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Kohan: Immortal Sovereigns

Kohan: Immortal Sovereigns

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Rating: 5 stars
Summary: Newsflash! Australian Imports Kohan and it Rocks!
Review: ...It's one of the finest RTS's I've played. Thankfully free of resource micro-management, allowing you to focus on the extremely interesting tasks of tactics and strategy as you utilize your forces to defeat interesting and difficult computer opposition.

Thoroughly recommended if your a fan of RTS.

Rating: 5 stars
Summary: Kohan: Not an RTS, this is a RST ( real strategy with time)
Review: I agree: real time strategy games have their place but often the strategic elements seemed dimmed when you're frantically fighting off the rush of your opponents quickly built expendable units (remember Starcraft or Age of Empires?). Yet real time does have that sense of immediacy: daydream too long building your little village and suddenly a dozen archers are scattering your farmers, burning your temples, and turning your axemen into human pincushions. Kohan allows you to (if you choose) to carefully outfit a fighting company with various special units that affect combat capabilities in different ways, develop an economy without having to check to see if your lumberjacks aren't running out of wood or babysit your farmers to see if they're still farming, acquire technology (so to speak) smoothly rather than researching nonintuitive research trees. The A.I. is fairly good and multi-player is a blast. I wish the campaign wasn't so skimpy and the units so small (they're good but tiny). I also don't like the booklet manual - it isn't enough if you want to know (in numbers) important things like the difference in defense values of being entrenched, column movements vs. skirmish movements, the value of an elite unit vs. a hastily raised militia, and so on. I should like also to mention that Kohan has a good tutorial, an easy-to-use interface, random map capabilities and, as far as I can tell, no game-stopping bugs. FIND THE DEMO for a taste.

Rating: 4 stars
Summary: Unique game but too short
Review: I enjoyed the game, but finished it in 20 hours. There's only one decent-sized campaign. If you aren't into multiplayer online games, you may have a hard time getting your money's worth out of this one. It *is* fun, and it is unique. But it's over all too quickly.

Rating: 4 stars
Summary: Unique game but too short
Review: I enjoyed the game, but finished it in 20 hours. There's only one decent-sized campaign. If you aren't into multiplayer online games, you may have a hard time getting your money's worth out of this one. It *is* fun, and it is unique. But it's over all too quickly.

Rating: 5 stars
Summary: WARNING! Kohan Dependancy Clinics on the Horizon
Review: I typically have been unimpressed with most RTS games, Age of Empires, StarCraft...etc. But since my friend introduced me to the world of Kohan I can't get enough! Gone are the "micro-manage-tank-rush" and the "obliviously-send-thousands-to-their-deaths" tactics that ruin most other RTS games for me. And the AI has ripped me a new one more often than I would care to admit. Also of worthy note is the mixing and matching of availble units into combat groups. You can have a front line of archers backed up my magic users or a front line of cavalry backed up by archers. This ability makes for some really great combinations!

My only complaint is why didn't we hear about this game BEFORE it came out!? I hope PCGamer et al get their heads out of the sand to take notice of this gem that will be on my HD for a long time to come.

Rating: 5 stars
Summary: WARNING! Kohan Dependancy Clinics on the Horizon
Review: I typically have been unimpressed with most RTS games, Age of Empires, StarCraft...etc. But since my friend introduced me to the world of Kohan I can't get enough! Gone are the "micro-manage-tank-rush" and the "obliviously-send-thousands-to-their-deaths" tactics that ruin most other RTS games for me. And the AI has ripped me a new one more often than I would care to admit. Also of worthy note is the mixing and matching of availble units into combat groups. You can have a front line of archers backed up my magic users or a front line of cavalry backed up by archers. This ability makes for some really great combinations!

My only complaint is why didn't we hear about this game BEFORE it came out!? I hope PCGamer et al get their heads out of the sand to take notice of this gem that will be on my HD for a long time to come.

Rating: 5 stars
Summary: Bravo! RTS lives again.
Review: If there's a real-time strategy game out there, I've played it, and probably played it to death. Warcraft II and StarCraft have probably consumed about 80% of my computer gaming time in my life, and with good reason....they're well made, addictive, and have outstanding multiplayer.

Kohan carries on the fine tradition of these Blizzard games to the next level, yet is nothing like the Craft titles. Instead, you get a pleasantly slower paced, more strategic wargame. Here are a few selling points which have addicted me to this new one:

--Formations. Instead of just blindly flinging hot-keyed groups of knights/ogres/tanks/whatever off to destroy the enemy, you must set up a proper formation and attack from different directions to acheive victory. Do you move faster and have less attacking power, or stay in a more attack-oriented formation and crawl?

