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Warhammer Universe

Warhammer Universe

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Rating: 4 stars
Summary: almost as fun as the real thing
Review: I am a Warhammer and Warhammer 40k fan. I have painted my own armies and have put them in battle against other players. I used to live in a city but now I live in a remote area that does not support RPG or wargaming. So the games here allow me to play by myself and continue to enjoy the rich history of Warhammer and Warhammer 40k in beautifull colors and sounds. Warhammer communities take thier gaming seriously because of the time and effort it takes to paint and model thier forces, not to mention the amount of money spent on this hobby. Guests to a Warhammer game may not understand all the rules, and some must be strictly enforced, others may have exceptions.The PC games take care of all the rules for you so you don't have to know them all to play and hopefully this will lead to a much broader audience that will find interest in Warhammer and Warhammer 40k. The main enjoyment I get from Warhammer 40k is the interaction with people who enjoy the same hobby as I do. That is why I have labeled these games as almost as fun as the real thing. Starsayr

Rating: 4 stars
Summary: I¿d rather play Warhammer by myself anyway...
Review: I've watched a few actual Warhammer 40K tabletop battles take place at the local hobby shop. Unfortunately, thanks to my 'peanut gallery' sessions, I have little interest in playing the 'real-world' version (although I have built and painted a few 40K miniatures that I thought were cool-looking). Most of the players I've met so far tend to be pretty anal retentive and stick fanatically to the rules, and seem to be unable to make small changes or experiment with new ideas of play to make the game more interesting. I'm not used to that. I can understand keeping to the rules if it's an official tournament; however, the battles I've seen are just informal get-togethers. C'mon, people, loosen up a little! Also, many of them seem to have an arrogant attitude when they play and pontificate about the game and 'how it should REALLY be played', as if it were truly a life-and-death struggle. It's a GAME, everybody! It's not real life! Ye Gods. If this is what I have to deal with, I'd rather play WH40K on my own. And this CD-Rom set lets me do just that.

My favorite of the four is 'Chaos Gate'. Although it plays by set rules that are scaled down from the 'real' game, at least you don't have to spend hours leafing through rulebooks and codexes to learn them all. The game itself keeps track of the regulations, and automatically prevents any deviations. I like that you can see how many points each of your 'miniatures' has per turn to move, turn, and fire their weapons. You click a spot on the board that you want to move your piece to, it tells you how many points will be used up to walk to that spot. The computer does an automatic 'scatter roll' when you fire your weapon to see if your shot hit the target or not. Although the size and components of your army are limited depending on the mission you choose, I enjoy being able to try out different individual 'pieces' and squads to experiment with.

I'm not too cool about having only the Space Marines to choose from for my army. I'd love to put together a Tyranid or Imperial Guard force to have it out in the PC realm. But the theme of the game does revolve around the Space Marines and their traitorous antagonists the Chaos Space Marines, so I guess I gotta deal with it.

'Late

Rating: 4 stars
Summary: I?d rather play Warhammer by myself anyway...
Review: I've watched a few actual Warhammer 40K tabletop battles take place at the local hobby shop. Unfortunately, thanks to my 'peanut gallery' sessions, I have little interest in playing the `real-world' version (although I have built and painted a few 40K miniatures that I thought were cool-looking). Most of the players I've met so far tend to be pretty anal retentive and stick fanatically to the rules, and seem to be unable to make small changes or experiment with new ideas of play to make the game more interesting. I'm not used to that. I can understand keeping to the rules if it's an official tournament; however, the battles I've seen are just informal get-togethers. C'mon, people, loosen up a little! Also, many of them seem to have an arrogant attitude when they play and pontificate about the game and `how it should REALLY be played', as if it were truly a life-and-death struggle. It's a GAME, everybody! It's not real life! Ye Gods. If this is what I have to deal with, I'd rather play WH40K on my own. And this CD-Rom set lets me do just that.

My favorite of the four is `Chaos Gate'. Although it plays by set rules that are scaled down from the `real' game, at least you don't have to spend hours leafing through rulebooks and codexes to learn them all. The game itself keeps track of the regulations, and automatically prevents any deviations. I like that you can see how many points each of your `miniatures' has per turn to move, turn, and fire their weapons. You click a spot on the board that you want to move your piece to, it tells you how many points will be used up to walk to that spot. The computer does an automatic `scatter roll' when you fire your weapon to see if your shot hit the target or not. Although the size and components of your army are limited depending on the mission you choose, I enjoy being able to try out different individual `pieces' and squads to experiment with.

I'm not too cool about having only the Space Marines to choose from for my army. I'd love to put together a Tyranid or Imperial Guard force to have it out in the PC realm. But the theme of the game does revolve around the Space Marines and their traitorous antagonists the Chaos Space Marines, so I guess I gotta deal with it.

`Late


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