Rating: Summary: Here's what I think. . . Review: I had got into the "Sim" games by playing SimTower and I loved that game, and it got me into those kinds of games. I saw SC3K in stores and read about it on the back of the box, and it looked neat. I bought it and I was truly excited when I started playing, it was one of the best games that I had ever seen in my life! After that, I had decided to get the SC2K demo, just out of curiosity, to see what that's like. As I was playing the demo of SC2K, I was very disapointed because it was very weak compared to SC3K, and when I saw so many people complaining about this being just like SC2K, I was puzzled. I hated SC2K because: the graphics were weak, I couldn't even get the city started because people wouldn't move in, they're are very little options to control what your city looked like, and the power plants wouldn't even power a tiny little city! I think that SC3K was a wonderful change from SC2K. Anyways, I thought that SC3K was a very interesting and entertaining game. Not one of those games where you shoot as much people as you can, this a game where yoiu plan out a city and watch it grow, you really had to think while building your city. I have made 3 cities right now that have covered the whole terrain, each with a different theme (I called them Porcelina, New York 2, and El Golde). This game took me into another world, and you really care about your sims and your city. The graphics are spectacular! You can see all of your sims (by the way, sims are people) and you can see cars in traffic jams or alone on the roads. Another great thing is how you can control the way you want your city to look like, unlike in SC2K. I love how you can shape the terrain in your city better than SC2K. I also think that it's very neat how you can put landmarks in your city and you can pick real city terrain to build a city. If your one of those people who like games that you just kill a bunch of people, than this is NOT the game for you, but if you like intelligent games that make you think and entertain you at the same time, than this is the game for you. Don't get SC2K, get SC3K! :)
Rating: Summary: A good game, but with some flaws Review: Some reviewers wrote that SimCity 3000 features no real improvement on SimCity 2000. I have not played SimCity 2000, and I therefore cannot complain about the similarities and/or differences between the two products. I can only say that SimCity 3000 represents a real improvement on the SimCity version released on 16-bit Super Nintendo (which I played for years). However, a few things could be improved in SimCity 3000, such as: 1) A major flaw, in my opinion, is the design of the cars, trucks, and even trains, when looking at the game from the most precise scale. The development of the city you build is supposed to span from 1900 (the earliest year possible) to who knows when, yet the cars ALWAYS look the same, no matter which year it is. The cars look like 1980s-1990s models, and to display them in 1900 is an anachronism. What should have been done is to have some evolution in the types of cars displayed -- horse-drawn carriages in the 1900s, Model T's in the 1910s, roadsters in the 1930s, etc. 2) You cannot determine routes for your bus, train, and subway service. It is done by the computer, and you have no control over it. However, one might argue that this is not as important as in other games such as "Railroad Tycoon," but I think it does matter. 3) You can name your parks, but not your streets. 4) It is important to geographically cover all areas of your city with police and fire stations, but there is no concern for geographical coverage made by other buildings such as schools and hospitals. In SimCity 3000, schools and hospitals are necessary, but only in quantity and not in even spreading, and therefore are often used as buffer zones between dirty industrial areas and residential zones. It is not uncommon to have as many as 10 or 15 schools in a single area only for that purpose. Sure, hospitals and schools increase land value, but not much outside their own location (the 3x3 square on which they are built), and parks are much better for that purpose. 5) Basically, if you disable disasters, what's the point of having a fire department anyway ? 6) Even though it is said to be possible, I've never had a single nuclear disaster while playing this game. 7) When striking a deal to export water to a neighbour, for some reason or another, the deal always ends up being cancelled because I can't provide enough water, even in the cases where I had more than enough water. In some cases I added new pumping stations, water towers, water treatment or desalinization plants immediately after the deal is signed (in one instance I doubled my total capacity in one month), but the neighbouring city always cancels the deal the next month because I can't live up to the terms of the contract (and guess who has to pay the breach of contract penalty ?). Even worse, the same neighbour comes begging for water again a few months later. (This never happens with electricity exports). 8) I would like to be able to choose which type of building will be built at which place. Sure you can decide whether the building will be of residential, commercial, or industrial nature, and the density level, but if you would like to have a street with only "Goodplace Arms" apartment buildings, or a high-tech industrial district, or a petrol plant sector close to the port, this is next to impossible. 9) I like to see farms develop, but what I hate most is that a few game-years later light industrial buildings will begin to appear in the middle of the fields, because farming is zoned "light industrial" in the game. If you want to keep your farming zones intact, you will have to zone all farmland "historical" to stop its development. Since all farms are at least 8x8 squares in size, and since you will have to declare each square "historical" one at a time, this might take a while. Farms should have been given a zoning type of their own. These are just a few points that make the playing of this game somehow irritating, but since SimCity 3000 is a considerable improvement on the original SimCity, I recommend it nevertheless.
