Rating: Summary: addictive Review: this game has kept very occupied.hrs upon hrs played i love it.actually i like this one better than the other versions ive played<i havent played em all>because ,although this is a very complex game,it seems easy to manage everything.and it is well organized.im trying to find out if there is a way to play online against human opponents but havent had any luck yet.i hope i find it though.if it dosent exist mabey it should be considered.thank u for creating such a fun and intriguing game
Rating: Summary: Classic of its type Review: I personally prefer a sense of narrative -- even if it's somewhat cheesy or prefunctory -- with my games, so I've never been able to warm to this the way some might. This is a very abstract game, the way chess is abstract.That said, it is a brilliantly designed thing, and can be very addictive. At this price, a necessary purchase.
Rating: Summary: My favourite computer game Review: This is the great strategy game. You start off with a small tribe and knowing just the immediate surroundings of the world. From this, you try to build a brilliant, sprawling civilization, all ruled by you. You do this by exploring the world, by doing research, by building up systems of agriculture, transport and culture, and by interaction with other tribes, in the form of friendly trading, hostile fighting or even spying. You can choose different sorts of governments, to focus your research in different areas, and to construct your civilization by whatever style suits you. This is not a live action strategy game, like Command and Conquer. You have turns, where you run your civilization, deal with any problems and give orders, which will then be executed at the end of your turn, along with the actions of the other civilizations, run by the computer. The game is historically accurate, and changes in the game occur exactly how they did in history. The game has hundreds of details and subtle touches that are impossible to describe in a review. It is about 5 years old, but it is still better than games coming out today, even newer varieties by the same people, like Alpha Centauri. Finally, I must say that it has the best (and longest) manual I have seen - reading it really adds to the fun of the game.
Rating: Summary: The best strategy/simulation game ever created Review: This game is great, for any new comers, I highly reccomend trying the tutorial first.
Rating: Summary: One of the best simulations of all time Review: Civilization II offers the ultimate simulation promise: you play god. It does a good job of living up to this promise: you control an entire civilization, able to adjust almost every aspect of everything. One suggestion though: get some friends, its much more fun to have a LAN party and play this than to always be opposing the computer players (although they are suprisingly good and hard to beat). Also, I wouldn't suggest buying simply this "jewel case" version of the game, because unless you are already familiar with the controls and units, the manuals and posters will prove to be extremely helpful. Definitely worth the price: if you like simulations, this is for you.
Rating: Summary: Sid Meier's Civilization II is superior to other Civ games: Review: Sid Meier's Civilization II is superior to Civ: Call to Power and Civ: Test of Time. I just wanted to point out to those who may not realize it, but Civilization II is not the same game as either Civ: Call to Power or Civ: Test of Time. Civilization II is the sequel to Civilization. Both games are by Sid Meier and both are classics (5 star games). I noticed that several reviews of Call to Power and Test of Time are posted here and their lower scores are unfairly affecting Sid Meier's Civilization II scores. Both of these games were efforts to update the Civ II game but failed somewhat as their scores indicate here. If you go to sites...you will find comprehensive reviews for all of these games which point out the ways in which Call to Power and Test of Time differ from Civ II. Civ II is an extremely fun turn-based strategy game with only one thing missing: internet game play. The game was developed just before internet gaming really took off. However, that will soon be rectified with Meier's newest game: Civilization III which should be a instant classic if his past record holds true. I am sure it will since his primary requirement in creating any game is this: It must be FUN to play. Sid Meier's newest Civ game, Civilization III is supposed to be out by the end of 2001 and is definitely worth waiting for. But if you want to play an excellent strategy game now, get Civilization II which can be had for [a good price]here at Amazon.com.
Rating: Summary: "NO COMPLAINTS, NOBLE LEADER." Review: Ai yai yai, seems like most of you are reviewing the wrong game. So let me start off by saying that I'm reviewing the MICROPROSE/HASBRO version of Civilization II. I got this game because I'm a huge fan of Civilization--played it a lot back when I still had my 386. This newer version is mostly better, but there are a few minor things that I felt they should have changed. I'll get to those first. Back in the first Civilization game, whenever you conquered a city, it showed your troops--dressed according to the time--marching across the screen. Not so in Civ II. Here, they just play the march music. Secondly, in the Civ I, when you met an enemy, it showed the leader (Kahn, Lincoln, etc.) lip-syncing. In Civ II, it just shows some rendered nobody tapping his foot and flapping his arms around. Third and finally, I wish that there was a top-down view in addition to the isometric view. Makes it easier to see what's going on. There is a grid, but it makes the map look boring. Now to the good parts. Probably my favorite thing about Civ II are the advisors. Basically, there are 5 real, toga-toting advisors that help you with decisions. My favorite, of course, is the Attitude Advisor, who acts like Elvis--and does a good job, too. The spoken dialogue tends to be repetitive, but you're NEVER forced to see these advisors--that's up to you. Secondly, there is more variety in the units, Wonders, cheats, etc. Battles in Civ II are a GREAT improvement over the first one (remember cavemen units wiping out battleships?). Oh, one last thing. The Nuke. It's the one unit that we all look forward to using. I was a little disappointed in that it didn't do quite the damage I was expecting. City populations just crash, but they never die out entirely. So much for the 99 damage. Some may argue that it is supposed to represent the original A-bomb, which is why it's not so effective in the game. But if that's the case, can someone please tell me why it's shaped like an ICBM? Overall, this is a great, addictive game. It is one of the few games that I know of that is fun, educational, addictive, and won't eat up your hardrive space.
Rating: Summary: Civilization: My Review Review: I think this game is very distinguished, it teaches about many different things, and challenges you to found a succesful new Civilazation....from ancient times to space Colonisation! All in all, a very origanal and inspiring game. Quite worth it.
Rating: Summary: An unaging classic worth the discount price Review: It is hard to believe that you can pick this game up so inexpensively now. Look, I love strategy games. Civilization is the Daddy of Strategy. End of Story. Now, some people will tell you that Civ 2 just doesn't capture the same feeling as the first version. Maybe, but I have still logged hundreds of hours (sounds pathetic when I put it like that!) on Civ2 and still dust it off at least once a year to play it one more time. The only other game I can say that about is Master of Orion 2. If you like strategy games, you have to try this one. End of story.
Rating: Summary: One of The Best Games Ever Review: If you don't know, Civilization 2 is one of the best, if not the best game ever. You Start A Civilization in about 4000bc, with just a simple settler unit. You build a city, than you explore, than after you make first contact with another civilization, you can either ally with them, conquer them, or leave them alone. If you start a war, and win, your civilization will be a lot more powerful. But alling has advantages, too. you can get units, money, and cities from your allies if your lucky. And, you can try to conquer them later, after you build up your forces. You research stuff from The Wheel to Neaclear Power. These advances let you build stuff, like buildings, which give the particular city thier in some advantages, military units, which defend your cities and conquer other Civ's cities. There are also wonders of the world, which give your entire Civilization advantages. The location of your city is the biggest factor in how fast you build these things, because different tiles have different values. forest tiles have more production than, say water tiles. there are also things like food and money you get from different tiles. There are also different types of units, like missile units that explode after attacking, air units that can't get attacked by ground units, water units that go on water, and settler units that terraform and build cities. There are also Caravan units, which make money for your civilization. Than you have to balance science, luxuries, and money. It may seem complicated, but it has a extremely simple interface. If you want to build something, just click on the city you want it to come from. The game takes all the elements listed above, and puts them into one simple platform. You barely need the tutorial. I'd recomend the Gold Edition, though; the 2 expansion packs and the huge manual really make a difference.
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