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Star Trek: Starship Creator Add-On

Star Trek: Starship Creator Add-On

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Rating: 4 stars
Summary: You know...
Review: in Warp two theres a Update featre in the options menu that will allow you to add the miranda, excelisor, oberth, and prometheus classes so you can have all the ship in one program.... i thought the game originally was well crap because it implied that you could also captain the ships in the missions. well i was wrong but now that Warp 2 made an addon where you could export certain ships to dominion wars is cool. but i want to export all my designs!

Rating: 3 stars
Summary: Okay game
Review: Starship Add on pack is a good game for star trek fans, but it won't keep your intrest for any great length of time, Creating the starships is fun, but the missions are extremely boring, and there are only a limited amount of them. This game can be more intresting if you download your own pictures for crewmembers and take the time to program your own missions.

Rating: 3 stars
Summary: ST:SC add on
Review: This is a much better deal than Starship creator delux.

Rating: 5 stars
Summary: Star Trek Starship Creator Add-On Pack
Review: This is the best Starship Creator game EVER!!!!!!! I love the Akira and Prometheus ships. Its better than Starship Creator WARP II.

Rating: 3 stars
Summary: Every Trekkers Dream?
Review: Well, it's pretty cool being about to "build" or I should say "mutilate" you own starship, but they game isn't quite for any real trekker. Aside from the frew problem I've had running it, they ships themselve are the real problem. I was very disappointed in that the equipment that you install on the ship isn't really what's on them. The Sovereign class shihp doesn't live up to the movies at all. In First Contact, we clearly see that the Enterprise-E has a holodeck. Well, in SSC there isn't an option to install such a device on the ship. Granted, the Enterprise-E may not be a scientifically oriented as the Enterprise-D, but only half of the sensors that are on the D are on the E in the SSC. As well as the lack of ANY labs on the Enterprise-E. It has the same type of warp engines as the Enterprise-D but it's slower than a 100-year old Constitution class ship. "The most advanced starship in the fleet..." is only capable of doing half the missions. And even then, only half as well as a lowly Miranda class vessel which can do atleast eighty percent of them. Voyager could stand some tweaking... where did the astophysics lab go? All in all, the intrepid class ship is good. Defiant, a warship, with a cloaking device which serves no purpose in the game. Excelsior, as fast and better than the Voyager? Mayber Excelsior is bigger so more things can go on her, but she isn't more capable all around than Voyager. In Advanced mode, the ships have to be perfectly balanced. Meaning that you need to maake the Enterprise-D exactly what the Engineering Manual say is should be. Well, more mistakes are here. The Enterprise-D has 12 phaser banks (including the one hidden on the Star Drive Section) yet only Six can be installed. Really, I think it is still a lot of fun to play with, but when you like the Sovereign class vessel a lot (like I) and it turn out to be one of the least capable ships, it kinda turns you off to the whole thing. Mike Okuda needed to help S&S on this project and if he did, well, I don't write Star Trek, but it has flaw that conflict severely with Star trek movies and shows alike. Finally, its a cheap game. It'll entertain you for a few weeks or months and afew years from now you'll play with it again, maybe, so I suggest you get it. Nothing else like it exist and if you a Mac user you can play this. (I really feel sorry for all Mac users. Great computers, but no one wants to make great games for then like Klingon Academy, and Dominion Wars) Get it, play with it, and have fun. If you're not a Trekologist like myself (I know, I'm a nerd) then you'll have a blast and won't be hung up on these discrepancies.

