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Star Trek: New Worlds

Star Trek: New Worlds

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Rating: 1 stars
Summary: Good Idea - Horribly made
Review: As the title said it is a great idea and looks like the best star trek game ever then you start to play. First mission-explore, explore some more... fight the klingons OCCATIONAL RAIDS then explore some more...that continues to keep going for a long time until tour mine runs out of resources (constantly)! I could live with all that but no, they can't bother with the must have common sense option any worthwhile game has, The SAVE button. Personly I was imagoning security officers runing up in front of a tank fireing at some klingons, and all that classic stuff. But No they decided not to put in infantry! Basicly I am supprised I gave it 1 star.
!DO NOT WASTE YOUR MONEY!

Rating: 3 stars
Summary: Another almost.
Review: As with the other Star Trek games, New Worlds provides some interesting game play. It however does not provide any new or unusual twists. In this game, the player builds and manages one-colony base and generates ground vehicles for mining, exploring and destroying other enemies. Oh by the way, it really doesn't have the feel of an RPG, you can assign "personnel" to accomplish certain tasks but you cannot give the personnel any attributes or personality.

Rating: 2 stars
Summary: Disappointing
Review: At first it looked very cool but as I started to play it I realized there is no way to save except after completing a level. Considering how much time it takes to complete a level and how much time I have I can't play. It really stinks!!!!!

Rating: 1 stars
Summary: A star trek maniac
Review: How could a real time stragety game be so bad? I was excited about the game when I first got it, but after I beat it I was so dissapointed about it. Save yourself the trouble and think before you buy this game.

Rating: 5 stars
Summary: A true experience in colonization
Review: I can appreciate the reviewers who have given this game a low, or negative, star-rating. They must have made their purchase on the misguided assumption that Star Trek games are created for electronic hedonists in pursuit of yet another distraction from the cruel world outside. Such has never been the case. Those disaffected gamers would do well to remember that to enjoy a true Trek experience in the context of New Worlds, they must avail themselves of the unique opportunity it presents to experience (in plodding real-time, no less) one of the more accurate virtual depictions of the hardships of pioneering class-M planets in uncharted space. Like actual soldiers on an expedition of conquest - which will read as "non-interference" to all the brainwashed Federation apologists - STNW forces us to stumble around in the dark as gutsy adventurers embracing the peril of an unknown land. Armchair Indiana Jones types seeking to douse that flaming passion to actually go outside and feel the rigors of an unforgiving ecosystem would do well to spend hours in this game, figuring out how to best navigate its puzzling user-hostile interface, whilst trying to avoid being consumed by the game's most dangerous elements: boredom, fatigue, and atrophy brought on by the mind-numbing stupor of trying to challenge the left brain in a place as predictable as a hundred miles of Texas Interstate highway . . . Watch out for the armadillo!

Rating: 2 stars
Summary: A bit of a letdown
Review: I guess I'll never learn about the latest incarnation of "Star Trek" games. I had earlier complained about "Klingon Academy", and now it's time to complain about his game. It was great at first, with the graphics and all, but now that I've had it for a while, it just about stinks. It took me forever just to complete the first mission. I've been on the second forever! I've managed to build the colony, mine the dilithium required, but I can never find that archeological area you're supposed to run science scans on. They need a strategy book for this game. It's just too hard to understand.

Rating: 2 stars
Summary: A bit of a letdown
Review: I guess I'll never learn about the latest incarnation of "Star Trek" games. I had earlier complained about "Klingon Academy", and now it's time to complain about his game. It was great at first, with the graphics and all, but now that I've had it for a while, it just about stinks. It took me forever just to complete the first mission. I've been on the second forever! I've managed to build the colony, mine the dilithium required, but I can never find that archeological area you're supposed to run science scans on. They need a strategy book for this game. It's just too hard to understand.

Rating: 2 stars
Summary: Star Trek, When oh when will you learn?
Review: I have played every Star Trek game that has been released. Wait- Did I say play or beta test? Same difference with most of them. Nearly every Star Trek game has been an immense let-down...

