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Star Wars Galaxies: An Empire Divided Collectors Edition

Star Wars Galaxies: An Empire Divided Collectors Edition

List Price: $79.99
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Product Info Reviews

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Rating: 3 stars
Summary: still not very good..
Review: I've played this game since a week after its release. I rated it 3stars then and i'm rating it 3stars now. Though the game has improved a fair amount over the past few months and has reach the level of "stable", i still would call this game beta. Once you start to reach an advanced level of combat, you start to realize how inconsistant and counter-intuitive the entire combat system is. There is still a huge gap in content. I still play the game today but casually; my biggest problem is finding something worthwhile to do? The content just isnt there and im not the type of player who "makes their own content" as other people say i should be doing heh :P.

The other thing that bothers me alot in this game is the lack of polish in the user interface and the graphics. There are numerous UI bugs and graphics issues (like combat queue reseting position, language and player title reseting, this huge ugly mouse cursor is always in the way - even when i switch to look mode, sunglare appears indoors and even when you cant see the sun, custom weapon attachments arent visible to other players - only to yourself, the list goes on); and these bugs have been here since launch!.. we're coming up to the one-year mark here...

My advice is to wait a few months so that the game has a chance to improve a bit more and so that you have a chance to compare it to other MMO games that are coming out soon.

Rating: 4 stars
Summary: 10 Times Better Than It Was At Launch
Review: I'll be the first to admit that SWG was not nearly the next-generation MMORPG that we all though it would be upon launch last June. I was there the first week, and mighty impressed with the game at first. But a few months into it, some of the problems started to surface. I was having fun when I logged in, but the pull to actually log in was getting weaker. But then around Decemeber this game started getting in gear. Here's a few reasons why:

Mounts and vehicles were added. Riding around on a Dewback or a landspeeder is a blast, and helps overcome the problem most MMORPGs have with travel delay.

Player Cities were added. While I don't actively participate at this level, it's definitely increased the enjoyment factor for many playrs, and it's cool to check out what different players have done with this. There's even a Politician proffesion for the die-hards...

Existing Content was fixed. Various quests and POIs were fixed where broken, and loot was upgraded.

New Content was added. This is where the game is about to shine. Two dungeons have been released: The Warren and The Genonsian Bio-Lab. They're a blast and give you that EQ dungeon-crawl experience with the added bonus of a storyline and some puzzle-solving along the way. The best part is the new dungeon: Corellian Corvette is a instanced-dungeon, just like in the EQ dungeon expansion (basically, your group takes a shuttle into the dungeon and faces it alone; no camping, no griefing, etc...). Yes, it's about time, but hey, it's here now, and the Dev's have announced much more content like this every month or two. I also have to say the monthly story-arc quests have been getting better each time out, and the latest (part III) was very well done.

Player Base. I think that over the past 9 months or so, the player base has changed. I was initially completely turned-off by the SWG player base...it was far different than EQ. A lot of first time MMORPGamers were present...many of which seemed to be either very young or very immature. Griefing and the worst sides of PvP were fairly common. And there was quite a bit more soloing than in EQ. But either these players have left, grown up, or changed, and now I find many more enjoyable companions (and enemies) online, and better online etiquette than I did last year.

Currently SWG features the best graphics and immersion of any MMORPG. The avatar creation process is unparallled and should be the standard of ANY new game coming out. The game is extremely diverse and open-ended; you fight, explore, entertain, craft, etc....and you can do it all for badges, experience, money, or....just for fun. And it won't be here soon, but you know it's going to be amazing: the Space Expansion will take this experience to another level.

I'll certainly be one of the first to check out EQII. But unless they've redesigned game-play significatly (which I've read they haven't), the linear level-grind just isn't enough for me anymore. Sure it's fun, but the pure escapism offered by SWG is currently unmatched and looks to be that way for awhile.

See you online.

Rating: 1 stars
Summary: Save your money
Review: This is quite possibly the worst MMORPG ever conceived. SOE believes that its only responsibility as a game maker is to provide you with a character, a very limited ability to improve that character, and a laser gun. After that, you, the player, must invent things to do, and pay SOE for the privilege. SWG has almost no content. You will max out your character in a couple of months (even as a casual player), complete the handful of working quests, obtain the few items, and then .... well, you will wander around wishing you had not paid for a year's subscription. I beta tested this game, joined it at launch, and played for 6 months before I stopped deluding myself that SOE was ever going to make this game any better. When the game was first marketed, SOE made the statement that after you max out your character, "that's when the real fun begins." They were right. The real fun begins when you quit this crappy game and go play some other one.

