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Neverwinter Nights

Neverwinter Nights

List Price: $19.99
Your Price: $19.99
Product Info Reviews

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Rating: 4 stars
Summary: Good Game
Review: The only problem I have with this game is poor AI. Examples: 1. My henchman walked into a sign and he kept walking straight until I finished fighting and changed my position. I almost got killed because of that (had to use a lot of potions) because the game is designed to be played with a henchman and he/she decided to act retarded. 2. What bothers me is that I can walk in into any friendly house and brake their furniture, steal their stuff and they don't even notice me while I do it. After that, they are still friendly... I guess I am still under influence of Morrowind 3. That game set standards for AI. But despite low AI for your friends or neutral characters, your enemies have a decent AI.
If you are looking for a good multiplayer game, Neverwinter Nights is your choice but if you are looking for a good single player - get Morrowind 3 (awesome graphics, involving storyline and great AI).
I read some reviews about bugs and how it won't run. I didn't encounter any problems with this game. Just an advice, keep your computer well maintained and then you won't have to blame game developers for releasing software with a lot of bugs. (Unless it's Pool Of Radiance)
Before you are actually gonna buy the game, read the requirements on the box so you will not turn out to be like that guy with "top of the line" (hehe) laptop.

Rating: 1 stars
Summary: Do not buy this game at this time
Review: Anyone thinking of buying this game should skip over the hype reviews on what it contains, and go read the forums at http://nwn.bioware.com/forums/viewforum.html?forum=49 and read about all the bugs it contains. This is Bioware's forum for bug reports, and only four days after release contains 60 pages of bug reports from hundreds, possibly thousands, of people who cannot get the game to run due one or more of about 11 major bugs. Everything from the anti-piracy scheme on the CD making it impossible for legitimate users to install the game, 3dfx Voodoo cards cannot be used with the game, the game detects processors faster than 2Ghz as being "below the minimum requirement to run the game." Random freezes, crashes, corruptions of data, and lots of other grief. Also notice that all the posts with suggestions on how to fix these problems are from other customers, and all that Bioware can find to say at this time is, "Update your drivers. Update your drivers. Update your drivers."

Well, I don't need to update my drivers. I have an Alienware Area 51 2.26Ghz... it arrived the same day as NWN with all the latest drivers installed and finely tuned for gaming. Quake III runs 235 fps, but NWN freezes up in the character generation screen.

Bioware, update your game.

My advice: wait another six months (hey, you waited five years already, whats another six months?) Keep reading the reviews to see when they finally get their product past the beta stage. Then buy it. Don't pay to be a beta tester...

Rating: 3 stars
Summary: Installation problems
Review: Lot of installation problems... works with NIVDIA and ATI Radeon Video cards only... It does n't support other video cards.. Game simply freezes/goes balank...

If you can successfully run NWN, you can have lot of FUN...

Rating: 3 stars
Summary: Game is beautiful! Does n't work with old Video cards !!!
Review: I bought this tempting game yeserday and installed on my desktop with 3dfxVoodo5.5 video card. Even after applying new patch, my initial screen was blank and mouse disappeared. It seems like lot of Installation/Configuration problems with lot of people who are trying desparately to run NWN successfully.

As far as I guess, NWN WORKS WITH NVIDIA and ATI Radeon Card only.. Got to take RISK or replace with one of these supported ones(Costs [some more] bucks).

Well, Other than installation problems.. NWN is FANATASTIC.....

TRY ON YOUR OWN RISK

Rating: 1 stars
Summary: simply doesn't work
Review: This game simply doesn't work out of the box - it crashes back to the desktop on my Windows XP computer before it even starts. As others have noted here - the Bioware forums are -full- of people who cannot run this game. Ultima IX redux.

Don't waste your money.

Rating: 4 stars
Summary: I hope this has a big future in it
Review: I've been designing AD&D games using the old -Unlimited Adventures- system from SSI for about 9 years now. This game continues to have devotees despite being released in 1993. I hope this game can bring that creative experience forward into the future with a new and more powerful engine.