Star Trek, New Worlds was certainly a let down to me. Is my objective to play the game or to try and see something preferably before it blows up? Unfortunately, The view controls are extremely complex and don't make a whole lot of sense. You can use the number pad keys to rotate the view (That's right, no simple hold down the right mouse and move to rotate) but, of course, that is depending what view you are in.

Are you in First Person view? Are you in Birds Eye view? Do you control-left click, or shift-left click to zoom? If you double-click something, will it bring up stats on the building, or lock your view on it? When you zoom, is it zooming to where your curser is pointing or to the center of the screen? You would think it would be pretty obvious what First Person view vs Birds Eye view would be, but depending on how you zoom and tilt the camera, both of these views could look exactly the same... Does this sound confusing? It was to me too.

A typical game session:

Okay. Great. There is my base. Okay. lets build stuff.

Clickity Click.

Hmm... Is that a group of ten transport APC's or are those science vessels. They all look like ants to me, is that a tree or a rock? I guess I could click on each one... Nah, I don't want to do that, I just need to look at them.. Okay.. Zoom... Hmm, That would be number 8. Okay, AGH, I didn't want to zoom there!!!

That's an awfully big tree....

I see a Red dot on my radar! I don't see it... I should see the bad guy.. Maybe it's just really small... Okay, I can zoom, I remember how to do that.

That's an awfully big dilithium crystal.....

Uh oh, What is that sound of shooting? I don't see anything... What just blew up? Oh, Wait a minute, I have to hit F1 then hit the number pad 2...

Mastering the view controls the majority of the game. And after you mess with control-this and shift-that and hold this down and double-click that only after pressing F-1 and then F-2 you may be close to yelling F-U and proceed to take out vengeance upon the mouse and the keyboard, which makes you feel like it is taunting you the entire time...

For those that do not know, New Worlds is a RTS (Real-Time Strategy) game akin to a mixture of Command & Conquer, Age of Empires and the increasing line of RTS games.

The graphics are certainly good and you can't really complain about the sound, but the game does have a steep usability curve. However, sooner or later you will realize to stay mostly in the same view and just use the Tab to switch between Tricorder views (Oh boy, I didn't even mention that in the above equation, phew) At times, You will be tempted to just leave it in Tricorder view, reverting this game into something from the 70's... Which brings me to another problem.

In most RTS games there is usually a close up display (the main screen) and then a smaller map that covers a wider area (radar/map screen). ST:NW is the same way. Normally, if you want to jump to another place on the main display, you just click what you want to see on the map. Not in this game, You use a hot key (That's right, Control-this, shift-that) or scroll all the way there, slowly I might add.

After playing it for some time, looking through the manual and re-visiting the Tutorial (and I'm a person that normally says "What is this Tutorial you speak of?" when it comes to games, but with this its a necessity)

The game has it's moments, but most likely you will be in the wrong view to see them.

If you are a Star Trek fan, Like I am, save your money on this game and spend it on a game that deserves it.

Star Trek - Elite Force is one of the best games I have played in a while, Especially for a Star Trek game. Elite Force is a First Person Shooter using the Quake3 engine.

Alternatively, You could go with Star Trek - Armada for a Real Time Strategy game if you really wanted a Star Trek RTS.

Either of these games will give you an enjoyable experience and at the same time satisfy your Star Trek fix.. but I certainly don't recommend this one.

Rating: 4 stars
Summary: A good game, but time consuming
Review: I have really enjoyed this game but it takes a lot of time to play. It took one hour to complete the first mission. there's about a half hour learning streak. No saving feature, but other than that it's an awsome game

Rating: 4 stars
Summary: Not bad, so far. A vacation from the ordinary space combat!
Review: I just got this two days ago, and so far it's pretty good. I need to spend some time reading the book on it so I can build and colonize, but the graphics are good. It's well worth it. I'll let you all know as time goes on how great it really is.


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