Rating: Summary: WWWOOOWWW!!! Review: This time Bioware realy did it !! They produced A perfect game!! It has every thing you could imagine !! Very nice graphics , breath taking controles and all of the objects ( and of course The amazing spells !
Rating: Summary: One of the best deliverables in a long time. Review: Neverwinter Nights is one of the best packaged and delivered games in a long time in a genre that has needed it. I am glad Bioware stepped up to the plate and created a great multiplayer game unlike the earlier Baldur's Gate attempts.If this becomes popular in the community it will be around for many years! Great game!
Rating: Summary: Bugs and more Bugs Review: Bioware has already made 2 patches for this game. Yes it worked for my high end computer system but the graphics were choppy. Choppy enough to make the game more frustrating than fun. Besides game perfomance issues, there are also some in game bugs. Quests will become impossible to complete, unable to pick up items, friendly people attack and kill you without warning etc. You can read all about these nightmares at the publisher's website. Stay clear till they fix these. It was a good concept though.
Rating: Summary: Will the Community come through?? If so, a perfect 10! Review: To start, let me say I really like the game! I have played single (Chapters 1 & 2), and Multiplayer (Chapters 1&2), but I have not worked with either the Toolset nor the DM module. I would also like to say that the anticipation I have had for this game has lasted for well over a year, was elevated by the previews and commentary of the community, and almost guaranteed some level of disappointment. Nevertheless, the majority of what I see I like, and much of what I don't, I hope can be corrected with some good community support. So... to begin, NWN is FULL of potential and much of it realized... that has been said in many of the reviews. For me, almost all of the game's great advances come with some drawbacks. The 3D graphics are a much better approach than the previous 2D; however, the blockiness cheapens the experience... e.g., in one seen is a globe that looks like a stop sign. Yuk! Also, some of the special effects of spells are just poor. For example, the trajectories of magic missles are much less graceful, very angular, than in the BG series. Although, a major arcane battle is something to behold... much more impressive in NWN that in BG! And the sound is absolutely phenominal... I think feats are a great idea; however, I am not impressed with the implementation of them in NWN. Instead of involving you into your character more, they are mostly automatic and mindless... they just happen. Here is a scenario that could exist with better implementation... if there were a climb feat (and there is not!), someone in the party could assend an otherwise impassible object to get into a locked location. Your mage could put protective spells on the climber in case he fell or immediately was put upon by the guards. All this could happen while your fighters secure a secluded area around your target... Implementing feats in such a way would allow greater strategic flexibility, and tatical decision making (thus increased immersiveness)... instead you have feats that pretty much take care of themselves and could not be regulary interacted with during combat. The major strategy involved is which feats to chose and the major tactic is remembering to turn them on (combat, conversation, spell casting automatically stops ongoing feats). I was a bit disappointed here. On the plus side the combat is spectacular, fast paced and realistic. Monsters will come from closed doors if you just started a fight outside of them. They will seek cover if you blast them from a position too hard to assault, and will drop in a surprise or two. As other reviews have indicated, I too miss the party member system for its interaction and flexibility; however, I feel the henchman system is actually more realistic. After all, how many people really control their employees no matter how much micromanagement they attempt, and so it is with the henchmen you hire and the beasts you summon. Unfortunately, the pathfinding is very, very poor. THE WORST feature of the game (IMHO!). There are some elements of the BG series that I really liked that are missing in NWN. You cannot change you characters history after creation (at least I have not found how - which brings up documentation...), there are no statistics - favorite spell, greatest enemy killed, etc. Perhaps scripting can fix that problem?? In fact, I had hoped for greater number of statistics - how about # of bugbears killed, # chaotic evil players killed, etc., alas, no. The best time-keeper was that in the original BG (the inner clock workings). And, I REALLY miss the World map! There was also a visible lack of general polish. Many, many typos in the dialog, poor documentation, and if any chat commands exist, they are not documented at all, anywhere. How do I quickly go to the chat box without lifting my fingers away from the keyboard... need a hot key to initiate a dialog and one to abort it, but I have not figured out how or if it can be done! Tehcnical support is heavily based on community self help, FAQ's and email. I usually play when the Infograms phone lines are closed and have had one-or-two bugs I had to fix myself w/o help. I would also like the flexibility of the windows that the game ChessMaster 6000 and above demonstrated. Which ones are open, how big they are, and save a customized setup... but I can live with what they got. I also miss the complete accessibility of the world that was present in the original Baldur's gate. I like strategy and exploration. Even BGII lacked some of the exploratory nature and expansiveness of the original BG (although, from what I read, I am in a minority on this issue). I would like waypoints. I would like to click on the overview map to send my character a long distance. I would like the world in the palm of my hand! Whoops, slipping into charcter... sorry! While I have spent a lot of time saying what NWN is not, I got to tell you it is FUN!! It recaptures that online gaming experience that I had with the original NWN on AOL (I left AOL when they dropped NWN). Lord Nasher is a little older, but then so aren't we all. Buy it! Play it! You'll enjoy it!
Rating: Summary: ARRRGGGG! Review: Buyer beware. If you have a high-end machine, NWN will crash it repeatedly in multiplayer mode. Go to their site and check out all of the problems - currently, 38% of people are having problems with this software. That being said, when the bugs are fixed this will be a fantastic game and a great tool for playing D&D with all your buddies that moved away or had children and are no longer willing to chill and play in your basement. I am addicted already - I just have to restart every 20 minutes! The DM tool is grand...but there are a few bugs there and not (yet) enough variety of monsters - no centaurs, for example, or common housecats. All in all, if I had it all to do again, I would have waited a couple months for all the bugs to blow over and then bought a copy and downloaded all the patches. Still, it is fun and I still recommend it with reservations.