--Units. Instead of cranking out your warriors one at a time, Kohan adopts a company-based system where you crank out six men at a time commanded by a Captain or Hero. The heroes are widely varied and can drastically affect the morale and fighting power of your unit. Silly as it sounds, my absolute favorite part of this game is that you can name your companies when they are comissioned. Can the enemy stand up to the 82nd Airborne or Big Red One? I think NOT!

--Easy resource/building system. Instead of plunking down farms and barracks at top speed, you just keep editing one building, a la Heroes of Might and Magic II.

--The rush won't work here. Your fellas won't fight as well outside their home turf, because they'll be out of the "supply" zone and won't automatically regenerate health. Furthermore, if a company sits in one place for a long time they'll entrench and gain defensive value.

--Finally, the battles are oodles of fun. Every unit has weaknesses and strengths. Scared of those six companies of heavy enemy cavalry charging at your base? Just send out those pikemen you have hiding in the woods and giggle as you cut down the enemy like Braveheart at Falkirk.

I could go on and on about the fabulous editor, multiplayer, and scenario generator, but my time is short. The graphics and sounds are all top-notch stuff. As for complaints, I have to gripe that there is only ONE campaign, and that it's too darned short. However, I'm sure there are plenty of campaigns waiting to be downloaded online. Now if you'll excuse me, I have to get back to this pressing battle!

Rating: 5 stars
Summary: Bravo! RTS lives again.
Review: If there's a real-time strategy game out there, I've played it, and probably played it to death. Warcraft II and StarCraft have probably consumed about 80% of my computer gaming time in my life, and with good reason....they're well made, addictive, and have outstanding multiplayer.

Kohan carries on the fine tradition of these Blizzard games to the next level, yet is nothing like the Craft titles. Instead, you get a pleasantly slower paced, more strategic wargame. Here are a few selling points which have addicted me to this new one:

--Formations. Instead of just blindly flinging hot-keyed groups of knights/ogres/tanks/whatever off to destroy the enemy, you must set up a proper formation and attack from different directions to acheive victory. Do you move faster and have less attacking power, or stay in a more attack-oriented formation and crawl?

--Units. Instead of cranking out your warriors one at a time, Kohan adopts a company-based system where you crank out six men at a time commanded by a Captain or Hero. The heroes are widely varied and can drastically affect the morale and fighting power of your unit. Silly as it sounds, my absolute favorite part of this game is that you can name your companies when they are comissioned. Can the enemy stand up to the 82nd Airborne or Big Red One? I think NOT!

--Easy resource/building system. Instead of plunking down farms and barracks at top speed, you just keep editing one building, a la Heroes of Might and Magic II.

--The rush won't work here. Your fellas won't fight as well outside their home turf, because they'll be out of the "supply" zone and won't automatically regenerate health. Furthermore, if a company sits in one place for a long time they'll entrench and gain defensive value.

--Finally, the battles are oodles of fun. Every unit has weaknesses and strengths. Scared of those six companies of heavy enemy cavalry charging at your base? Just send out those pikemen you have hiding in the woods and giggle as you cut down the enemy like Braveheart at Falkirk.

I could go on and on about the fabulous editor, multiplayer, and scenario generator, but my time is short. The graphics and sounds are all top-notch stuff. As for complaints, I have to gripe that there is only ONE campaign, and that it's too darned short. However, I'm sure there are plenty of campaigns waiting to be downloaded online. Now if you'll excuse me, I have to get back to this pressing battle!

Rating: 5 stars
Summary: !!BEST GAME OF 2001!!
Review: If you're looking for a comparison to another game out there, then I would have to say its normal rts (starcraft, age of empires, etc) meets age of wonders (the economic system and city management) meets close combat (no individual unit management, its all on company level). I've had more fun with this game than I have any other in a very long time! I have absolutely NO COMPLAINTS about this game except that I am afraid if most people don't buy it, it'll get lost in the huge shuffle of all the other RTS games out there. It is, however, a LOT better, and a lot more fun than any other out there. BUY THIS GAME NOW

Rating: 4 stars
Summary: kohan is classic fun
Review: it would be unfair to say that kohan is AOE taking place in an alien world filled with dragons and demons, but i cant think of a better description. if you dig RTS titles, then this game wont disappoint. it has its own tech tree and resource management, but with an emphasis on strategy on the battle field. I like all the little background details about the heroes and the world as a whole. you can even speed up and slow down the game with hot keys. i wish the scaling of the buildings and mountains would have been different- bigger for sure. but over all, the game has potential and high replayability value. if you are familiar with AOE, you will have no problem playing this game.


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