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Rating: Summary: Civilization meets Warcraft Review: Seven Kingdoms (and its free upgrade, "Seven Kingdoms: Ancient Adversaries") does what no other game (except for 7K2) has managed to do: combine the adrenaline rush of RTS with the planning and strategy of Civilization.As with many RTSes, you recruit and train troops with an ultimate goal of world domination. You also have the (now expected) "technology tree" which you climb up to discover war machines like catapults and cannon. What's different about 7K is that the way it incorporates the need for food, economy, trade, population management, diplomacy and espionage into this scheme. You start out with a partly filled fort connected to a village with a certain number of people. You can recruit people from the village, but each person you use as a soldier takes away from the peasants farming in the fields. Want to build a mine to dig for ore, and a factory to build products with the ore? Fine, but each takes away from your pool of villagers: fewer soldiers, fewer farmers. Want to research? Good, but more scientists mean fewer miners, manufacturers, farmers and soldiers. There are subtleties in all this, too. Tax money comes from villagers (never soldiers) and lowers their loyalty to you. If it gets too low, they rebel. Working (non-farmer) peasants will buy more goods. You need a variety of goods to maximize profit and population growth, which means trading with your future enemies. And somebody's gotta make the food--starving peasants get angry. But then, maybe they're angry because there's a spy in the village agitating them. Or maybe they don't like the world's monstrous Fryhtans turning them into lunchmeat. Life expectancy can be short in this world. Fortunately, you can persuade independent villages to join you, but you'll want to be the same nationality as they are, unless your reputation is sterling. You could kill some of those fryhtans--but stay away from harming defenseless villagers. Yes, you might deplete your enemy's food supply, but your own people aren't going to like your atrocious behavior--unless you're pouring gold on their head. This is a far subtle and richer game than any RTS empire builder of its day, and still has enough kick to deliver some spectacular battle, with hundreds of troops and war machines. Easy to learn, hard to master: Don't miss it!
Rating: Summary: Civilization meets Warcraft Review: Seven Kingdoms (and its free upgrade, "Seven Kingdoms: Ancient Adversaries") does what no other game (except for 7K2) has managed to do: combine the adrenaline rush of RTS with the planning and strategy of Civilization. As with many RTSes, you recruit and train troops with an ultimate goal of world domination. You also have the (now expected) "technology tree" which you climb up to discover war machines like catapults and cannon. What's different about 7K is that the way it incorporates the need for food, economy, trade, population management, diplomacy and espionage into this scheme. You start out with a partly filled fort connected to a village with a certain number of people. You can recruit people from the village, but each person you use as a soldier takes away from the peasants farming in the fields. Want to build a mine to dig for ore, and a factory to build products with the ore? Fine, but each takes away from your pool of villagers: fewer soldiers, fewer farmers. Want to research? Good, but more scientists mean fewer miners, manufacturers, farmers and soldiers. There are subtleties in all this, too. Tax money comes from villagers (never soldiers) and lowers their loyalty to you. If it gets too low, they rebel. Working (non-farmer) peasants will buy more goods. You need a variety of goods to maximize profit and population growth, which means trading with your future enemies. And somebody's gotta make the food--starving peasants get angry. But then, maybe they're angry because there's a spy in the village agitating them. Or maybe they don't like the world's monstrous Fryhtans turning them into lunchmeat. Life expectancy can be short in this world. Fortunately, you can persuade independent villages to join you, but you'll want to be the same nationality as they are, unless your reputation is sterling. You could kill some of those fryhtans--but stay away from harming defenseless villagers. Yes, you might deplete your enemy's food supply, but your own people aren't going to like your atrocious behavior--unless you're pouring gold on their head. This is a far subtle and richer game than any RTS empire builder of its day, and still has enough kick to deliver some spectacular battle, with hundreds of troops and war machines. Easy to learn, hard to master: Don't miss it!
Rating: Summary: Seven kIngdoms #1 game Review: Seven kingdoms is a great game its the best because there is a lot of strategy involved you can build an unlimited army you can research things and build them in your war factory well just to make the game easier heres some codes 10 men=; technology advance=t power up soldier =]
Rating: Summary: A Mediocre Game Review: Seven Kingdoms: Ancient Adversaries is a mediocre game. Basically there are seven different cultures such as: The Greeks, The Zulu, and The Persians. They each have different qualities and you have the choice of a diplomatic victory or a military victory. I disliked this game because of the interface. It made it difficult to play because structures had to be within a certain range of another structure in order for it to operate correctly. Also, trading (which is the easiest way to get money) was difficult and awkward. Overall, I would recommend, if you like strategy games that you try one the Age of Empires series. Because Seven Kingdoms: Ancient Adversaries is not worth your time.
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