The supplied adventure is not that great: it starts off with a McGuffin hunt cliché, and a typical plot where the mighty heroes of the Realms put the burden of saving the city on a level one character. Most of the tough fights so far can be cheesed through with the help of the powerful artifact you are handed off the bat. But hopefully, the defects of the supplied campaign will be remedied by hundreds of players with their own ideas about what makes a good story.

The editor is the real soul of the game. It can be accessed two ways: by a series of wizards that allow you to do rudimentary things with it, and which translates your conversations into a C-based scripting language. Or, for more advanced users, the C-style language can be programmed directly. This is cryptic like any other C style code, and will require a fair amount of dedication to master. Complete documentation as to its powers and functions is not even supplied with the separately purchased World Builder's Guide. Fortunately, the code underlying the supplied campaign is there for you to read.

If this takes off, if a community of creative people add new settings for dungeons, new monster skins, and similar expansions; and more importantly, if they achieve the skills needed to actually use the provided tools, this has great potential. But more thorough and comprehensive documentation will be needed before the creative power of the tools provided is easily available.

Rating: 5 stars
Summary: Pen and Paper is dead!
Review: ...

Got together with some friends and played Neverwinter last night. It's everything I hoped it would be (thought I haven't played with the editor, so I can't vouch for that yet).

Game play is a compelling mix between the strategy and role playing aspects of the BG series and Icewind dale with a 3D look and action game aspects of Dungeon Siege. Because it uses third edition AD&D rules, though, what you can do with your character is far, far more advanced than what you can do in any other game of this type.

Character creation allows you to go as deep as you like. There are a whole bunch of pre-generated characters to choose, or you can use "kits" which have all of the skills at feats chosen for you. Or you can create a character completely from scratch. At every step of character creation, you have a "recommended" button that gives options based on what you've chosen before. A minor thing, but it was a delight to find so many portrait and voice options (and hair and body-type options for that matter) after the limited choices in the BG games.

All of the screens (character sheet, dialogue, map, inventory) are done as transparent overlays (which was disconcerting for a long-time BG player). You can right-click on your character or target to get an event tree of performable actions (takes some getting used to) and drag-drop program F-keys with frequent actions (I put my favorite weapons in F3 (sword) and F4 (crossbow) and healing potions in F5. You can see how you've assigned the F-keys at the bottom of the screen. Makes game play quickly convenient and customizable.

The included adventure is okay. People who were disappointed with Icewind Dale as too straightforward, walk-through-kill-things will have the same complaint here (at least as far as I got).

What excites me is the promise that we should be seeing many more modules in the future. And the game engine looks like something I'll be using for a long time. I DMed for years; it looks like it might actually be *easier* to create a NWN adventure than a pen-and-paper version. And I think it would be funner to play as well, with no loss of what made the pen-and-paper gaming compelling. Pen and paper gaming is dead.

Rating: 5 stars
Summary: Finally. A game that matches the hype!
Review: For a game that's been hyped for over 2 years, I expected to be disappointed again, as with most other overly hyped software. I am glad to report that this time, the product lived up to the hype.

This is to date, the BEST implementation of an role playing game.

The game designers pretty much thought of everything and were fairly true to the precepts of the paper and pen game(DnD) -- better than most of the haphazard and incomplete DnD games most people play. I do have some minor quibbles (mostly with the AI -- exactly why do the henchmen always have a suicidal bent? Greater control of henchmen would have been nice.) and I suspect we all will, but they pale beside the splendid accomplishment that this game represents.

I don't want to spoil the game for anyone by including details -- if you want them go to Bioware's website. What I will say is that the game is very engrossing -- I am writing this review after being up 48 hours straight over the weekend of the release. As a result, I have a rogue character whose feats of nefarious derring do has earned him abilities, skills, equipment and treasure, that can take on All Comers...hiding in shadows, behind the big half orc barbarian of course.

