't easy for me. Also, I tend to jump into things, overlooking the instruction. Even so, after only an hour of starting up the toolset, I was able to pretty much understand it. It's the simplest concept ever: Select, drag, and click. Of course, placing the NPCs and making them complete actions is a bit different. The sounds are full of variety and the sound very fluid, as well do the graphics. Creating a completely 3D game is what I've always wanted, but RM2K can't match this. So, the graphics are superb, sound's great, and one other thing really stuck out: The ability to customize all weapons, monsters, and NPCs. I, personally, enjoy making the stories from my writing become interactive, in a gaming world and with this I created an actually chilling atmosphere, complete with horror and other things you'd tend to find in Silent Hill!! Can anything else do that effectively? NO!! If you're interested in basic game creation, get this. This toolset is a must have for you!!
Rating: Summary: Wow! Review: I loved this game! It was SO fun. I woke up practically every morning last summer to play it! So, it was a little short and I had a fair share of games glitches, but hey, I thought it was MAJORLY fun! The graphics were really amazing and the battles weren't impossible, or too easy! It was really awesome to become powerful and burn 100's of thousands of gold pieces! I really loved it!
Rating: Summary: It just never ends.... Review: I purchased this game when I got a new computer. That was at the end of September. I play it every chance I get. There are almost 2000 modules that you can download and a ton of stuff online, from Persistant Worlds that are like Everquest to Person vs. Person that feel like Unreal. There are guilds where you can join up with people and play online, or create your own modules and universe. This is the one game that every gamer should have in their library.
Rating: Summary: A game for some but not for others... Review: There are so many reviews that have been posted that all of the major plusses and minuses have been addressed. The one thing I am writing to emphasize is that your enjoyment of this game will depend on two things: 1) do you love pen and paper roleplaying and 2) do you intend to play NWN online? Think of NWN as pen and paper role playing taken to the next level. The engine itself is a facilitator to bring a diverse group of gamers together from around the world for a game session. If you would never play a pen and paper game session in the first place, forget about NWN because it will be nothing special to you. If the idea of seeing what technology can do to good old fashion pen and paper role-playing is appealing -- check out NWN. Likewise, if you are planning to play this game as a single-player RPG then skip it -- there are better single-player RPGs out there. Where the game really shines is when you play it online with other players or to play other MODs that fans have developed. If you are looking for the next Diablo, Baldur's Gate or Icewindale, NWN is not it. That said, I love pen and paper role play and I play NWN online and I love this game.
Rating: Summary: Stop whining, this is a great game! Review: It may not have everything that D&D had, but it's pretty [darn] close, and you don't have to leave home to do it: NWN is a ton of fun. I've spent the past six months working my way through the original campaign. It has been a blast. New modules continue to come on line, including a new series developed by Bioware themselves that promises to be darker and more role-playing oriented than the original campaign. The camera angle thing is annoying more than anything else. One never sees the world as your character sees it, but one works around that limitation fairly easily. It's easy to get swallowed up by the game--time flies by very quickly.
Rating: Summary: Not really that great Review: This game is fun to start, but not fun to finish... It's too much "reading" on the screen. Dungeon Siege is much funner.
Rating: Summary: This is Not Baldur's Gate! Review: Am I the only person with questions about Neverwinter Nights? I remember playing the Gold Box games way back when on an Amiga and I was really looking forward to Neverwinter again. It is beautiful. It is slick. It is well plotted. It is not nearly as deep, complex, or engrossing as the Baldur's Gate games or the original Gold Box games. I was looking at the Amazon editorial above and all of their criticisms are valid. The third edition rules are only partially implemented with stange additions for Neverwinter Nights only. The new rules pretty much [are bad] anyway; I don't see why we needed the changes. I thought the second edition rules were excellent. Character Creation: You can no longer roll an exceptional character. The Creation process has been dumbed-down so that characters are absolutely limited to the addition of 30 points. No more fighter/mages who can fight and cast spells. A real fighter can cast weak spells and a mage will never be a really strong fighter. The magnificent spells of Baldur's Gate II Shadows of Amn and Throne of Bhaal have been removed, changed, or weakened. Timestop, for instance, is now a sorry shadow of its former self. It seems to be much shorter in duration. The gameworld is large with four separate chapters, but it is nothing like the Baldur's Gate games or Icewind Dale. This is not a "party" game. You can have one and only one "henchman" and you have little or no control over their actions and development. If you are a mage you can have a very weak familiar, and you can (at higher levels) summon powerful outer planar creatures, but they are not true party members. The manual is only fair. If you really need information on character types or creation, start "thumbing". You may find it in the manual. Or maybe not. The special weapons and armor that you can have created during the game are pretty much, with a couple of exceptions, [bad]. Are you still hauling all of that dragon blood and holy water around? Having said all of this, I have to also say that I have played Neverwinter Nights through about five times now and I am still playing. It is beautful. The game play and plotting are excellent. It is fun to play. It is worth playing even if it is a subset of something much larger, more powerful, and more engrossing.
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