Rating: 5 stars
Summary: Most thrilling video game experience ever. Period
Review: When I bought swg, I knew the reviews were bad and that's all I had heard. It came down EverQuest and SWG. Because I'm a die-hard (and maybe because of the force - HA!) I chose SWG.
Bad Choice?
No.
But at first I was the guy training for marathons and killing multi-faceted parrots for hours. Not fun. I got pissed for being duped into buying the game when I knew better.
That's when I couple of guys pulled up on speeder bikes, introduced themselves, and basically picked me up on my feet. Over the next couple of days, I can honestly say I had the time of my life with these guys and I finally joined their guild. Since then, the ever increasing complexity of the game has unveiled itself.
SWG is brilliant because it relies on the most powerful computer imaginable to bring it to life - the human brain. Every month, the devs make this game better and better and so do the players.
I could care less whether or not some impatient, non-imaginative, power-hungry throwback from StarCraft likes this game. The truth is that this game is better off without this type of player.
If you've been dropped off on a planet and haven't found friends yet, you're not looking hard enough. Find an association, a player town, or a guild and just ask for help! You will find people willing to show you what it takes to learn this game.
All in all, eventually this style of play will become the norm. It's simply a necessary evolution in gaming that took a while to develop, but has got itself going in the right track real fast now.
Shout out to Yoktukie and Itikia from Nire Sarroh - I owe you guys!

Rating: 2 stars
Summary: Booooring. Fanbois be gone.
Review: I hate to say it, but this game is drab. It tries to cater to all and fails.

The game setting is post-Battle of Yavin (Episode IV, after the first Death Star is destroyed) and before the Battle of Hoth. We are at the height of power of the Empire and the rebels are scurrying under any rock they can find. There is a Galactic Civil War in progress and the game tries to capitalize on this. It is a huge failure. The game population is mostly sheep Rebels. Nobody wants to be a bad guy. Imperials are outnumbered 2 to 1 and that turns the entire Star Wars universe upside down. But still, you don't even feel like you are in a war at all. Especially when you see Rebels and Imperials living together. You feel like a useless shop owner/interior decorator. If you do choose to do PvP, good luck. Every change Sony makes corrupts the system even more. And might I say the Temporary Enemy Flag thingy was really retarded.
I'll admit the game was fun for a couple of months. But there I draw the line. Loot blows chunkies like you wouldn't believe. Imagine travelling 300 miles to find an Amish druid who gives you a box of Applejacks as reward for slaying the hideous 3 headed Hillaryclintonbeast. You would feel cheated. That's what happens in the game. And then you get fanbois saying "well if you want loot, go play Evercrack". No, I wanted to play Star Wars, not Evercrack. But anyways, this game ruined my whole MMORPG experience. I started college because of it and I won't pick up another one. Thanks SOE!

Rating: 3 stars
Summary: one of the worst games i've attempted to play
Review: access interface 8/10
very simple interface

paymment plan 3/10
their are not very many payment plans, and you have to have a gamecard or credit card(hich is not through a safe connection btw) to access your one month free!

graphics 9/10
the game has great graphics

gameplay 7.8/10
it is ok though kinda hack-and-slash with little rping in it

levels classes and such 4/10
charecters trees aren't easy to understand.

stats 2.5/10
no extra stats from raising certian branches or getting master.

Rating: 4 stars
Summary: You have to stick with it to understand it....
Review: I've been playing SWG almost since the release date (ordered my copy from amazon). In the game, in the beginning, you started out running around (yes, jogging, lack of vehicles), killing frogs, bugs, and other smaller creatures to get experience. However, this game is a constantly shifting, constantly evolving game that you simply have to stick with to appreciate.

For the players that quit because lack of vehicles, and for hating to kill small creatures, and those that believe that loot means nothing, your wrong, naive, and before flaming the game, need to understand and actually play it. Loot, weapons, and armor are the keys to this game. Those who have "uber" loot are at the top in this game.

