Rating: Summary: Wondering what strategy/roleplaying game to buy? Review: Lords of Magic is legendary. I couldn't decide whether to buy Diablo 2 or LOM. Well, LOM is cheaper and more complex. If you want a complicated (the best games are complicated!), longlasting, game choose LOM. It's complicated but simple stay clear of the complex rules at first and you shouldn't have a problem! Sooooooo.......BUY IT NNNOOOWWW!
Rating: Summary: Sierra in it's finest hour! Review: Lords of Magic is one of Sierra's best games. It's a mixture of collecting resources, protecting your stronghold and great temple, exploring, and defeating death. This game never gets old. It is hard to start out. You should read parts of the manuel like how to move and what you should do first. But it is a good game to learn as you go. I don't want to give away all the game's secrets, so I'll just say that this game is totally awesome. I defenitly recomend it.
Rating: Summary: Not as good as I had hoped Review: Lords of Magic looked like a pretty good game when I read the back of the box in the store but I found it to be extremely frustrating when I played it. It seems as though the computer is starting out with many more resources because I could never catch up to my neighbors in terms of units and resources. Waiting times between turns is way too long, as is waiting for a unit to heal. Also the lack of a small map on the bottom of the screen makes it really hard to orient yourself in the bigger picture. Also, the map stays basically the same no matter how many times you play. Sometimes a few things move but basically it's all the same.
Rating: Summary: Lordie Review: nothing much to say exept this game rulzzzz. You shouold deffinately get this game, no doubt. Thats all.
Rating: Summary: Feh Review: Ok. First I want to say this was the worst game I have ever played. I think it is awful! AWFUL! The graphics stink, the music is bad, it is practically impossible to win a battle without taking weeks(!) to build your army,you have to wait for the computer to take its turn, you can never seem to click on the unit you want, the map is dumb and keeps repeating itself, the menus are hard to understand, the icons for the units are worse than the graphics.In short, I consider the... I paid for this an overpayment.(I got it on sale at Office Depot)Spend your money on Starcraft instead. Feh!
Rating: Summary: Difficult , but rewarding. Review: Right up front, you need to know that this is not an easy game. Video jocks who play all those fast paced (and basically brainless) real time strategy games will probably not go for this one. However, thoughtfull players with some tactical skill who like a real challenge will find this game very rewarding. The heart of the game is its tactical combat system, which is by far the best that I've seen in any fantasy game. Maneuver plays a big part in it: Using your faster units to circle around and hit your opponent's archers. Using your slower melee units to screen your archers from his troops. Using the terrain to set up "kill zones" that you can lure your opponent into. It will take a little getting used to, so expect to loose your first few battles until you figure out how things work. The game has an interesting variety of units and spells, and a particularly nice selection of artifacts that you can find in dungeons and such. The strategic level is good but not great. You collect resources, you build things, you research spells, same as in most games. One nice addition is the ability of high level characters to train new units, letting them start off with some experience. This solves the problem that occurs in so many games of this type, where new units starting late in the game are basically hopeless. The two real weaknesses in the game are 1. A very limited diplomatic engine. There are a total of eight powers in the game, but your options for peacefull interaction with the other seven are pretty limited. 2. Weak AI players, at least on the strategic levels. Some of the computer players do absolutely suicidal things, like walking their undefended leader up to one of your strongholds. Even the toughest, Balkoth Lord of Death, isn't nearly as aggressive as he should be. Overall, this is a challenging but very interesting game that players with some tactical skill will really enjoy. Oh, and one fast note for new players: The hardest part of the game is the opening. To maximize your survival chances, make your starting character a wizard of life, then on your first four turns, attack four level one dungeons. Then use all your resources to hire mercenaries and attack the great temple. Good luck!
Rating: Summary: Perhaps the finest videogame released to date Review: The first thing that catches you about Lords of Magic is the music. There were a number of times I'd pause the game at night and leave it on just to have the music playing in the background as I slept. Yes, the soundtrack is THAT good. Once you've digested that, the ease of gameplay becomes LoM's most attractive (and important) feature. LoM is one of the games that lifted battle control from the old Darklands model, and rightly so; there's a reason Darklands still has a core of followers after almost eight years on the market. The maps are gorgeous, the sound even better, the game easy to play and engaging. The only drawback is that the voices get repetitive at times, but the developers thankfully included an option to turn them off. Few games are this good at what they do and deliver what they do as simply and attractively.
Rating: Summary: It's all right, a little dissapointing Review: The game looked good on the back of the box, but what I found inside was a little dissapointing. The computers intelligence was less than flattering and the way you went about collecting resources was boring. (Kill, plunder kill) Needs some work. The game tries to do too much with too litlle. Great graphics and though, nice variety of spells. Noah
Rating: Summary: A Truly Magical Game... Review: The title says it all. This game has a feel of magical and fantastical proportions. From the graphics, to the music, to the units. Everything lends to an atmosphere unrivaled in any other game. The strategic aspects of the game are not great, but the tactical combat is excellent. Battles can be hard until you learn a few tricks, such as using parrying warriors as decoys, or flying missile units. The best part about the Special Edition(the only one you can get), though, are the epic quests. They are TRULY epic, with two that are REALLY REALLY epic. My favorite is the good old fashioned Arthur quest. You get to play as Arthur, Merlin, Lancelot, and the rest of gang through a story derived from Sir Thomas Malory's version of the Arthurian legend. All in all, this game is worth every penny you spend on it.
Rating: Summary: "Lords of Magic SE" The Struggle for Urak ... Review: These are dark times for the good people of Urak. Long ago, Golgoth, the terrible god of death, created Balkoth the Destroyer. Balkoth and his army of dark elves swept across the world, killing everything before them. At last, a mighty hero imprisoned the dark lord in an amulet. The amulet was locked away, never to be found. 1000 years later, Golgoth thought that the world was ripe for another era of blood and darkness. He summoned forth Balkoth and bestowed upon him a mighty artifact of power. Today, the dark elves continue to sweep across the world. Urak needs another hero who can defeat Balkoth and restore order to the lands. "Lords of Magic Special Edition" is one of the best games I have ever played. It lets you take the idea of the mighty adventurer you've always wanted to be and make him or her come to life. To begin your battle with Balkoth, you must select a lord. Your lord is the backbone of your civilization. The type of lord you pick will determine the strengths and weaknesses of your army. You can choose your lord to be a warrior, a theif, or a mage (wizard.) Warrior lords have the ability to rally their troops and increase their morale in battle. Warriors are the undisputed masters of melee combat. Theives prefer to attack with ranged weapons. Though they aren't as strong as warriors, they can capture, steal from, or spy on enemy lords. Mages are powerful in the ways of the magic and lore of Urak. They can cast a vareity of powerful spells, but I strongly suggest to keep them out of the fray during battles. Another aspect of your lord that must be chosen is the kind of faith that you wish him to worship. Each faith also has its own strengths and weaknesses. Some faiths include earth, air, life, and death. The most important thing to do in the game, besides defeating Balkoth, is to free your Great Temple. Your Great Temple is the gathering place of the followers of your religion. When Balkoth came to power, wicked monsters defiled its sacred walls. Once your temple is free, it will attract followers to work in your cities producing resources. In "Lords of Magic," you must decide whether to control the world through military conquest or through alliances and treaties with other faiths. Trade can be conducted with allies and can also improve your relationships with unfreindly faiths. Once your army is strong enough, you must do battle with the wicked dark elves. Perhaps if you are a mighty enough lord, and have the blessings of the gods, you might just defeat Balkoth and restore the world to the way it used to be.
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