Rating: 3 stars
Summary: Every Trekkers Dream?
Review: Well, it's pretty cool being about to "build" or I should say "mutilate" you own starship, but they game isn't quite for any real trekker. Aside from the frew problem I've had running it, they ships themselve are the real problem. I was very disappointed in that the equipment that you install on the ship isn't really what's on them. The Sovereign class shihp doesn't live up to the movies at all. In First Contact, we clearly see that the Enterprise-E has a holodeck. Well, in SSC there isn't an option to install such a device on the ship. Granted, the Enterprise-E may not be a scientifically oriented as the Enterprise-D, but only half of the sensors that are on the D are on the E in the SSC. As well as the lack of ANY labs on the Enterprise-E. It has the same type of warp engines as the Enterprise-D but it's slower than a 100-year old Constitution class ship. "The most advanced starship in the fleet..." is only capable of doing half the missions. And even then, only half as well as a lowly Miranda class vessel which can do atleast eighty percent of them. Voyager could stand some tweaking... where did the astophysics lab go? All in all, the intrepid class ship is good. Defiant, a warship, with a cloaking device which serves no purpose in the game. Excelsior, as fast and better than the Voyager? Mayber Excelsior is bigger so more things can go on her, but she isn't more capable all around than Voyager. In Advanced mode, the ships have to be perfectly balanced. Meaning that you need to maake the Enterprise-D exactly what the Engineering Manual say is should be. Well, more mistakes are here. The Enterprise-D has 12 phaser banks (including the one hidden on the Star Drive Section) yet only Six can be installed. Really, I think it is still a lot of fun to play with, but when you like the Sovereign class vessel a lot (like I) and it turn out to be one of the least capable ships, it kinda turns you off to the whole thing. Mike Okuda needed to help S&S on this project and if he did, well, I don't write Star Trek, but it has flaw that conflict severely with Star trek movies and shows alike. Finally, its a cheap game. It'll entertain you for a few weeks or months and afew years from now you'll play with it again, maybe, so I suggest you get it. Nothing else like it exist and if you a Mac user you can play this. (I really feel sorry for all Mac users. Great computers, but no one wants to make great games for then like Klingon Academy, and Dominion Wars) Get it, play with it, and have fun. If you're not a Trekologist like myself (I know, I'm a nerd) then you'll have a blast and won't be hung up on these discrepancies.

Rating: 3 stars
Summary: Every Trekkers Dream?
Review: Well, it's pretty cool being about to "build" or I should say "mutilate" you own starship, but they game isn't quite for any real trekker. Aside from the frew problem I've had running it, they ships themselve are the real problem. I was very disappointed in that the equipment that you install on the ship isn't really what's on them. The Sovereign class shihp doesn't live up to the movies at all. In First Contact, we clearly see that the Enterprise-E has a holodeck. Well, in SSC there isn't an option to install such a device on the ship. Granted, the Enterprise-E may not be a scientifically oriented as the Enterprise-D, but only half of the sensors that are on the D are on the E in the SSC. As well as the lack of ANY labs on the Enterprise-E. It has the same type of warp engines as the Enterprise-D but it's slower than a 100-year old Constitution class ship. "The most advanced starship in the fleet..." is only capable of doing half the missions. And even then, only half as well as a lowly Miranda class vessel which can do atleast eighty percent of them. Voyager could stand some tweaking... where did the astophysics lab go? All in all, the intrepid class ship is good. Defiant, a warship, with a cloaking device which serves no purpose in the game. Excelsior, as fast and better than the Voyager? Mayber Excelsior is bigger so more things can go on her, but she isn't more capable all around than Voyager. In Advanced mode, the ships have to be perfectly balanced. Meaning that you need to maake the Enterprise-D exactly what the Engineering Manual say is should be. Well, more mistakes are here. The Enterprise-D has 12 phaser banks (including the one hidden on the Star Drive Section) yet only Six can be installed. Really, I think it is still a lot of fun to play with, but when you like the Sovereign class vessel a lot (like I) and it turn out to be one of the least capable ships, it kinda turns you off to the whole thing. Mike Okuda needed to help S&S on this project and if he did, well, I don't write Star Trek, but it has flaw that conflict severely with Star trek movies and shows alike. Finally, its a cheap game. It'll entertain you for a few weeks or months and afew years from now you'll play with it again, maybe, so I suggest you get it. Nothing else like it exist and if you a Mac user you can play this. (I really feel sorry for all Mac users. Great computers, but no one wants to make great games for then like Klingon Academy, and Dominion Wars) Get it, play with it, and have fun. If you're not a Trekologist like myself (I know, I'm a nerd) then you'll have a blast and won't be hung up on these discrepancies.

Rating: 3 stars
Summary: Starship Creator Add-on Pack
Review: You don't get to controll any of the missions, but you can personalize your own style, strength, and other features of many different ships. Not an action game.


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