After 6 publishes (about one a month that completely alters the game), I now ride out on my swoop bike to kill Force wielding Nightsisters and Rancors, or maybe to Dantooine to kill Jedi, or Yavin to a secret Geonosian test lab to kill enhanced creatures. Yes, this game is gooooood, and very addicting...I am Khaameir of the Bloodfin server if you'd like to try this game out...

Rating: 5 stars
Summary: The Galaxy Awaits
Review: For all of the controversey and sharply divided opinions here, perhaps the game would be best titled Star Wars Galaxies: A Player Community Divided. For those interested in getting an answer to "should I buy this game?" as opposed to flaming rants or glowing praise, I would offer up the following:

Galaxies is a different experience from any other game currently available. It is a wide, expansive environment for you to experience, and it is improved a bit each month via regular patches provided by the publishers. Advancing in the game is a matter of being rewarded for whatever actions you take. If you wish to become good at hand to hand combat, you will gain experience points for fighting bare handed. If you want to be a great doctor, healing the injured is your only path to advancing. Should you wish to craft the deadliest weapons, you had better get cracking on producing the simplest fire arms and work your way up. In that way this game is not dissimilar to Dungeon Siege. You have a limited number of skills you can acquire, though, so do not expect to be good at everything all at once.

The content in the game is improving and growing month after month. That said, the reviewers who pointed out the lack of content in the game as it was released are correct in saying that it was lacking. As of now though I would expect even a die hard adventurer would be hard pressed to go an evening wondering what to do with themselves. Talking to other players is key in this aspect - when you want for something to do, there is almost always someone around to point you to something you have yet to see or try for yourself.

And that is really where the true nuts and bolts of the game is at. Player interaction is the fuel for the game, and you will likely be pleasantly surprised by those you meet as you go from place to place. Players of all types can be found in Galaxies, from the hard core combat players, to purely social entertainers, to hybrid characters who are jacks of all trades and masters of none. Should you choose to play, I would suggest first and foremost to get to know other players to spend time with as it will improve your game experience dramatically.

Are there bugs? Oh, yes, but not nearly so many as there were initially. Is it boring? Frankly put, it does have its dull moments... not unlike real life, you periodically find yourself doing repetative tasks just to earn some money or experience. Is it Star Wars? I'd say it is, particularly since the addition of speeder bikes and a heavier emphasis on the war between the Empire and the Rebels. Is it fun? By and large, I'd have to say yes - I have provided three copies to friends of mine and all three have been hooked ever since (even though what each of them considers fun varies drasticly). I think it is safe to say that if you take the game as something new (not Everquest, not Quake, not Baldur's Gate, etc.) and give it a fair chance you will find it has a depth of game play not offered by another game on the market.

In closing, I will admit to having a degree of bias. Working with other players since June, we have taken a deserted section of a small planet and slowly built a large city of 70 player residents. I serve as mayor to that city, and I find it very rewarding helping folks to find something new to do, someone new to play with, and helping them to learn the game itself. So if you are hedging on buying the game because you won't know anyone, please feel free to create your character on the Intrepid server, start on the planet of Talus in the city of Dearic, and head about 2000m south east to the city of Tal'Alderaan - we are on your in game map if you get lost. At the very least you will get a good start on your "first step into a larger world." (sorry, I couldn't help throwing in the Star Wars quote...)

- Acroyear, Mayor of Tal'Alderaan

Rating: 1 stars
Summary: dull
Review: When this game first came out I loved it, but now it's extremely boring once your master professions. There's pretty much nothing original about this game except for the fact it has Star Wars attatched to it. By no means am I saying this is the worst mmorpg I've played, but it deffinately isn't even close to the top of my list. If you're thinking about getting this, I'd suggest holding off for awhile untill other mmorpg's are released.

Rating: 5 stars
Summary: Absolutely wonderful!
Review: I had heard of this game, and wanted it terribly because I thought it looked so cool. Finally, I conviced myself that it couldn't possibly be as good as my mind was making it out to be. Then I played it at a friend's house last night, and found out that I was wrong.
This game is incredible. Period.
And I have realized this after only a few hours of playing. I am now on a quest to go get the game for my very own. So, I'll be off doing just that as soon as I finish this...
*walks out of room, out of the house, and down to the store*


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