Rating: Summary: This game crashes every system I have tested it on Review: While long anticipated by D&D and Baldur's Gate fans alike, this product was released way before it completed an adequate QA cycle. I have tried to load this software onto several different machines on various versions of Windows with different hardware configurations and it crashed every single one of them! And I do not mean that the program crashes - it takes down the entire machine and you have to hard reboot and fix your file systems to recover -- even with an OS like Windows 2000. The patches do not help either. For game builders, the documentation on the scripting tools is also quite meager. My advice -- do not get your hopes up on this one and wait for version 2.0 on this product. Hopefully, they will get the bugs worked out of the product in 6-12 months and it will be better. I hope so. From all the marketing hype, it seems like it has the potential for being a terrific game. But, for now, it is version 1.0 Beta and not worth the frustration or the money ...
Rating: Summary: Not a great game, but ok overall Review: Like may gamers I have been anxiously awaiting my copy of Neverwinter Nights. Like may people I have been having technical issues with my mouse and graphics card but after pouring over the forums I seem to have gotten my problems fixed. I have been playing for about 10 hours in the single player campaign and I have to say I find it a bit boring. I usually get so wrap up in the games the rest of my life gets put on hold but not with this game I play for a hour or so and get board and go off and do something else. I gave it three stars for its potential. If you could form a six person party and if it had a great story line it would be a great game. Maybe Neverwinter Nights II will be the game we've all been waiting for.
Rating: Summary: The next big thing. Review: This game is most certainly the next big thing. It takes the best parts of many popular award winning games of the past 5 years and succesfully puts them into a package that takes gaming a step forward. I do not have all the recommended specs the game suggests and this game runs fluently for me. There are very minor problems that do not affect my enjoyment. I do not know a PC game that hasn't needed patches... and I don't think ever that so many people have played a new game at once. NWN deserves any records or awards it garners. For the first time a game is limited ONLY by the imaginations of the players and the gaming community... not the game or the developers. For that the adaptivness of NWN is amazing and mind boggling. And although the interface and toolsets are perfectly balanced to allow unlimited adaptations to gaming styles yet user friendly... it is still mind boggling. Everytime I play my mouth drops as I realize just how much depth this game has. The single player module is fine... not a huge step forward from Diablo or Baldur's Gate or any others. Not less either. Equally as enjoyable. However (and you'll read the following in a hundred reviews) the DM Client and Aurora Toolset are what make NWN standout. It will take a couple months before we start seeing exactly what these two elements mean to gaming... and why NWN is the next big thing and will cause other MMPORGS and RPGS to stumble. THis game over the next few years will tirelessly grow and what a player entering it 3 years from now experiences will make what we experience now a shadow. At some point in the future anyone who has enjoyed a role playing game will belong to the NWN Community. One suggestion: get through the first few hours of sceptacle experimenting.... and before saying "I wish this game did this" find out that its probably in the game already... just find the button. Over the past few days I have done this repeatedly as I discovered camera toggling, hotkeys, changing the keyboard. I have played them all... all the Bioware, Ultima Online (actually all the Ultimas), Everquest, Camelot, Might and MAgics, Wizardrys, Diablos. This game is a step forward, much more accomodating to the player and their imaginations... flat out better and deeper.
Rating: Summary: Super Duper Review: What!?!?! I have a Voodoo Graphics Card and NWN is very compatible with it. The game is as advertised, it is an electronic version of D&D. The graphics are a little less than I expected (compared to games like dungeon siege), but I will sacrafice that any day for playability. As far as other bugs are concered, I have only ran across one and I easily fixed it. My mouse pointer was not visible when I booted up NWN, but it took me 10 mins. to fix, 5 of those spent on the website reading the FAQ's. If you are a D&D fan, buy this game. The multiplayer enviroment is excellent and addicting. It's limited to 63 or so players at a time so it decreased the chances to run across jack ... that take the fun out of role playing (I'm thinking of UO). I haven't even delved into creating my own module, looking forward to it.
Rating: Summary: So far so Good. I like it. Review: Well, I am not a groveling fanboy. In fact I hate the 3E rules for D&D, but putting that aside, this is a Darn good game. I've spent most of the time playing with the Module creator tools, and although they are not complete they are chock full of good stuff. Lots of people have complained about the toolset, but really, this is the first stab at doing this, and it really is amazing what they came up with so far. I am sure they will come out with expansions with even more tilesets and monsters for the building tool. You can't customize wall color for instance, but what you can do is really cool, amazing, and quite easy! Download the free kit and check it out. The scripting is the most confusing part of module customization. It is based on the C language and in the way they implemented it is not very intuitive. This is the only reason I did not give this game a 5 star rating. I have found lots of online resources to help me with scripting so far, so things are looking up. (BTW the World Builder's Guide is not very helpful with learning scripting.) The general tools for throwing together a quick hack and slash are quite easy to use and awesome. There are simple wizards for every major thing you may want to do. (Even the confusing scripting which the wizard is not very helpful with if you don't understand some programming concepts.) I really think that the module creator alone is worth the price of this game. Single player is a little Hack and Slash, but Multiplayer works pretty good, and is a lot more fun, especially in no PVP/Team mode. I run the game on a P3 600 with a Radeon 7500 and a cable modem, and I've had no problems really. I haven't tried the running with players and a DM yet. I hear it's pretty good. All in all I like it! Give me expansion packs!!! P.S.: I never buy a game before it drops to the [price] range. This is one exception I am very glad I made!
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