Rating: Summary: Fantastic RPG! Review: I like this game so much, I'm getting a second copy so I can play it with my wife! The game is excellent, and the toolset is very nice. I predict an ever increasing number of fan made modules downloadable from the net, ensuring fun for years to come. I highly recomend it to anyone who enjoys role playing games. Unlike most modern multiplayer crpgs, there is NO MONTHLY FEE to pay to a service provider.
Rating: Summary: A quality Dungeon Siege Clone Review: This review does not take into account the potential of the DM feature and the mod community. Instead I will focus on the immediate product. Despite the impressive character generation, the whole game turned out to be a Dungeon Siege with AD&D rules. Whether in single or multi-play, you are essentially ushered from one battle to the next. While there are side quests, its plot path linearity is obvious. NPC interaction is mostly limited to providing you with another horde to dispatch. Those preferring linear, action-packed dungeon romps would find this game highly enjoyable. More specifically, if you liked Dungeon Siege or Icewind Dale, this game is for you. Conversely, fans of Baldur's Gate or Planescape Torment would find its lack of REAL adventuring and character interaction quite disconcerting. It does not help that the producers positioned this product as a successor to Baldur's Gate II. The single-player gets tedious eventually. Multi-play, however, is far more enjoyable especially when you have like-minded friends to join the fray with a diverse cast of dungeon sweepers. There is plenty of fodder for LAN parties, especially when the mods appear. Most gamers will be extremely happy with its polish, high production values and uncomplicated mechanics. For the rest of us RPG diehards, we will admit it is fun.... yet at the same time we feel insulted that it does not represent what a true CRPG is about.
Rating: Summary: The Future of Online Gaming Review: Neverwinter Nights, the latest D&D (yes, it uses d20 rules) effort from Bioware (of Baldur's Gate fame), is actually three things in one. First, it is a single-player game that runs 60+ hours of playtime. Second, it is a multiplayer game, where you can play with up to 64 others online in either the single-player game or a created module. Third, with the inclusion of the Aurora toolset, it is a complete game editor for those interesting in easily making their own RPGs (and you can make some GREAT ones). The gameplay itself is smooth and simple. There is a tutorial to make navigating easier, and to educate the new gamer on the 3rd Ed. rules. The cameras and movement can be tricky sometimes, and the game doesn't always recognize that the mouse button has been released, meaning you will sometimes pan around when you don't want to, but otherwise everything is laid out logically (unlike the dreadful Arcanum interface) and the hotkeys are easy to remember. One complaint is that you can't shortcut to do tells in multiplayer, but it's minor. Graphics and sound are pretty stellar, if you have the hardware to run them. This game is a real system buster at the highest detail levels, but thankfully come with settings that allow you to tone it down to fit older machines (NOTE: IT WILL NOT RUN ON 3DFX CARDS!) On the highest detail settings, the game will crash in larger areas, so be warned, and save often. The single-player game is pretty simple, and the 60 hour estimate seems about right if you do all the subquests and check every barrel for loot. You can navigate through it with very little effort if you a) talk to everyone, b) kill everything bad, and c) take anything that isn't tied down - basically, the three rules of computer RPGs. For multiplayer, it's the same thing, except you're going online with up to 64 chums. The game knows to adjust itself for the party's levels, so even a party of 10 level-20 characters will still have a challenge on the earliest quests, if they choose to do them. NWN has a game-specific version of GameSpy Arcade built into the game, allowing you to log on quickly and find exactly what you are looking for with zero headache. In multiplayer, one person can even be the DM, just as he or she would in a tabletop gaming session - a nice feature, but one more open to people playing in larger groups and with their own modules. The Aurora toolset, or NWN Builder, is where the game truly shines (and this is what convinced me to buy it - for an actual game, I'd rather have Icewind Dale 2). It's extremely powerful, and you can build rooms populated with monsters and NPCs in less than an hour, and a simple game in a day (the NWN Toolset Guidebook from Versus Books is an essential addition for anyone looking to make their own modules). As time progresses and most people have solved the in-game modules, this is where NWN will continue, and where the future of online gaming resides. You don't have to buy an expansion to make use of future games: you can make your own, or download someone else's. You can make it as hack-and-slash or intrigue-and-talking as you want, and you can customize it for your gaming group, or a specific audience of gamers. Very cool stuff indeed. There are some major bugs, though, and a few omissions. You cannot save while switching areas (or if someone in a multiplayer game is switching areas), or the game crashes. Too many graphics on slower systems crash the game. The toolset crashes randomly sometimes, too, especially when customizing the look of NPCs or items. As far as other complaints, there are only a few. There aren't any tilesets for things like deserts (I'd love to make an Al-Qadim game), snow, or jungles, or swamps, or other major RPG areas, and as present you can't really make those tiles and import them (hopefully, Bioware will release them in the future). Also, if you want a monster that isn't in their directory, such as a mind flayer, you have to model it yourself, or find someone with those kind of skills. Still, as a recently-deployed project still in the earliest stages of development, NWN promises to change the way games are played. So long MM-RPGs that take $10 a month to play - it's been fun, but not that much fun. For the RPG fan who sees the possibilities, the sky is really the limit here. It's now our gaming world. Now, let's have some fun... Final Grade: A (fix those bugs and add those tiles, and it's an A+, Daddy-O!)
