Home :: Software :: PC Games :: Online  

Action
Adventure
Cards & Casino
Classic Games & Retro Arcade
Collections
Online

PC Games
Role-Playing
Simulation
Sports & Outdoors
Strategy
Dark Age of Camelot

Dark Age of Camelot

List Price: $19.99
Your Price:
Product Info Reviews

<< 1 .. 13 14 15 16 17 18 19 .. 24 >>

Rating: 1 stars
Summary: BAD!!!!!!!!!!
Review: I have played this game for a month on and off trying to give it a chance but all i can say is this game is soooo poorly made. If you want an rpg go to EQ with the new expantion out EQ leaves this game lying in the dirt it came from.

Rating: 4 stars
Summary: EQ-improved, EQ-lite, EQ/3
Review: ...whatever you want to call it, DAoC is still EQ. It's the same levelling treadmill, loot-based, kill-rest-kill-rest-kill-rest gameplay of EQ.
Its good points:
- Fast levelling: Damn good idea. The best one in an MMORPG. I can level in a few hours if I'm hunting yellows, and, unlike EQ, I know how much XP I'm getting, which is a small but commendable addition.

- Graphics: The graphics, especially the spell effects, blow me away. I'd become so used to EQ's particle graphics that when I saw an Eldritch's Void spell explode in front of my I jumped! When I saw Runemasters at the Druim Ligen gate dropping three or four people with giant spears from the sky, I gaped. Then I saw a wizard's mini-nuke and stared wide-eyed.

- Fighting Styles: There are lots of them, and lots of combos, too. A definite improvement over EQ.

- Tradeskills: Yes, I can make weapons right off the bat now! NO more making hundreds of metal bits, needles and molds just so I can be a beginning blacksmith.

- Detail: From the Condition/Durability/Quality of equipment, to the conning of items, there is a lot more detail accessible to the player base.

- Quests: Quest journals, tasks, and consignments. 'Nuff said. This is my favorite part of the game, because you can do quests at any level, and in Hibernia at least, you have wandering NPCs who can actually tell you what quests are available.

Its bad points:
- Fast levelling: It's still a treadmill, and it still gets boring. Basically, you find a good camp spot, and live there for two or three levels (maybe more if you're in a "good levelling dungeon" like Tomb of Mithra).

- Small world: I swear, sometimes it feels like Hibernia is about as big as West and East Karana combined in EQ. That may be big for running, but it in no way matches EQ's vastness.

- Variety: The lack of it, rather. You see the same damn models everywhere you go. A bleeder in the Tomb of Mithra in Albion uses the same model as a swamp drakeling in Midgard. A Gale in Hibernia looks like a Spriggan in Albion. A grass spirit near Tir na Nog looks like a rotting tomb raider in Albion.

- Repetitiveness of combat: Even the fighting styles are boring. With fighters, it generally boils down to hitting your most powerful style over and over, except on those rare occassions when you'd parry or block an attak, in which case you'd hit the appropriate style.

Bottom line:
DAoC, so far, has been a fun game for me. I feel like my actions have a tangible result in the end. This may be because DAoC is so closely related to the real world (being based on real myths and all), but I like the game's atmosphere of feeling grand and heroic no matter what level you're on.

For example, take the low-level dungeons. In EQ, you have dungeons like BB and CB that, if anything, LOOK and SOUND low-level. They remind you everytime you enter the place that you are only a newbie. The mobs drop cloth armor, rusted weapons, and coins.

In DAoC, however, you have dungeons like the Tomb of Mithra, which has the look and feel of a high-level dungeon, even if it's only the names of the mobs and the loot that they drop. I feel a much greater sense of accomplishment killing a dreadful cadaver and getting an Armorpiece of the Forlorn and a Ceremonial Scimitar than I would killing a gnoll and getting a piece of cloth armor and a rusted dagger.

This sense of accomplishment is practically the only reason I'm playing DAoC instead of EQ, because otherwise the two games are essentially identical.

Rating: 5 stars
Summary: You would never know EQ is that bad until you try DAoC
Review: Like MMORPGs, but just couldn't find the right one? This game is the closest to perfect on the market with that EQ like of gameplay. But wait, it is nothing like EverQuest... the game is highly finished and there are very few known bugs/flaws in the game, unlike EQ was somewhere about 20% finished when it was released. Every aspect has been carefully considered and the game system is simply the best.

Note: Please be aware that this game is higly 3D graphic intensive, and you need at least a mid range system with a pretty good graphics card to run this game smoothly.

Rating: 1 stars
Summary: **BUYER BEWARE**
Review: What started out as a fun and entertaining game has quickly turned into one of the worst run Role-Playing Games today. Clearly 1/3 of the description covered on the box HAS NOT BEEN DEVELOPED! Class imbalance, lack of content, lack of rule-enforcement, and really lack of goal has taken a game and driven it to it's knees.
When the game first came out, it was expected that a few things would have to finished over a short period, but after several months, the game is worse than when it first came out.
I would NOT recommend buying this game at this point. There are several other games on the market that do a much better job and are much more pleasant to play.

