Rating: Summary: What happened UT designers? Review: I have been into gaming since the original Pac-Man when I was a kid. I went through a series of games. Kings Quest (the original computer game), Mario (nintendo and computer, all of them), it went on 'til I found Tombraider. I found that I loved the originality, graphics, maps as well as the moves and abilities of a realistic, wholly believable and life-like adventure game. I purchased Unreal Gold on the premise of that--3rd person shooter adventure. The graphics were utterly believable and beautiful. The environments were stunning and awe inspiring. The characters felt very real to me and the game even had plot and character development. It felt like a whole movie with the plot and characters in this way. It was completely unavoidable to not get caught up in the cause of this person (you) and the unbelievable carnage and destruction of her own human race that is happening right in front of her. The logs and messages from the killed humans who have been freshly and sadly dismembered made this very real to me. Vaguely, kind of, like Aliens 1. I loved it beyond belief. (Little did I know how very linear it was and what amazement I was now infor). But I wanted more. I had to have more. So I purchased Unreal Tournament. I loved the feel of being a 1st person shooter. The movements. The possibilites were endless with the way the game was; not linear. Anything could happen. Each game match within the game was different. I found I liked the competition of playing against actually skilled computer bots. The speed at which I had to move to beat them was like nothing I had ever experienced. It was like real time. The set and the human(bots) had shadow and light and folds in their shirts, etc. that created a feeling of depth that I have never before exerienced on the video environment. It was like a realistic set, with human like bots that had wonderful characterstic and totally human responses to my actions in the game. Totally believable; so real. Totally like being there, to me. The music was inspiring and very appropriate to each of the matches or maps and in creating the feeling of true competition (and wonderful, gritty bloodlust that surprised me as well, initially. LOL.) It was just totally unbelieble. I played it for hours days, months. Then I played it again. And so on. Unreal Tournament had a hard core fan in me, for life. I breathlessly waited for the release of Unreal 2003. I couldn't imagine what kind of realistic, awe-inspiring and enriching fantasy they had come up for me this time. I loaded it and since I have a GeForce 3 it was fine. I have played Quake III. I did not enjoy it (unfortunately) since I really don't get off on cartoony characters that don't feel real to me: wish that I did. To my complete surprise these same cartoony characterswere on my Unreal Tournament. The maps were not in a 'real' environment anymore, either. They now also seemed similar to Quake and not designed in a way that kept some small (like closed corridors and wonderful perches on walls, strange tunnels, bridges, etc) places as well as some beautiful open spaces to make a truly wonderful and rich sporting arena in which to snipe, flak, rocket, etc. in any believable, 'earthly' (as in physics and motion mechanics as well as ergonomical) way. It was and is a fine game, on line, for some people. And that is fine. But it is not UT, Unreal Tournament. I believe that the designer(s), for whatever reason,left this company. And the new designer did not or could not stick to the original theme of Unreal T. Unreal Tournament had in the beginning like all wonderful pieces of art, some kind of idea in the designers head that sparked the creation of UT into that mother CPU. The design theme of Unreal should have been stuck to. Not just for the sake of keeping to the premise of the design and the beauty of the original designers thoughts and fantasy processes. But of course as I said UT has, and still has :), a loyal fan base (and that at the very least should make sense in order to keep the loyal market already in place for these big wigs making the bucks). I am hopefully awaiting the release of the next Unreal Tournament. And if that doesnt pan out, then I very very very dearly hope that 'THE' designer comes out with another "UT" similar game from another manufacturer.
Rating: Summary: Awesome graphics, but not as exciting - fewer options Review: I own the following hardware and expected UT2K3 to be unplayable: AMD Athlon 1GHz CPU (200MHz FSB, not the newer 266MHz version) 512MB RAM (old PC133 SDRAM, not DDR SDRAM and certainly not RDRAM) 7200RPM 40GB hard drive with 3GB remaining ATi Radeon 64 VIVO video (2 year old video card) SB Live! X-gamer The game ran acceptably well, provided no more than 2 bots were used. Upon using 3 bots, the display became very jerky and unplayable. I replaced the Radeon VIVO with a Radeon 9700 Pro. The game now FLIES!!! (The Radeon 8500 gives acceptable performance and costs a couple hundred dollars less, but the 9700 yield a bigger advantage, especially for having a slower CPU.) The installation takes 2.5GB (though the install claims 3GB are needed). It's a lot, but not surprising given the sumptuous quality of the graphics. So the game can be played for the most part on semi-recent, though updating the video card to something made within the last year would be a good idea. But the game isn't as fun. The weapons have been scaled down so they're not as powerful. Also, there are fewer weapons to choose from. And where's the Ripper?! What about the proxy mines? Why does the rocket launcher fire only up to 3 rockets and the ability to time-release rockets no longer exist? And the new lightning gun is naff! Also, the Assault game no longer exists. If you liked Assault from the original Tournament, be prepared to have to live without it. In its place is "Bombing run" - where you grab a ball bomb and plant it in the middle of the enemy's base. It's the reverse of "Capture the flag" and makes me long for Assault even more. It's okay, but I do prefer Assault. Domination has changed as well - instead of having to guard 3 goals for a period of time, it's whittled down to 2 goals. And if a team controls both goals for 8 seconds, they make the point. Takes three points to win. It's different and takes a while to get used to, but it's fun. And what's up with the stupid announcer voice? We didn't need him before! His inclusion is more of an annoyance than anything else. In summary, go to a store where you can try the game before you buy it. You might like it. But given a choice, I would have waited until the price came down to $.... (It started out as $..., is now $..., and will probably get to $... by the time UT2K4 arrives, which I probably won't buy unless they dramatically improve the array of weapons and restore Assault.)
