Rating: Summary: Game of the Millenium Review: I have played this game since its introduction. I have purchased the expansions individually as they have been released. This item is a nice addition to any everquest collectors collection. I plan on keeping this in its original packaging, and continue to use my old CD's until they look like my grandmothers old scratched up kitchen table. SKATERRRRR GNOME rules, see you all in the game.
Rating: Summary: I like it... Review: I may have only been playing EverQuest for the past year. I may only play about ten hours a week. My highest level character may only be 20th level. But I have a tremendous amount of fun with this game. True, it's frustrating not being able to find a group. Or having to camp some mobs for days waiting for that certain item to drop. But when you accomplish what you were striving for, the feeling of reward is incredible. I'm not "hardcore" by any means. I play two or three hours every couple of days. But for the price of seeing a couple of bad movies a month, EverQuest is a heck of a lot more enjoyable.
Rating: Summary: I like it... Review: I may have only been playing EverQuest for the past year. I may only play about ten hours a week. My highest level character may only be 20th level. But I have a tremendous amount of fun with this game. True, it's frustrating not being able to find a group. Or having to camp some mobs for days waiting for that certain item to drop. But when you accomplish what you were striving for, the feeling of reward is incredible. I'm not "hardcore" by any means. I play two or three hours every couple of days. But for the price of seeing a couple of bad movies a month, EverQuest is a heck of a lot more enjoyable.
Rating: Summary: (...) promotion Review: I think the first guy to post here works for Sony. Get real! Watch the reviews after this comes out. I will be getting it just cause I only have the downloaded version of EQ and this is a way to save money. The few minor extras are just a bonus. These will never have any collectors value and since they are making 45,000 as per the EQ site they will never be rare. Funny there are still lots of the first gold ed. still for sale. Good deal if you don't have all the games.
Rating: Summary: A warning to all potential Sony Online Entertainment custome Review: If you are looking for a MMORPG game to play, I'd urge you to consider this warning before investing your time in any game produced by Sony Online Entertainment.I am a veteran everquest player with 150 days of time played since just before the Kunark expansion was released. In the three years I have been playing this game, I have seen what I can honestly say is the worst level of customer service and respect for paying customers that I have ever witnessed, in any industry. Sony is content to change the rules of the game, as well as the abilities of any class, on a whim. Their changes are seldom tested, almost never achieve the desired effect, and more often than not hurt the game and lessen the value of the considerable time investment that any MMORPG player makes in his character and his online friends. I am not exaggerating when I say that the bad changes outnumber the good changes by a ratio of 3 to 1. Sony will very, very rarely repeal a bad change, and only then if they are convinced that they will lose thousands of paying customers over it. Sony does not consult its customers about these changes, nor do they listen to their customers for information about the direction they would like the game to take in the future. Any attempt to reason with them about such changes is an exercise in futility. On several occasions they have made changes to a class that has utterly broken that class. In such situations, large numbers of players leave the game, robbed of the hundreds of hours of time they invest in the character. Some players continune on playing a different character, only to have that character changed for the worse some time later. Sony does not respond to emails, they VERY rarely respond in any official fashion on the various class community bulletin boards that players have set up to share their knowledge about the game, and they have to this day not apologized once for any negative change they have made. The most recent bout of bad changes came after Sony's first public apology for making several fundamental "mistakes" in the underlying design of their game. This led to an unprecedented number of fundamental changes to the game that has left several classes in an unplayable state. Sony will not acknowledge that this is a problem and continues blindly proclaiming that everything is "fixed" and "working as intended". Sony is also content to willfully ignore several thousand paying customers demanding an explanation for these changes. If their constant meddling in the game was acceptable to some, their constant refusal to acknowledge the customers who's play experience was ruined (yes, ruined) by these changes most certainly is not. For that reason, and no other, I stopped playing Everquest. If you would play a Sony game, understand that any powers, abilities, items, and roles for your class will be subject to change without notice, and that the company making these changes will not hear or act on your feedback about them. In other games, changing the rules of play after they have been set in stone is considered cheating. For Sony, it's simply business as usual. Take any of SOE's corporate announcements about how they are "changing for the better" with a grain of salt. They told everquest players for three years that they would be changing for the better. What they did instead was cut the development staff, release a few sub-par expansions and a great deal of broken content, discontinue the customer service and guide programs meant to help out players who had problems in the game, and turn a deaf ear to any suggestions and concerns voiced by the playerbase. Their track record speaks for itself. Any internet search on this topic will uncover thousands of disgruntled ex-everquest players. Do a search on the Monk, Necromancer, and Shadowknight classes if you would read the thoughts of those hit the hardest by Sony's lack of consideration. Commitment to an online game is more serious than other games. In order to advance, you must invest a lot of time into your character. If, years down the road, the character is changed and is no longer effective or fun to play, one cannot simply start over, without investing a great deal of time catching up to where one used to be. When such lack of respect is shown to players with this much time invested, why would someone continue to play, knowing full well that it will happen again? Some say that Sony's new games, Everquest 2 and Star Wars Galaxies, will not be plagued by these problems. They are designed by the exact same people, run by the exact same people, and the customer service is still handled by the same company. It is very reasonable to suspect that these new games will be plagued by the exact same problems. For this reason I will not be playing any future SOE games. Consider yourself warned.
