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Neverwinter Nights

Neverwinter Nights

List Price: $19.99
Your Price: $19.99
Product Info Reviews

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Rating: 5 stars
Summary: Aurora Toolset
Review: This game's incredible, but if you're not going to use it to create your own modules (or play in a friend's) you're not getting the full experience.

Rating: 4 stars
Summary: Different
Review: In my oppinion, they finally got it right. For years I have been trying to find a PC game that encapulated the feel of AD&D. This one does. I never came close to finishing any other RPG, but with this one I can hardly step away from it.

It is not like Baldurs Gate or Pool of Radiance, so if that is your kind of RPG then maybe you should stay away from NWN.

The base adventure is attractive, but what gives this game its potential is its expandability. You can create your own modules if you want, or download some of the net. The adventuring never has to end. Plus, with its 64 player multi-player limit you go at it with friends in different multi-player modes.

I gave it 4 stars because of the bugs, but they keep working on it and making it more stable. Is definitely worth [money].

Rating: 1 stars
Summary: A real disappointment
Review: Neverwinter Nights is a real disappointment. I've played all the Baldur's Gate games and this title basically doesn't cut it. NPC's have become Diablo II-like henchmen. You can't do a thing with them. They have no inventory, no stats, nothing. The game play is serious jerky and I need to reboot frequently (I've got 1.3 GHz with 512 MB memory). The ever-shifting camera angles get seriously annoying. They really blew it on this one.

Rating: 4 stars
Summary: Not bad, take it from a female!
Review: I know there are not many boyfriends out there who can manage to convince their girlfriends to try a game, but if you're trying just that, this is the game you want to try to make her play. The constant action even as you play along will keep anyone entertained for hours. The only drawback I have seen is that I sometimes lose what I have played through and saved, because the game tends to crash with my computer. I had hoped a patch would fix this, or a reinstall, but so far, nothing has helped the problem. So, if you have a stable system and want a lot of fun, go for it!

Rating: 5 stars
Summary: Worth any trouble...
Review: I'm on the very low end to run this game.
I got it the very first day of shipping.
I spent a week getting a new graphics driver to install in order to get my text to appear [not NWN's fault].
My "Play" CD cracked and I bought a used game from Amazon.
I'm having the time of my life. :)
Hey folks... go look at the Community boards that the fellow is complaining about.
It's buzzing... the folks at Bioware are hard at work making new patches all the time [went from 1.00 to 1.23 now]

PLAYERS have now built and have sent in 938 games that they have made with the toolset. These are WHOLE adventures. That means you will never play the same game a second time [unless you want to... "Spires of Ravenloft" is mighty well done]. That my friends is replayability which is so hard to get out of a CRPG game.
When my blood starts pumping as I'm fighting off tall odds [ like 16 vampires and later 28 zombies...] that's tops.
Some of the background gets to be the same, but new graphics are being added all the time. Social gatherings and Player vs Player modules [among others] are on Servers on Gamespy for Multiplayers [There usually is from 1 to 8 thousand players on].
Or you can play the add-on modules yourself [downloadable from Neverwinter Vault]
Upgrading patches are EASY. you just click a buuton when you start the game and it'll check the net.
Bioware just added a few new modules... chess, catapaults and a blackjack dealer. [that's this week]
Contest of Champions and Mage war was last week [as well as chickens vs penguins... don't ask]
Don't wait...
You'll have too many modules to caych up to

Rating: 4 stars
Summary: A good game but could be better!!!
Review: i after playing the game some time found that the romurers about the game's original moudle were true and is kinda boring to play but the toolset is cool it does have some problems in it like the scripts but overall the toolset is cool.
the graphics are very good.
as someone that plays D&D i could see that the game is very D&D based.
overall the game is very good but not as i thoght it would be.
my advice is to buy the game if you have someone to play with (on a diffrent computer).
hope you enjoy,
DAlien