I highly recommend this game for anyone who is a fan of fantasy role playing games. In fact everyone should give this one a try. If you don't like this game, you don't like role playing games. Lastly, playing online is free with purchase of the game -- see you there for the dragon slaying expedition.

Rating: 4 stars
Summary: Neverwinter Nights
Review: Ok, first off, if you are thinking about buying this game solely for the single player aspect then save your money(Replay Baldur's Gate instead!!). I have only been playing 10+ hours, and find the game a bit boring. Compared with Baldur's Gate series storyline, Neverwinter story is not good. I am attempting to find exotic creatures in the city to help create a cure for a plague. Understand I am very early in the game but see the exotic animal search as a substantial part of the game(4-5 creatures to locate). Also, when playing in higher resolutions the NPC's speech bubble is reduced to microscopic levels. I have to strain my eyes to read what NPC's are saying to me. There may be a way to enlarge this bubble to ease reading, but I am unable to do it! I also hate the fact that I can only have one other party member with me at any given time. I want to make a 6 person party! Not one character and then hire a Merc to assist me. I may be a bit overly critical here, but the hype surrounding this game was huge and I expected a bit more!---Enough with the criticism. Aspects I like in Neverwinter Nights-- The Aurora engine driving the game is excellent. I play in 1600x1200 and have the ability to "zoom" right in close to watch the action. The DM and Toolset hold tremendous potential(Real reason to buy). I have not used either so I cannot say how good these parts are. D+D 3rd edition rules are cool. No longer are you required to a thief( OR THE NEW POLITICALY CORRECT WAY TO SAY IT "rogue")in your group to find and disarm every trap and lock. Every player has a limited ability to do this and depending on how much you stress it(allocate ability points), their success rates. Ok let me wrap this up. DONOT buy for the single player mission only(Go buy Baldur's Gate series)I am still early in the single player but the weak storyline is not very promising. I have not yet dove into DM or Toolset so check out other reviews for info on those aspects. I rated 4 out of 5 stars for the excellent Aurora engine and the potential for DM and toolset parts. I have been gamin since the Atari days and my gut tells me the single player is a bit weak. Baldur's Gate set the bar very high for single player with it's series, but my gut tells me it is weak(not terrible just a bit weak). If you love RPG's, then you should buy the game, however; a casual RPGer may feel cheated. Hope all this confusing talk helps. My final suggestion is to wait and see what the general consesus is about the game. You have waited for 5 years wait another 2 weeks or so!

Rating: 3 stars
Summary: NWN Good multi-player, bad single player, great tools
Review: I have just spent 4 days playing through the first few chapters of NWN and I thought I might share what I have learned about the good and bad points of NWN:

Great graphics: superb 3-d environments that you can pan around and zoom into. I love moving the camera angles around while my character moves. The background art isn't as stunning as BGII, but it is still very good.

Single player game: not so good. First off the role-playing is weak. The character generation is good (lots of options) but beyond that things start to break down. The plot of the single player game is good by itself, but your interaction with the other characters is very limited. You only get one "henchman" in your "party" (though you can add summoned creatures) and you can do little more with him or her than give basic combat commands. If you find an item you would like to give them? Forget it. Outside of potions you can give you NPCs anything, and they can't give anything to you. This lack of interaction makes them feel very cardboard.

The single player game play so far has been a more basic version of BGII concept: a main quest with side quest. However much of the treasure is acquired not by adventuring but by raiding chest and crates that seem to be everywhere and buying stuff from merchants. I am hoping that this changes as I move onto new areas in the game.

Multi-player: I have only played online a few hours but it did add a lot to the gaming experience.

The most important part of the game are tools included for creating your own adventures for others to play. I have played with the tools and they are fantastic. In just a few days you can create a small adventure others could play through, and with time you could create a whole game world of your own. This would be interesting as a multi-player game where the role-playing came from the people playing it and the person running the game. With a good game creator this could be pen-and-paper D&D with a visual interaction never before possible.

So if you are looking for a way for your friends to get together and play D&D online, this is it. If you are looking for a stand-alone role-playing game look elsewhere; this is not the game.


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