Rating: Summary: The Game of Games Review: In all the years of rpg gaming i have come to find that everquest is unique in many large and powerful categories. Everquest is the mother of all online games.
Rating: Summary: Everquest- Review: Is the best game ever! I have it. Buy it!
Rating: Summary: Everquest- Review: Like many gamers, I have played Everquest on and off (mostly off) from the beginning. I enjoy EQ, but invariably Sony or another player does something to drive me away for another 6-12 months. Still, I return, and I enjoy myself each time. EQ offers some very entertaining game play. The mechanics of the game are solid enough to provide a good entertainment return on the time you invest in the game. However, like all MMORPG's, the game relies on its players to provide the overall level of entertainment value. When EQ became overly popular, this meant that it attracted a lot of players that I simply had no interest in sharing my time with. These would be the "I want everything for me and mine right now" crowd. Camping, killstealing, twinking, powerleveling in noob areas were the order of the day. Frankly, arguing with someone that has chosen to spend their lives inside the game for camping turns can be very tiresome (Yes, I realize that you got here first 7 hours ago. But, isn't 7 hours enough?). However, as EQ's popularity has waned and the expansions have opened many more zones, EQ has gained a comfortable feeling of vastness. You can be one of two people in many, many zones. The people you meet are more interested in working with you than working against you. You can make very constructive groups to hunt, or you can run off to more popluated ares for trading. In a way, it saddens me that the best gaming experience I have had in EQ has come after its decline in membership. But, other players are both the meat and the problem in this type of game. And right now, the balance is good.
Rating: Summary: EQ is what you make of it. Review: Like many gamers, I have played Everquest on and off (mostly off) from the beginning. I enjoy EQ, but invariably Sony or another player does something to drive me away for another 6-12 months. Still, I return, and I enjoy myself each time. EQ offers some very entertaining game play. The mechanics of the game are solid enough to provide a good entertainment return on the time you invest in the game. However, like all MMORPG's, the game relies on its players to provide the overall level of entertainment value. When EQ became overly popular, this meant that it attracted a lot of players that I simply had no interest in sharing my time with. These would be the "I want everything for me and mine right now" crowd. Camping, killstealing, twinking, powerleveling in noob areas were the order of the day. Frankly, arguing with someone that has chosen to spend their lives inside the game for camping turns can be very tiresome (Yes, I realize that you got here first 7 hours ago. But, isn't 7 hours enough?). However, as EQ's popularity has waned and the expansions have opened many more zones, EQ has gained a comfortable feeling of vastness. You can be one of two people in many, many zones. The people you meet are more interested in working with you than working against you. You can make very constructive groups to hunt, or you can run off to more popluated ares for trading. In a way, it saddens me that the best gaming experience I have had in EQ has come after its decline in membership. But, other players are both the meat and the problem in this type of game. And right now, the balance is good.
Rating: Summary: Surprisingly bad, for the gaming revolution it caused... Review: Love it or hate it, EverQuest is responsible for much of today's online gaming experience. With more subscribers than any other American MMOG, its tendrils are almost inescapable. Its 'economy' has been the focus of college theses. Its design has been copied and diluted by numerous imitators. But for a game that almost single-handedly revolutionized the genre, it's surprisingly...bad. Even though most of the original designers have left, the core of their design...their 'Vision'...cannot be undone without a total rebuild. Forced grouping is rampant, and if you don't have three hours to spend finding a group, you may as well not log on. Though the experience has been improved recently for newbies, many fundamental flaws still remain at the very core. Your equipment is as important as your level when it comes to your effectiveness, and with no level limit for much of the older equipment, 'twinking', the act of placing high-level gear on a low-level character, is rampant. Sony has a history of adversarial relationships with its players, ranging from the infamous Mystere fiasco to the Alchemy tradeskill for shamans. All that said, the game does have occasional moments when it shines...mostly, however, those occur when you reach the 'real game' that is 50+. Total newbies to the genre would do best to avoid EverQuest, and instead play one of the many games that has improved upon its glaring flaws.
|