Rating: Summary: Great game Review: Don't be fooled by bad reviews, those people are just small minded and impatient. Although i agree this game has a higher learning curve than most RTS games out there it makes it more fun once you get everything down. You can coordinate your troops very well, thats the best thing about it if you ask me. The graphics are good but the newest Command and conquer is better graphically.(Generals) And i do say that although there are not very many naval units in this game, if you ever take time to try it, can have some very, very cool naval battles. It's my favorite thing to do, just build a whole bunch of units and fight whatever ships the AI sends your way. I also like the nuclear explosions and how they make the whole screen shake it's really cool.
Rating: Summary: Earth 2150: The Moon Project ROXXXXXXXXXXXXXXXXX!!!!!!! Review: Hello! I am 20 years old strategy games player and I've seen many strategy games. I can say that The Moon Project is the best of all of them. Facts: -It has best AI -It has really good music -Perfect 3D terrain and 3D units and buldings -...
Rating: Summary: It seems to me this game is either terrible or fantastic. Review: I am also a fan of Command & Conquer. But I think the Moon Project is better. The reasons are, for 1: you can put your troops into formation (Like AOK). 2: You actually get to custimize what kind of weapon they have. 3: It uses a 3d card which most new computers have and others will still have. So soon C&C will not be able to sell as many games because computers will progress and unless C&C does starting making 3D games its going down!
Rating: Summary: It seems to me this game is either terrible or fantastic. Review: I am also a fan of Command & Conquer. But I think the Moon Project is better. The reasons are, for 1: you can put your troops into formation (Like AOK). 2: You actually get to custimize what kind of weapon they have. 3: It uses a 3d card which most new computers have and others will still have. So soon C&C will not be able to sell as many games because computers will progress and unless C&C does starting making 3D games its going down!
Rating: Summary: WOW! THIS IS THE BEST GAME I'VE EVER SEEN! Review: I have played a lot of RTS games, and I have to say this one is the best by far. In other games, I've always wondered, "Why can't you do this?" Not anymore with The Moon Project. Anything you can imangine doing, you can do. For instance, you can build tunnels, bridges, change terrain elevation with your builder, paint you guys different colors to look like the enemy, and pick enemies up with your transport and drop them from high altitudes. You can modify each chassis to hold weapons to your specifications, so you can fully custimize your units. The possibilities are limitless. If all this game had was the weather station, it would still be worth buying. You can do lightning storms, (which include lots of rain--the graphics are so good the rain looks so real!) metior showers, floods, bilzzards, and large wind storms that go up to 15 miles per second. Also, the lightning is like it is in the real world--that is, it goes for the tallest thing(s). It is quite involved. It can be slightly overwhelming at first trying to figure out how everything works, but that just adds to the fun. Once you have figured out everything, it's even more fun. Each guy has a certain amount of ammo, and they have to re-load every so often, which isn't much of a problem, since you have cheap transports that will automatically re-load your guys for you. Also, the teams are quite diverse. There are three different teams, each with its own unique way of gathering resources. After so much combat, units get expirence, which helps them preform better in battle. Guys can get up to 8 expirence points. There are also banners, which are really cheap, which you can mount on units or buildings, (you can change your building's weapons to anything you can arm your units with) and if units are within a certain radious, they will have +2 to +3 expirence poins, depending on how close they are. So, a unit could really have 11 experience points with a banner near by. This game sounds more complicated than it is. I would highly reccommend for any fan of RTS games to buy this--it will absolutely blow you away.
Rating: Summary: WOW! THIS IS THE BEST GAME I'VE EVER SEEN! Review: I have played a lot of RTS games, and I have to say this one is the best by far. In other games, I've always wondered, "Why can't you do this?" Not anymore with The Moon Project. Anything you can imangine doing, you can do. For instance, you can build tunnels, bridges, change terrain elevation with your builder, paint you guys different colors to look like the enemy, and pick enemies up with your transport and drop them from high altitudes. You can modify each chassis to hold weapons to your specifications, so you can fully custimize your units. The possibilities are limitless. If all this game had was the weather station, it would still be worth buying. You can do lightning storms, (which include lots of rain--the graphics are so good the rain looks so real!) metior showers, floods, bilzzards, and large wind storms that go up to 15 miles per second. Also, the lightning is like it is in the real world--that is, it goes for the tallest thing(s). It is quite involved. It can be slightly overwhelming at first trying to figure out how everything works, but that just adds to the fun. Once you have figured out everything, it's even more fun. Each guy has a certain amount of ammo, and they have to re-load every so often, which isn't much of a problem, since you have cheap transports that will automatically re-load your guys for you. Also, the teams are quite diverse. There are three different teams, each with its own unique way of gathering resources. After so much combat, units get expirence, which helps them preform better in battle. Guys can get up to 8 expirence points. There are also banners, which are really cheap, which you can mount on units or buildings, (you can change your building's weapons to anything you can arm your units with) and if units are within a certain radious, they will have +2 to +3 expirence poins, depending on how close they are. So, a unit could really have 11 experience points with a banner near by. This game sounds more complicated than it is. I would highly reccommend for any fan of RTS games to buy this--it will absolutely blow you away.