Rating: Summary: DAMN GOOD Review: I am like stunned because the graphics are like look so real u can hardly differentiate! the water where u find biorifle in antulus is reallly cool i like it very very much i have given it five stars
Rating: Summary: Great game! Review: I have played the demo for about 2 weeks, and then a friend lend the game to me. I was stunned. The new weapon skins look pretty cool, and the level details are awesome! I have a P4 and a G-Force 2 MX 400. I had the Graphics on highest, and it worked just fine! Gameplay is unbelievale in my opinion, the new "sniper" takes some getting used to, but once you know how to use it, you are unbeatable. The new AI ist great. The last game in Sinplge-Player took me about 15 tries (on the hardest possible) because they use the whole map for once. Not the predictable normal stuff, they actually play this game as you do! Multiplayer is just the best i've had since Counter-Strike. With a good team, or a couple of friends, it is FUN to get a headshot, because it actually is harder to do. I think it improved since UT, but I miss the Assault Modus. Well... i think there already has been a mod released for this. So what is there not to like of this game?
Rating: Summary: Right out of the box=B with all the custom Mods&Maps=A+ Review: A die-hard UT fan myself, i wasn't impressed by the "features" they added except for double jump. However, the new support for realistic terrain and increased Modification (MOD) support give it great potential. Already the maps available for it boost its appeal by a LOT. The game, even out of the box is still great, in my humble opinion.
Rating: Summary: damn, ut2003 is really cool Review: i think, ut2k3 is the best first person shooter i have ever played. i strongly recommended it for everyone, but don't forget that you need a highly powerful pc for getting maximum taste.damn, ut2003 is really cool !
Rating: Summary: Unreal Tournament meets Sonic the Hedgehog Review: It's possible that someone who'd never played UT (or someone who didn't like UT), could play this game and enjoy it. However, for someone like me who purchased the new game anticipating more of what I liked in the older versions, UT 2003 is a real disappointment. I suppose the game is "good" in technical terms. The graphics are impressive, or at least would be if my two-year old PC could support even "normal" settings. I have a pretty generic set-up (256MB of RAM and an Intel 82810E graphics card), and in order to prevent stutters in play, the "detail" settings must be at their lowest values. Sure, the game will function on the lowest settings - I can still run around and shoot things - but as I play I'm nagged by the feeling that I'm being cheated. See the nifty features vs. playing the game? I should be able to do both without having to run out and buy a new computer. And speaking of buying a new computer, you'll probably need one after you install UT 2003; minimum system requirements call for 3 GB of hard disk space. I don't feel as cheated by the game as I might, however, because UT 2003 has a completely different look and feel from previous versions of Unreal Tournament. In fact, I take issue with this version being called "Unreal Tournament" at all! The new environments, characters and weapons all have a "Sonic the Hedgehog" feel to them, with bright colors, flashy effects and cartoon-like characters replacing the gritty, industrial feel I associated with UT. Even the audio has suffered - I cringed when I heard some of the new characters' voices. I can't tell you how humiliating it is to be fragged and then taunted by something with the voice of a Scooby Doo villain. Basically, UT 2003 is the Saturday morning cartoon version of Unreal Tournament - flashy lights, pretty colors and wacky voices, but no real substance. Original UT fans might be better off downloading and/or creating new levels for the old games rather than buying the newest version.
Rating: Summary: The best First-Person Shooter out to this date! Review: Just wanted to say that I love this game, and that is has to be one of the best games out now. The online gaming part of it is even better. You will have to have an internet connection to really experience the game to its fullest in my opinion.
Rating: Summary: Don't expect the same feeling as UT Review: I agree with Peter. This game gave me a feeling of Quake which I never liked. I should have checked the demo at unreal2003.com before bying this as I assumed that this would be better technology but similar to UT. I miss the bow, sniper and some realistic weapons as well as maps. It was fun playing dm-bathroom , morpheus etc. in UT. Multiplayer connection/lookup is faster.
Rating: Summary: Less is not always better... Review: Finished the tournament twice, on different settings. Why less? Because there is less excitement, less fluid gameplay, and less weaponry than in the first installment. Where sequels usually follow the formula of let's add things, and make money, this game takes away things and may or may not make money. Two aspects that really lost were the weapons and the level design. The rocket launcher is now limited, and no longer has grenades, the sniper rifle has been replaced with a weaker weapon, and most importantly, the starting weapon is now an assault rifle that is weaker than the handgun in part one, AND THEY TOOK AWAY TWO-HANDED SHOOTING WITH TWO HANDGUNS!!! The weapons balance was one of the great aspects of part one. No other game evere matched that balance. Even the handgun was effective. With well place headshots you could take out enemies wit better weapons. Why the designers would ruin the wepaons balance is a mystery. As far as levels and the game go, it seems they were to scared to change anything there, and didn't. So there is nothing new, but the levels now are less interesting, and not that creative. The jump-pads are different than the first installment, but not to good. They did add a TV atmosphere, with an overenthusiaistic announcer, but even that come across as annoying and not serious enough. And What are the ancient egyptians doing in the game???? (New characters in the game). Just like the first time you get the letter in the mail saying You are the winner of the publisher's >>>> Sweepstakes! - The game's graphics amaze you. Then the game leaves you hanging with it's lack of excitement. The game does not grab you. On the bright side, the game is graphically and technically superior to anything out there. The graphics are incredible. And on Adept and higher setting th game becomes more furious. However the gap between skilled and adpet is pretty large. Maybe the producer and design team did not try to hard on this one, beacuse they were relying on the laurels of part one. Finally, a personal hurt: I picked Frostbite for the cool, rugged gladiator look, and then when I took some rounds the character let out a most un-maly "OWwwWie!" - What were they thinking and who put that in there?
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