Rating: Summary: This is one of the best games ever Review: This is one of the best games ever. It was very long but exciting at the same time. I loved the fact that you could build huge amounts of ships and not have a limit. The only bad thing is the stupid C-3PO thats yells at you a llot
Rating: Summary: Long but Addicting Review: This is one of the most addicting games in my collection. Everytime I start to play I can't stop. The multiplayer mode is great for competitive strategists. It is the best StarWars game available for the price. There is a bit of a trade off of graphics for gameplay but so what. When you have the time to play this game comes highly recommended.
Rating: Summary: Very Nice Game Review: This one is an oldy but goody, to be sure. It certainly doesn't possess the technology of today's games (one can still hold out hope of there maybe someday being an updated sequel...), but it is the only Star Wars game of it's kind. This strategy game emcompasses not just one army or one world, but the entire galaxy!
You have to use worlds with high resources to boost your supplies, use diplomacy to gain the support of more planets, and build up armies of space ships to defend your planets and conquor your opponent. The ultimate game of conquest, don't expect to complete this game quick! The first time I played it all the way through it took me a couple months, playing for an hour or so each day! The game requires patience and dedication, but if that's your cup of tea, you will be well rewarded with Rebellion!
Rating: Summary: Rebellion Rocks Review: Those of you that want to conquer the galaxy, this game is perfect. Not too easy, not too hard, and plenty o f ships and characters.
Rating: Summary: An Indepth View of the SW Universe Review: When I first got this game, I found it to be extremely difficult due to the complexity of it. Once you get the hang of the game, however, it is very addicting. You get to do everything from spying missions, recruiting, building armies, fighting, mining, exploring new planets and more. With all these different things that you need to do in order to win, it is a little difficult at first, but it is well worth going through all the difficulty once you really fully play this game. I would highly recomend it to anyone who loves a good strategy game and who loves star wars.
Rating: Summary: Put down but a good game Review: When i first saw this game i was amazed. i couldn't wait to get home and play. It is different than i though and really hard to get used to and play but once you get the hang of it you love smashing rebel fleets with seventy destroyers or taking their main worlds and using their own factories against them. All in all i love this game and if you like the space battles of star wars you should try this out. dont pay attention to the people who say its lame, give it a try.
Rating: Summary: Rebellion gets a lot of bad press... Review: Which is kind of unfair. The game, in and of itself, is pretty fun. Now, I realize that it has some problems. The interface looks like it was designed by Jabba the Hutt, as far as 'being downright sadistic' goes. Apparently, the game is based on the premise that after Yavin (where the first Death Star went 'boom') the Rebellion and the Empire signed a pact which said "We're going to reduce ourselves to an equal size." Remember in EMPIRE STRIKES BACK or RETURN OF THE JEDI, the scenes where there were those great numbers of Star Destroyers gathered, showing off the might of the Galactic Empire?Forget about it. I am absolutely serious. I play as the Empire, because, well, I don't like the Rebellion. I've been pretty successful at times, too. But I've never had that many Star Destroyers, period. Let alone in one place. Again, the control interface is just plain evil. It can take several steps to reach even the most basic of solutions. There are times when your advisor, (who is either an Imperial standard protocol droid if you're the Empire, or some freak dressed in gold who does a downright amusing job at sounding like C3P0 if you're the Rebellion) will tell you that no, you _can't_ send your fighters to that cap ship. Try again, and he'll let you. It can be a pain to try to get things that you want to happen to happen, like, say, getting a diplomat to try to either sway a neutral system towards you or pacify a system that doesn't take well to being 'protected' by thugs in white armor and great big metal things with legs. So the control interface doesn't get points for simplicity. Play the game for a while, though, and it becomes less tedious and more easy to play. Just give it time. The tactical part of the game isn't worth much either. It too is just plain tough to navigate, and you'll be crying "uncle" very quickly if you try to do anything complex at first (or later, as a matter of fact). But the manual's right, the tactical thingy can mean a lot. If you calculate the battle, you're setting yourself up for a heck of a lot of trouble. Whereas, there have been times when the Rebellion has fled - even when they had the advantage - from a fight that I personally commanded. Go figure. Still, the tactical thingy is wierd, and I still give simple commands (even though at this point, I spend more time a day playing Rebellion than sleeping...In fact, I play Rebellion rather _than_ sleeping. That explains my grades on those last finals, I guess.) rather than trying to actually command my fleet. It's a little like Nelson or Farragut just kinda pointing vaguely and saying "fire at the enemy" and nothing else. The tactical interface is simple, too. You can't select armament, or designate flight positions, or board enemy ships (remember when Leia's transport was fleeing from that 'Destroyer at the beginning of Star Wars IV? Fun, but not in this game.). That's a blessing in disguise, I think, because if they'd tried to add those other elements, it would have been nothing short of unbearable. For all of that, though, Amazon.com asks, "How much fun is this game?" That's why it gets 5 stars. The game is fun, no denying. You'll like it, if you give it the time to grow on you. IMHO, it has an unfair rap. The game isn't bad, just confusing at times. And complex (NOT to be confused with 'complicated'). What I mean is, the game has you manage a lot of stuff. Well, good. One of the things I dislike very much are those people who don't like certain strategy games because they're "too complex." If you want a simple game that doesn't require you to think, Rebellion isn't for you. Go play "Go Fish" instead. On the other hand, if you want to be able to control a galaxy - with all the 'complexities' that come with it - do yourself a favor and click that 'buy' button right now. Besides, who _doesn't_ want to get to use the Death Star? -Baikal
Rating: Summary: Not Horrible, Not Great Review: While I cannot give the review that our esteemed gamer from MIT did, I also cannot give this a horrible review. I've owned this game for over a year, and still do not feel like I understand everything about it (the manual is poorly organized and not very helpful). There are some things that do not seem to work (force training, espionage). The interface is horrendous, and the fleet battles are insanely complicated (I just let the battle play out). Add in that there are only two options for sides (Rebel and Empire), which makes repeat play a little dry. I will agree that the helpers (C-3PO and some Imperial droid) are more than a little condescending. However, the underlying strategy engine seems sound. I jumped in without reading the manual, and got to where I thought I'd figured it out in a few days. The nice thing about this game v. other strategy games is that you cannot overpower your opponent very easily (a downfall of MOO). Once you figure out resources, the economics make the play very compelling. If the interface was improved, and the space and ground battles strategically enhanced, then LucasArts would have a great game. I have not played this multi-player, so I cannot comment on that aspect. In the final analysis, this game was rushed. LucasArts should stick to space flight games like Tie Fighter and X-Wing or First Person like DFII until they figure the interface out. Don't rush these games in production!
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