Rating: Summary: If you can't do it better, don't do it at all! Review: (...) Firaxis!... I hope you have a shameful, broke Christmas!!! Your public sentiments exactly?!?! I would have been better off buying a Yoko Ono record! May your offices be your (...)
Rating: Summary: Fire Firaxis Review: (...) Firaxis!... I hope you have a shameful, broke Christmas!!! Your public sentiments exactly?!?! I would have been better off buying a Yoko Ono record! May your offices be your (...)
Rating: Summary: Please don't get fooled like I did. Review: After waiting patiently for the release of this new edition of a game I truly used to cherish and tell all of my friends about, this is the worst (...) letdown I have experienced since my mother died. And all I have to ask is "Why in the heck would Sid have done this to us?" Good people, if you want to waste you time tinkering with an aggravating headache, fork out (money) on Civilization 3. Otherwise, I'd strongly advise keeping your investments in your 401 accounts. With sincerity and disappointment; Jessica Williams
Rating: Summary: You will really have to use your brain to win this game. Review: After winning this game (Civ3) I come to realize this game will challenge your thinking skills even more. For one, unlike the other previous Civilization versions...you must obtain strategic resources in order to upgrade city improvements and military units. That's right...just because you discovered "Ecology" does not automatically entitle you to build a mass transit system. Second, the art of negotiation comes into play with the newly designed diplomacy. If other nations have the resources you need...you can trade goods or even cities! There are lots more to talk about...but its up to you to decide. If I were you, GO BUY IT!!! This game is just that great :)
Rating: Summary: Good, but modern combat very unrealistic Review: Civ III is a much more challenging game to play than Civ II (although that may be because I don't know the tricks of Civ III yet). I like some of the changes, like trade and territories. However, there are some serious problems with game-play in the "modern" era.Ancient combat is much better in Civ III. It basically wasn't worth it in Civ II, but in Civ III you have to capture a few cities in the ancient world or you're left in the dust. However modern combat has some serious problems. For starters, the air units can only bomb, which means they can't destroy enemy units. Which is unrealistic, given that the battleship became obsolete once the aircraft carrier was invented. In Civ III, you can't sink a battleship with a bomber. Gimme a break. Another very serious problem with the air units is that their range is limited to 8 or so, and never goes up. This means that the effective range of a Battleship for a Civ that has Magellen's Expedition is 9 (7 moves + 2 bombard), where a Stealth Bomber is 8 spaces. Completely unrealistic and unplayable. I had enemies harrassing my shores when I had complete air superiority. They need to fix this. We now have real stealth bombers that travel half-way around the world to bomb Cavalry in Afghanistan. (Which I used to do in Civ II...) Submarines are also useless. I couldn't even sink a defenseless cargo carrier with one. Their only use is acting as scouts so you can see more than 2 squares from your territory (yet another gripe - the fog of war isn't very realistic given modern sonar arrays, satellites, and "trawlers"). I think they're going to need a major playability fix for the modern era. If they do that, it will be a great game.
Rating: Summary: A real "must have" for civers Review: Civ III is the wet dream of all real Civilization fans. Let's just say that many of us has been waiting for this moment for years; at least since 1998/9. I can warmly recommend this game for all strategy gamers, but I suppose those who enjoy games like Quake III Arena, should try to find something else. Anyway, ***** (5 stars) is my rating for Civ III. Strategy fan, try it out! (...) -Rasbelin-
Rating: Summary: Civ, Civ2, SMAC... and now CIV!!! Review: civ was and still is one of my favorite all time turnbased games. civ2 continued in that tradition but with better eyecandy. SMAC was just as addictive (but i still think that Civ and Civ2 were better). For turn based, world building, blood letting (in a pg2.. yes 2... sorta way), comercial/diplomatic cutthroat, all out addictive sorta game.... well it takes the cake. NOTHING before or after (or between) has been as good and you can bet this one is just as good. Sid Meyer is a genius and I am happy he decided to use that genius towards games. Now enough of the dry comments..... Yes I got oil to trade. How much? What about that neat tech youve been sporting in battle recently? =)