Rating: 5 stars
Summary: A great game but most, miss the point of it...
Review: I bought this game and i will say it isone of the best games i have ever played. I think most people who play this game miss the point. the one player adventure was not written to be the greatest one player adventure, no it was written to show you what you could do if you wanted to.
That's the simple truth, You can recreate every place in the adventure. Plus there is something that you get even though they don't say it anywhere else, they do give you new stuff to use by going on line to website... secret doors, portraits. these are all things that you can get. now it is true that one player story is not the best i have ever played, but it was not suppose to be. This game is really about the toolset that they give you. It is incredible, after you beat the game you can go in and look at everything they have done. some people say it difficult to use, but if you know how to cut and paste you can make some good adventures. I know i love making them. Granted i am still learning but you down load tutorials from the net. They are very easy and well done.
You can also create your own monsters and variations of creatures. you want a chicken that can shoot fireballs you can have it! (THAT'S MY TRADEMARK)
Most people who are having problems with this game are using stolen software, or so i have heard on the net.
overall if you like playing d&d get this game.
if you like being creative, get this game.
It is more usable for the internet friendly

SIMPLY THE BEST GAME I HAVE PLAYED .

Rating: 4 stars
Summary: Better than I expected, and worth picking up
Review: I was kind of unsure about buying Neverwinter Nights because of the mixed reviews about the single player campaign. I decided to buy it to tide me over until Icewind Dale 2 comes out. I have to say, I got a lot of enjoyment out of it. It was better than I expected it to be. It could have been better, but it is worth buying. I, like a large and increasingly neglected group of gamers, have no interest whatsoever in the multiplayer aspect, or in the dungeon creation toolset. Therefore, if you want a review of these parts of the game, then you'll have to skip to the next one. If you want to learn about the single-player campaign, read on.

The best part of this game is the new engine, and the interface. It looks nice, and it's very slick. The graphics don't deserve the criticism that they are getting. The only shortcomings of the graphics show up if you have the camera zoomed in, which will probably be rare, since you need it zoomed out to get a wide view. The faces are kind of featureless and blocky, but if you zoom out, you won't notice.

The game is full of candy for the eyes and the ears. The spell effects are great, and so are the fighting animations. The battle cries and the taunts are great. The ambient sounds in the city, like the moans of plague victims and the sounds of fighting in the distance, are great at setting the atmosphere. The music, composed by Jeremy Soule (a guy who makes one great role-playing soundtrack after another) is wonderful.

The interface is very easy to learn, and it's very flexible. This keeps the game play moving along swiftly. A teleportation stone lets you return instantly to town to sell your stuff or get healed. If you are a D&D purist, you might not like this addition, but if you aren't, then you will probably like the way that it keeps the game flowing. It's nice to be able to get back to town and pawn your stuff without trudging out of the dungeon.

This campaign, however, is definitely not the stuff that legends are made of. It's pretty uncreative and uninspired. The storyline is a typical "move up the food chain and kill the bosses lackeys" story with the usual shortfalls. A no-name Level 1 character starts off the game having to save the whole city. The Big Boss deals with you by sending progressively stronger, yet dumb henchmen, 1 by 1, to kill you. Duh. This is the weakest D&D storyline yet.

This problem applies for the magic items too. There aren't many interesting items. Lots of cookie-cutter items repeat themselves frequently, like in Diablo. In chapter 1, you might find 3 pairs of "Gloves of Swordplay". Then, in chapter 2, you find 3 pairs of "Greater Gloves of Swordplay". The scenery is also "blah" and repetitive. There are no memorable areas in this game, like Kuldahar in Icewind Dale, or Athlakta in Baldurs Gate 2.

The biggest flaw of this game is the HORRIBLE decision to eliminate the party and replace it with a single, dumb-AI henchman that can only follow simple orders. You can only give your henchman potions in combat. You can't control their moves. You can't give them items that they could use. You can't choose their spells for them. You can't control when they cast spells. This is a huge step BACKWARDS, not forwards. What were these people thinking? D&D is at it's best on the computer when you have a diverse party, and you can use all of their strengths to your advantage. You won't get that in this game. That is why I eagerly await Icewind Dale 2, which is a full-party 3rd Edition game. Perhaps someone this new engine to create a party-based D&D game someday.

Still, despite my complaints, I enjoyed this game, and I would recommend it for RPG fans. It has a great pace, and it is a fun game. If you don't buy it now, at least pick it up in the bargain bin someday.

Rating: 3 stars
Summary: Dissapointing
Review: After playing a couple of RPG games I got excited about the genre although I was a RTS fanatic. I got NWN, hoping that this heavily-hyped game was going to be the RPG that will keep me away from RTS for quite some time.