Rating: 2 stars
Summary: Disappointing at Best
Review: While the beautiful surroundings and interesting characters provide initial entertainment, once you have gone past the initial stages of exploration in Dark Age of Camelot, you will soon grow tired. The game is slow moving, with too few quests and a limited variety of monsters to kill and items to find. I found many similarities to Asheron's Call, but the only edge DAoC has over AC is the beauty of the graphics. The gameplay is if anything slower and less eventful than in AC, and the community is less active within the game.

I was extremely disappointed with DAoC, I expected something that far exceeded my experiences with AC, but instead I got a boring game with pretty surroundings. The novelty wore off very fast, after I had played with character creation several times and explored the land (which is awfully small).

Rating: 5 stars
Summary: This Game Rocks
Review: I am dumbfounded by the bad reviews this game is getting I played EQ for 2 years and if you don't think this is an upgrade your crazy. As far as graphics go how can anyone possibly compare this game to EQ, the graphics in this game are so much better it's incredible I could see if they were close but this is no contest.
Second in everquest if your are a warrior you get do kick or bash
sitting at your computer just praying for that critical hit that sometimes never comes, this game has styles which makes melee a joy. Third how about the fact you don't have to carry food and water around that was so stupid in EQ, and money they added the mitheral piece so its easier to trade 1 mitheral versus money that in everquest you could barely carry without being encumbered. So in conclusion I not sure what some people expected possibly a sword in the box would have been realistic give me a break.

Rating: 5 stars
Summary: Not a EQ, AC, or AO fan.
Review: I could not stand EQ or any of the other MMPOGS, and I was talked into buying this game. For EQ you had the level restrictions and tedious fighting with little reward. I took one look at AC and said no, I thought with AO there would be something that could hold me, but no on that one as well. The PvP aspect to the games was a turn off, either you could do it whenever like UO or only on designated servers or in arenas. I was not a PvP player in any way shape or form.

DAoC incorporated a new feeling that struck the right cord with me; Realm Vs. Realm. You work with people in your own realm more because there is a common goal. You want to fight and earn your way up so you can invade or work on taking the other realm's Keeps.

From a technical standpoint the game improves on what the other games to date have made mistakes on.

1. Leveling - In EQ leveling is difficult, time consuming, and if you die after reaching a level you loose that level. Leveling in DAoC is not easy but they have corrected the problem of losing what you have earned. Also if you die you can go back to your gave site to restore half of what you lost, in most cases that could be at least an hour or two of fighting.
2. Fighting - Every game so far you have had to fight to earn your levels, DAoC allows you to do Tasks up until you are level 20 that earn you experience and Money. You can search for tasks from any town person or merchant. Having this ability allows a good amount of cool off time if you are tired of fighting. It is a good rule of thumb that tasks will get you half way to the next level once you complete your level cap.
3. Paying for Spells - I don't know about you but I hated working or compiling spells or buying them at high prices. You choose a path in DAoC that you want to walk down and earn spells as your level increases. The animation for the spells is very eye catching.
4. Pets - Calling pets and controlling pets in AO was frustrating and confusing, thus I used a martial artist till I stopped playing. Here the controls are visible and easy to use.
5. Downtime - There is very little downtime in this game. The "healing" feature is increase compared to EQ or others. I can expect to sit for a bit if I am without a healer but certain aspects of the game allow for very little downtime. \
6. Power Leveling or Twinking Characters - Armor, weapons etc can be used at any level, just expect to break it if you are too low for it. Every item has a con to it. Grey, Green, Blue, Yellow, Orange, Red, and Purple. Starting from the lowest con that doesn't provide you best protection or damage to Purple which means you way out of its league and shouldn't touch it till you are higher.

With new aspects and improved ones I have played this game in almost every spare amount of time I have. I have often equated my time being wasted as missing valuable DAoC time.

I recommend it for at least for the thrill of taking a Keep or camping the enemies gate and earning yourself Realm Points.

Rating: 1 stars
Summary: Not as good as it was talked up to be
Review: After anxiously awaiting this game to be received and after installing, I was dismally disappointed with this purchase. Gameplay was slow and very much tainted with ingame latency, not unlike usual internet lag (currently using cable modem). Control setup leaves alot to be desired. I would not recommend this game to any serious MMORPG fan. Stick with the best >> Everquest << Just my opinion.

Rating: 1 stars
Summary: Don't Waste Your Money
Review: I purchased this game when it first hit the shelves. What a mistake. I loaded the game on my computer and a week later removed it. If you are a EQ fanatic. Stay with EQ. Don't waste your time with this one.

Rating: 5 stars
Summary: WHAT ARE YOU TALKING ABOUT
Review: This gameis the best rpg game i have ever played, It blows everquest,diablo II exp pack, and much more games away in the dust. The graphics are outstanding and very well done, I love all of the char choices you can choose from, because in diablo II you can ONLY PICK 6 CLasses AND U CANT PICK RACE OR ANYTHING THEY ALL LOOK THE SAME AND THEY ALL DO THE SAME THING HACK SLASH MAGIC SOUNDS THE SAME I GOT SICK OR WHOOSH WHOOSH WHOOSH FOR ICE SOUNDS FASTER THEN YOU CAN SAY THE LETTER A.


<< 1 .. 13 14 15 16 17 18 19 .. 24 >>

© 2004, ReviewFocus or its affiliates