Rating: Summary: It's a good game, but doesn't live up to the hype Review: Everyone talks about what a great improvement Civ-3 is over Civ-2. Well, I've played the game almost non-stop for the last 4 days and have realized that it's pretty much the same friggin' game with just a few tweaks. A quick patch could have made Civ-2 into this same exact game, but then they wouldn't get our ($). But the game has some good aspects to it. First of all, the graphics have gotten a huge face lift. They aren't groundbreaking visuals, but they're a welcomed upgrade. Also, the animations for the units is done just right. Certain sound effects though are a little wierd (why the hell does a riflemen sound like he's firing his gun when he's just walking?). The music isn't unbearable as with most strategy games. In fact, some of the tunes are pretty nice to listen to. The addition of culture is nice as well, your boarders can expand simply by having a high culture rating. This allows for some huge and productive cities and it also lets you conquer enemy lands peacefully (your culture can spill over into neighboring territory). Now the gripes: The diplomacy system was supposed to be a big improvement over Civ-2 but it feels like the same system just with new leader portraits. You can request things like access to lands, trade embargos & mutual protection acts... so that IS new. But the system is generally pointless. The CPU players will always make heavy demands, often wanting to make trades heavily in their favor and rejecting anything reasonable. If you play on the easier levels, diplomacy is useless because you will surpass the other civilizations to the point where they have nothing to offer you. And if you play the harder levels diplomacy is STILL useless because the CPU players will surpass you and not want to hear a word you have to say. I also noticed (and this is on all difficulty levels) that nations that you haven't pissed off have no problem giving you their entire treasuries. Every game I played I would contact another civilization every few turns, demand a tribute of all of their gold, and they ALWAYS just hand it over. Maybe it's a bug, but I've yet to be rejected. On the harder levels, the game will seem more like it's cheating rather than giving you good competition. You'll notice that no matter how quickly you work on that wonder, somebody ALWAYS beats you to it (and always by like 2 friggin' turns!). The computer musters up troops by means totally unknown. In a game as America, I was at war with neighboring Aztecs and they kept sending in hordes of their special unit guys. This wouldn't have seemed strange except for the fact that they had NO gold in treasury (they kept giving it to me when I asked for it) and all of their cities were size 3 and smaller, which means SLOW production. So how in the world do the Aztecs keep raising all these troops? The world my never know. Combat itself is also a little unbalanced. How in the world a Russian Cossack (a guy on a horse) can slay a German Panzer (a friggin' tank!) is a mystery to me. But all to often you'll see archers beating riflemen or cavalry slaying tanks. I don't care how good of a horseman you are, you're not beating a tank! Not only that, but the special units are unbalanced. Some civs, such as Aztecs and Zulus, get their special units earlier in the game. This gives military dominance to the player who wants to use these civs. But then you have civs like America and Germany who get their guys later in the game, making them the dominant force in the end. So if you wanna play the Zulu, you'll get your little super-warrior guy in the BC times, but that won't do you much good against the American F-15 or the German Panzer later on the game (although it seems as though a Cossack is quite the match!). Anothet thing, the Civlization characteristics are useless. I saw no difference in the speed of workers with an industrious nation. As for militaristic civs... I was playing as Germany (who is militaristic & scientific). Not only was I behind in technology to non-scientific civs, but non-militaristic civs would whoop my but in battle with the same units. Meaning that if my swordsman fought an American swordsman, I'd lose the battle although Americans aren't militaristic. The only real difference you'll notice is that Religious civs never have anarchy and Scientific civs get a free advance with every new technology age. Other than that, the other characteristics offer no real edge or personality. All in all, the game is good only because it's the same thing as before. The new additions aren't necessarily good ones (such as not being able to rush Wonders), but I guess they had to make SOMETHING different. A lot of the streamlining takes away from the game (such as getting rid of spys, now you just pay to do espinage activity) but it's still fun. Is it better than Civ-2?It really should be, but in the end it seems as though Civ-3 is just lacking that fire that Civ-2 had. It has the ingredients of a good game, but that's because it's basically just Civ-2 with an extra layer of icing on the cake. But you'll notice that the game doesn't quite grip you and keep you playing like Civ-2 did. You won't be able to put your finger on it. You might never really understand why this game isn't addictive when it very well should be. But as you play it, you'll never be able to escape the feeling that Civilization III is just missing... something.
Rating: Summary: Fire Firaxis Review: FU Firaxis!... And have a shameful,broke Christmas! Your public sentiments exactly?!?! Would have been better off buying a Yoko Ono record!
Rating: Summary: Fire Firaxis Review: FU Firaxis!... And have a shameful,broke Christmas! Your public sentiments exactly?!?! Would have been better off buying a Yoko Ono record!
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