Rating: Summary: Fun Fun Fun.............. Review: This is a game that I recomend to everyone, its really fun. At first the game is boring if you can't get past the beging but after that its all fun. You,ll love it. you should get it you won't be sorry!
Rating: Summary: YAWN.... Review: I'll admit right now that I hate all of the Simcities that came out, with the exception of the Super Nintendo version of the first Simcity. I'm more of an action person, not a sit-back-and-watch-my-city-grow person. Sure, Simcity 3000 is good for a while with it's catchy graphics and innovative approach to buidling a city, but a few hours later, you'll either want to fall asleep or put your fist through the monitor, depending upon whether the income for your city is positive or negative for each game year. I turned out to be one of the latter people. No matter how hard I tried, I could never get the income to come out positive. So, I did what any distraught and stuck person would do...go online for cheat codes! An hour later, I was bored. If you're a thinker, by all means try Simcity 3000 out. But, if you're a person that thinks actions speak louder than words, try Dungeon Keeper 2, a game like Simcity 3000, but not as complex (and more active!).
Rating: Summary: Sim city 2000 is way better Review: I am a sim city fan but this is a really bad game compared to sim city 2000. 2000 was real great with tons of things to do and you had hours of amusement never getting bored. On 3000 I got bored really quick the game is way too easy and becomes really boring. There is no real challenge. If you want a good city construction game go buy sim city 2000.
Rating: Summary: Fun game, for a while Review: I am a big fan of the Sim City series. However, I believe this game to be the poorest offering so far. Sure, the graphics and sound is great, but there is nothing spectacular about Sim City 3000. Mainly, I find the game too easy. In Sim City 2000 it was really hard to build a successful city, especially at the hardest level. In Sim City 3000 I find money coming in ever which way, and the city is always growing, no matter what I do. Another complaint I always have about Sim City is that there are too few things you can do. There are too few buildings that pop up, too few choices you can make to architect your city, and after a while, it just gets boring. It's fun while it lasts, but it doesn't last all that long.
Rating: Summary: Ennnh Review: Its alot like Sim City 2000, but it gives it a few new twists and better graphics. You have more control over the types of neighborhoods you make. Its fun.
Rating: Summary: This game is Awesome, but gets boring after awile Review: My best city, dubbed Metro i created W/O cheats, and right now there is simply nothing to do. i filled the whole map, and everything is Perfect. It is Definetly the best SIM game, and even so, my city took at least 60 hours to build, and you can also biuild new ones, so you should by the game.
Rating: Summary: The Most Fun you can have building a city! Review: Sim City 3000 is not only educational, but it is fun! It teaches you to keep up with demand, build zones for housing, and keep your sims happy, while trying to live on a balanced budget!
Rating: Summary: Fascinating! Review: When SC3K first came out, it seemed as if many people were disappointed because it did not look much different from SC2K. It certainly is not the technological leap that we saw from the original to SC2K. However this is NOT merely an expansion of SC2K. I'm not sure exactly how, but the game feels, at once, familiar yet different. This game is truly fun to play; much more so than SC2K. Simply the amount of information given to you and the things that you can do, increase the enjoyment of this game. The changes from SC2K are subtle, but have huge consequences the further you build a city. SC3K may not look that different from its predecessor but Maxis has actually gotten much closer to what the actual experience of city planning and building must be like. I'm curious what Maxis will throw at us in the next installment.
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