Rating: Summary: Perfect Game. Review: Greate game, but i can not understand how anybody can sell it if he/she already used it? If You want to play on interner(multiplayer games) you need unique CD-KEY and if you do not buy this game from official dealer you risk, that the cd-key will be already registered to someone else.
Rating: Summary: Be careful what you wish for....... Review: I, too, have been eagerly anticipating this game for a loooong time. All I can say is.....I can now see several months of my life becoming a blur when I look back on them in about 15 years or so....run, buy, call in sick, and enjoy.
Rating: Summary: Buyer be Aware Review: Ok First of all this is the first real review. I am i the first person to review this product after it's release. Ok As to product Was so excited to the release couldn't wait. even preorder this item a year before it was due to release. When it was released amazon took so long we went and got a copy at a real store. When we got home we loaded it up. After installing the normal pre menu movies came up they played perfectly. Then menu came up well here where everything feel apart. Game crashes locks up, delays on talking. I am ten minutes into the game to to it problem. I also want to meantion I have xp and all the game requierement even the sound and grafic card they recommend. The have already had a patch but it really did nothing to inprove the parts of the game that we are having problems with. I'm sure some day this game will play right. But right now I wouldn't recommend anyone buying this game. We even discussed selling this copy so we don't have to deal with this lovely product.
Rating: Summary: I haven't had this much fun since Ultima 4 Review: Simply put, I think this game is a masterpiece. However, the general consensus seems to indicate a dichotomy in opinion. You either love it, or you hate it. I truly believe that if you are a true RPG fan, then you will absolutely love this game. I was sucked into the single player campaign over the weekend, and literally played for about 15-18 straight hours over the course of two days. I also played some of the newly created user made modules, and the ability to create modules and play them with your friends is where this game is really going to shine. The ability to translate the enjoyment of true PnP(Pen and Paper) roleplaying from the table to the computer adds a massive replay value to this title. I'm a long time RPG fan, and I don't believe I've had this much fun since Ultima 4, which was in my opinion a ground breaking title for it's time and should be taken as an amazing compliment to Bioware. Bioware... Keep up the exceptional work.
Rating: Summary: Good single Play, But No Multiplay Review: this is a pretty good game if you are the kind of person who likes to play by themselves. This game has no LAN multiplay capabilities unless you buy a CD for every person playing. Also the controls are a little awkward.
Rating: Summary: Warning for multiplayers! Review: My husband bought this game with the hopes we could play with our friends (who live in places from Seattle, Washington to the United Kingdom). If even ONE player has a 56K modem, you can only play with two people! Luckily a friend told us this before we opened the package and we got a full refund. And of course the Mac version won't be out for a while.
Rating: Summary: Good game, but not stellar Review: I bought this game on the day it was released, with very high expectations. I have found that this game is like a blend of two other games -- Dungeon Siege and Arcanum. It has the 3D perspective of DS, with the non-linear storyline and NPC interaction variety of Arcanum. This is an excellent combination for a game as it gives both sides of the house, thinking adventurers and mindless hack'n slashers, something to enjoy. The tutorial at the beginning of the game is useful for learning to navigate and interact with the game and shows the basics of combat, item usage, and leveling up. It does not show everything, which is nice because it leaves the player in a position to learn some things on his/her own. Where I feel NWN falls short is in the quality of the graphics. I was very surprised when I started up the game and the graphics were not up to standard with today's 3D games. More effort went into the actual gameplay, and that's where it should be, but the graphics lack in detail and richness in some places. This becomes especially apparent when interacting with NPCs -- they have no discernable faces! This game requires much of your graphics card, wanting 32-bit color settings (NOTE: the game says it requires 32-bit color, but it runs fine on my system at lower settings). The higher the color depth, the better the game looks (to a point). I ran into an issue with the color depth and NWN wanting to crash -- new video drivers fixed the issue completely. I tried the Aurora Toolkit and was rewarded with a null pointer access and an application crash. I had to use the task manager to rid myself of the application, and have not tried it since. I suspect that the new video drivers fixed this as well... I have not tried the multiplayer capabilities, and therefore cannot comment on it with any degree of fairness. My suspicions, though, suggest that multiplayer is the way to go with this game. This is a fun game that is guaranteed to eat up hours and hours of your precious free time. While not perfect, it's very, very good and is the most complete RPG to date. In spite of the few negatives I have stated in my experiences with NWN, I'm planning to finish the single player game and look for user campaigns. It's worth the time.
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