The game though was a HUGE dissapointment. The story is interesting but I could not keep playing it after the first stages/missions. The game progresses very slow since you had opponents to kill. But the opponents were not the problem.

The problem was the time needed to kill a single opponent. I could not face 2 opponents at the same time. I would be killed if I tried, even as a swordsman. Not only the game was slow and boring but also had bugs and some crashes. The game has good sounds and ok graphics.

Eventually though this game is again an overhyped game which is not worth all the attention.

Rating: 4 stars
Summary: Not what I expected, but has potential.
Review: It was hard for me to pin down what I didn't like about this game at first, then it hit me: I expected something different. I'm a big fan of the Baldur's Gate series, and by extension: Icewind dale and Torment. Neverwinter Nights really only has one thing in common with those games: they're based on D&D. After there the similarities pretty much end.

After abandoning this game for the far less time consuming Warcraft 3, I've come back to it with a renewed interest. Havign given it a second chance I must admit that while it's not the game I expected, it's still a pretty great game and can potentially have one of the biggest impacts on gaming ever. Unfortunately, I still find a lot of my complaints to be valid.

One of my biggest complaints in the single player game is the lack of henchmen. One of the best things about the Black Isle games, especially Baldur's Gate 2, was how your Henchmen had minds of their own, would fight amongst each other, even kill each other. I always thoght this was the feature that made the experience as close to a "real" RPG as possible. In Neverwinter, you only get one Henchman, and there's little communication. Since you can only make one player, you usually have to find a henchman that can pick locks or heal. I've tried a lot of them with a couple of different characters, and they always seem to haev a high mortality rate. I always seem to have to go back to the temple as they seem to die an awful lot. In my opinion, they shoudl have limited the henchmen, but allowed extra henchmen for characters with a hgih charisma, that way the henchmen don't drive the story, or steal the show, but you at least haev a better tactical dynamic.

One of my overall complaints is how tiny all the writing, inventory items, and maps are at a respectable resolution. I find myself squinting at my 19" monitor until it feels like my eyeballs are going to pop out. "Elder Scrolls 3: Morrowind" had this same problem. Inventory management can get really tedious. This is a pretty small complaint though. I got over it quickly.

The rest of the single player experience warms up slowly, but does eventually hook you. I think most peopel give up early and make rash judgements of the game. I know I was pretty disappointed at first that I wasn't playing one of those other games I loved so much. This isn't Baldur's Gate 3 however and once I realized that, I kind of backed off and started enjoying myself. The single player story really is pretty good, and the deeper you get into it the better it gets. It does haev a relatively linear story, but you can stray really far from the tracks and there are side quets aplenty hidden around every corner. I like the ability to zoom out for navigation, then zoom in for the action so I can watch the fight, which are entertaining thanks to some excellent character animation. The sound is also excellent and really adds to the overall tone of the game. Of the three recent RPG releases that everyone's raving about, including Morrowind and Dungeon Seige, this is definitely the best single player game out there for hardcore gamers or even dungeon crawlers.

The biggest reason to buy this game, and what will make it endure beyond the relatively flawed single player experience is one of the most ambitious editors ever made. The community of wannabe game makers out there is respectable and growing bigger every day. I've tooled around with the editor and must say it's oen of the easiest I've ever used for a RPG. You can whip up a map in no time, opulate it with all manner of critters and NPC's, and then navigate through it with a charater to see how it works. The scripting is where most people who've never had nay C++ experience, like me, will start running into some problems. The scripting process is what keeps the editor from being completely user friendly. If you haev a vision of a cool adventure that isn't a dungeon crawl, you're going to have to leqarn scripting. I guess they couldn't come up with a wizard that was versatile enough to handle all the various jobs that scripting covers.

It's the scripting that I think has made most of the player made dungeons on the net fairly mediocre. People like me are still learning the process and perfecting what they want to get done. Patient and thorough dungeon builders will find lots of helpful communities and forums on the net even if you can't find a really definitive set of instructions at this writing. The longer this game stays on the market, however, the better those player made levels get. With patches, add-ons and a very enthusiastic community, I think this game is going to blossom into the experience we were promised. If I didn't think that, I would have given up on this game a long time ago.


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