Rating: Summary: A homage to willful ignorance Review: I was excited to see the next step in the evolution of the real-time war strategy type game pioneered by the famous Dune II. True 3D within the game allows for simple free camera control, and a great deal of freedom in vehicle design and evolution provides fertile ground for fun times. So why does this game fail so miserably? For one, it seems nearly impossible to get into the game. Even though I've played this genre of game for many years, in many incarnations, I found this game to be very difficult to handle deftly...mostly because of the horrible introduction and tutorial.The tutorial drops you into a fairly familar scenario...starting from scratch, you begin manufacturing some basic facilities, harvesting materials, and creating defenses. The ideas behind these tutorials is to introduce the basic commands and concepts a step at a time...but the lessons come in unwieldy chunks. You're given a window that tells you to do A by pressing B, clicking C, selecting D, and rotating E. Followed by F, G, H, etc...and so on...all on one window that disappears as soon as you start to do these things. And it only gets worse when you start the game. The standard progression for this type of game (ala Warcraft, Dune II, C&C, etc.) is to start you with a simple scenario, and lead you through increasingly complex situations, teaching you a few items at a time. Apparently, this is not good enough for The Moon Project. Starting the "United" campaign, you're given what seems like a straightforward mission...to get two robots from one base to another, and to mine a large amount of ore. But after you get your robots to the surface, you discover that you have 3 different bases of various sizes on a huge map, covered with various types of buildings that you've never seen, both above and below ground. While you're trying to figure out where you're supposed to be going, you're told that there are two enemy bases out there, and not long after they begin an endless series of sorties on your central base, attacking from all sides. So if your idea of fun is trying to figure out how to defend an outgunned base, from 2 different enemies who are pounding you from all sides, while you're trying to manuver 10s of different robots into their correct positions, all while trying to figure out the mechanics of a complex game...maybe you'll have some fun. On top of this, when your robots eventually die, the game calls you a "dummy" for letting them die, and exits the game completely, forcing you to restart the game from the desktop...a several minute process. I submit that this is a feature in disguise, giving you a good excuse to do something more productive with your time. Ultimately, the game leaves one with the conclusion that the game designers had a lot of ideas and put them all in this game without ever bothering to run it by game players to gauge a reaction. Too many aspects of this game just leave you with either clenched fists, or shaking your head either in sadness or confusion. With so many successful examples in the genre to build upon, many of these issues could have easily been avoided. Thumbs down, down, down.
Rating: Summary: Confusing and Slow Moving Review: I'm a big fan of the Command and Conquer Series, and in case you are wondering this game is nothing like a C&C game. As another reviewer wrote below in accurate detail, I found this game to be confusing and very slow moving.
Rating: Summary: This game rocks. Review: If you played Earth 2150, you should be able to pick this game up and play it right away. Almost disapointingly not much has changed from that game. This game is visually stunning with better graphics than C&C: Red Alert2, but not quite as action packed. You get to play all 3 factions which have about 10-13 missions for each faction. The one cool feature is you can build a tank, plane, or turret and put whatever weapon you want on the unit and there are plenty to chose from. The unfortunate thing about this game is it is too much like Earth 2150 and they didn't improve the graphics or the game play. I had a little trouble with the game getting choppy if you tried to zoom out too far (I have a P1000mhz, 64meg video card, 256meg rdram)that gets alittle annoying because you can't see much of the battle field. The music wasn't that great either. But it still a cool game with a lot of good battles and many hours of playing.
Rating: Summary: Don't waste your time Review: The moon project looks very pretty. It uses this scheme to lure innocent gamers into what it a ponderous, confusing, and frustrating disaster of an RTS. The controls reverse everything you expect in an RTS, which leads to many misclicks and frustrations. On the tutorial, I accidentally skipped one instruction box, and I couldn't figure out how to make units. The game is dull. Extremely dull. Almost all the groundunits are some kind of truck or tank, and all look almost identical. To produce units at all, you need 4 different buildings and 2 different kinds of units. There's a unit designed for the sole purpose of lugging resource bricks from the Mining building to the Processing building. Everything takes about twice as long as it should to build, resulting in long periods of waiting. Conclusion: Don't waste your time. Take a look at the box, maybe page through the strategy guide, but don't even try to play the game.
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