Rating: Summary: Jane's does it again. Review: I bought Usaf then F/A 18 then WW2 fighters and now fleet command I have been a big Jane's fan and now that I bought this game I wonder does Jane's always make games this great.First, the point of this game is to use a navy fleet to totaly destroy your enemy. This game takes a long time to play but it's an excellent time killer. You have to command Battle ships and even carriers and their aircraft. From the battle ships you can shoot anything from guns to Tomahawk Cruise Missiles. On the carrier you can control the aircraft and helicopters and you can even put aircraft on alert 5 which is on the catapult so if any goes wrong you can launch them right away.
Rating: Summary: THE BEST GAME NAVY GAME Review: I DONT NOW WHY THE REVIEWERS GAVE THIS GAME 3,4 STARS ONE PERSON SAID ITS BORING BUT IT ISNT I AM A LITTLE MORE EXPERINCED IN THAT GAME AND I NOW IT ISNT SO BUY IT.
Rating: Summary: The best Navy war game I have Played. Review: Its a fun Naval war game with good senery, well it is to me and others. It gets very intense when you misiles coming twards your fleet. you need to trust the fleet to do the right thing, like get a good shot at targets. Allthow you need to now when and how to atack the enemy, if youre in good range or if the wepon is goingto be intersepted. So you need to act fast and parerfull. So if you like real time Naval war and you now your Navy this is the game.
Rating: Summary: Good games but no instruction booklets Review: The games are good but there is no instruction booklets for two the games. I have tried to contact the manufacture 5 times and they will not even return my calls or e-mails. I would think twice before buying from them again.
Rating: Summary: Would be AWESOME if it wasn't so CLUNKY. Review: This game is fun, if you are willing to accept the fact that the programers were on an extremely tight budget. If the programers beta tested this game enough they would have worked out all the problems that prevent this game from being AWESOME. First, I must point out that it is "real time". Meaning, time is ticking while you are clicking/scrolling through your list of units and commands. Time is always ticking. If the interface was fast and efficient there wouldn't be a problem, heck it might even be realistic. But at best it takes too long to issue simple orders, and to play the game successfully you will be issuing dozens if not hundreds of orders. All the while the clock is ticking. Why is the clock so important? Because you are dealing with an enemy that has ships, aircraft, subs and MISSLES appraoching fast. If you can't issue orders fast enough, you will always lose. Like I mentioned the interfact is clunky and very inefficient. The programers could have made it much much better. Also, common sense moves that in the real world would take place almost automatically, don't happen. You literally must issue orders for every little action. As if each ship or aircraft doesn't have a captain or pilot to make common sense desisions. Example: If an Air-to-Surface missle gets too close to one of your AEGIS ships, the ship doesn't automatically attemt to shoot it down as would happen in the real world...naa the computer waits for you to give the order. But it is often impossible to give every order in time when you have a dozen missles coming at you, a dozen enemy aircraft and a dozen enemy ships to be aware of...annnnd in addition to mainatining your air/sea defense, you have to carry out your offense. This is all in real time. Thus because the game is so un-userfriendly it is virtually impossible to do well in most scenarios. Other complaints, 1) the game doesn't come with an instruction book. Sure they include it in the "read me" file, but you cannnot access it during a game. 2) The game AND the 'read me' files do not define/explain any of the weapons systems that are used in the game. So without that information it is impossible to play the game with any chance of winning. You either have to be a Naval warfare expert to know what each sytem and weapon is designed for, or you must buy a reference book that describes each weapon system and its mission explained. Without this information the game is not playable. Such a waste. This game could have been AWESOME. If the game designers would have put a little more effort into it, this game might have won awards. My advice, play but don't expect to not get extremely frustrated.
Rating: Summary: Action game - Not strategy Review: This game reminded me of 'missle command' at an arcade. You don't have to have any strategy, you just need to be quick with your SM-2 firing buttons and mouse.
Rating: Summary: Real Good But Just Short Of Great Review: This is a very enjoyable game even with the slow play that may disturb the fast action players. I have to agree with Mr. Mathews in regards to the time compression problem. It is a little frustrating to be thrown into a conflict when the operation first loads. Before you have a chance to view the scene, your are under attack. Modern fleets cannot be that surprised with the advanced monitoring systems on board. It would be nice if you were able to sail in to an area before action begins and set up a strategy. Having said that, I still enjoy the game very much.
Rating: Summary: True To Life Naval Action Review: This is an excellent game. Its very realistic in the unfolding of modern naval combat. If you are looking a shoot-em-up or midless blasting of everything in sight, this game is not for you. Modern naval combat is not like it is in the movies or TV, there are stretches of slow, deliberate strategic movement followed by short and intense mindblowing frenzies of combat. The game also really duplicated the dreaded "fog-of-war" where things moves so quick, you can't keep up with everything. This game was the perfect simulation of real-time, real-life naval warfare. In no less than what you would expect from something with the "Jane's" name on it.
Rating: Summary: Action game - Not strategy Review: Well to be Frank, if your looking for a True full scale modern naval simulation dont stare to hard at Janes Fleet Command. At first Glance the harpoons flying off destroyers in a climatic scene looks very similar to CNN without a doubt. Shortly after playing i relized it was seemed to be more of an acion game than that of a simulation. As many others have said you are thrown into the battles which takes alot of planning and strategy away. Were is naval Combat without the strategy? The graphics are beautiful as a harpoon fan i always wondered what it would look like to watch my cruiser fire 8 harpoons in rapid sucession. Well now ive seen it. Great graphics, no strategy really the strategy is kinda forced on ya its either this way or take a few hits. Data is ok but nothing compared to the ship databases in harpoon of 10 years ago. No weapons changes? comon now that is just lazy programming there. Well if harpoon of tens years ago meet the graphics of Fleet command i am sold
Rating: Summary: Harpoonage Review Review: Well to be Frank, if your looking for a True full scale modern naval simulation dont stare to hard at Janes Fleet Command. At first Glance the harpoons flying off destroyers in a climatic scene looks very similar to CNN without a doubt. Shortly after playing i relized it was seemed to be more of an acion game than that of a simulation. As many others have said you are thrown into the battles which takes alot of planning and strategy away. Were is naval Combat without the strategy? The graphics are beautiful as a harpoon fan i always wondered what it would look like to watch my cruiser fire 8 harpoons in rapid sucession. Well now ive seen it. Great graphics, no strategy really the strategy is kinda forced on ya its either this way or take a few hits. Data is ok but nothing compared to the ship databases in harpoon of 10 years ago. No weapons changes? comon now that is just lazy programming there. Well if harpoon of tens years ago meet the graphics of Fleet command i am sold
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