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Castles & Catapults |
List Price: $19.99
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Product Info |
Reviews |
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Rating: Summary: Miserable translation of a great board game Review: Crossbows and Catapults, circa 1982 was an excellent board game for children. Made and remade by several different companies in different countries, the primary objective was to use your large siege weapons to knock out your enemies fortifications and capture the treasure. This miserable vomitous spew of 1's and 0's called "Castles and Catapults" is a [blatant copy] of a great game. Enticed at first by the notion that one of my favorite childhood games could be converted to a 3D computer game, was more than enough to cough up the 20 dollars to purchase it. Within in the first few missions, however I was mystified at the, well LACK OF CATAPULTS! I didn't get any until the 3rd mission! Also, at the end of the day, your enemy can replenish his armies, regardless of the days events. I had his (the computer's) keep surrounded by swordsman, and when the end of the day came, Instead of capturing and defeating him, my army was pushed back several feet to face a new army for a new days combat?! The interface was an abysmal mix of warcraft-esque 3d combat (click on the guy or guys and tell them to whack some other guys) and a 2d "trading card" section where you buy your next days armies/equipment. Your victories are not cumulative, (like starcraft, etc...) which makes for similar gameplay, but doesn't have quite the same driving story line that the Blizzard counterparts have. To be honest, I didn't know what to expect when I bought this game, but even for [the money] I expected more.
Rating: Summary: Miserable translation of a great board game Review: Crossbows and Catapults, circa 1982 was an excellent board game for children. Made and remade by several different companies in different countries, the primary objective was to use your large siege weapons to knock out your enemies fortifications and capture the treasure. This miserable vomitous spew of 1's and 0's called "Castles and Catapults" is a [blatant copy] of a great game. Enticed at first by the notion that one of my favorite childhood games could be converted to a 3D computer game, was more than enough to cough up the 20 dollars to purchase it. Within in the first few missions, however I was mystified at the, well LACK OF CATAPULTS! I didn't get any until the 3rd mission! Also, at the end of the day, your enemy can replenish his armies, regardless of the days events. I had his (the computer's) keep surrounded by swordsman, and when the end of the day came, Instead of capturing and defeating him, my army was pushed back several feet to face a new army for a new days combat?! The interface was an abysmal mix of warcraft-esque 3d combat (click on the guy or guys and tell them to whack some other guys) and a 2d "trading card" section where you buy your next days armies/equipment. Your victories are not cumulative, (like starcraft, etc...) which makes for similar gameplay, but doesn't have quite the same driving story line that the Blizzard counterparts have. To be honest, I didn't know what to expect when I bought this game, but even for [the money] I expected more.
Rating: Summary: Simple yet enjoyable Review: Okay, as far as real-time strategy games go, this isn't Warcraft III or Stronghold. But it's a neat concept and (I thought) pretty fun. It's kind of a combination between Rampart (old arcade game) and Crossbows & Catapults (which I played as a kid on a basement floor). The one disappointment is that you can get through the 15 missions in a few hours... but I enjoy the skirmishes and playing online. Graphics aren't spectacular, but I did like the sound.
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