Rating: Summary: Cool Game Review: This game is the best!!!... No other game beats it.
Rating: Summary: Not for the faint of heart! Review: This sequel takes what was a complex game and adds another layer of gameplay: The emphasis on fleet (multi-captial ship + fighter) movements. For those who don't know, Starfleet Command 2 is an enhanced version of Starfleet Command v1.03. This version (v1.03) tweaked the computer game closer to the original board game Starfleet Battles (SFB). The game includes many campaign missions for the eight races and one pre-made skirmish mission (Not to worry : There is an online community that creates interesting skirmish missions). There is an online campaign multi-player component that currently is in a beta stage due to a collapse of an internet company...but Interplay has heroically stepped in to provide the servers. This is should prove to be exciting as the eight empires battle over a persistant virtual territory. Two things prevents this game from being a five-star. (1) The tutorials don't cover the new features and new races within the game. I guess you have to just "figger-it-out" or just "know." (2) The manual is light on the race-specific strategy or links to other sources of information. Both of these factors make the game more inaccessible for the non-SFB player. Starfleet Battles is a complex and nuanced strategy game that simulates the starship combat in an extrapolated Star Trek Universe (pre-Next Generation). This game has a great deal of depth and, unfortunately, a VERY high learning curve. EXAMPLE: I watched a friend of mine (who likes Star Trek on TV) play SFC for the first time. He picked a Federation ship tutorial to play. The first thing he did was arm all of his weapons and shot his photons torpedos at the first ship he could get into his sights. They missed. He piloted his ship closer. Waited around for his weapons to recharge. Fired and missed. (...Repeat until really close...) He just didn't see the fun in it. "They make it look easy on TV." he said. It is like chess: Deeply complex and rewarding for the dedicated student. But it isn't for everyone.
Rating: Summary: Huh? Review: Um... this game isn't yet released, Mr. Capslock. This is a sequel to Star Fleet Command, widely regarded as one of the best Star Trek games. This title is for the hard core trekker, not the casual tv show watcher. Lots of strategy, decent graphics, it's a chess match in space with gigantic starships as pawns. Should be good.
Rating: Summary: On second thought... Review: Well here is my second review, This game dosen't hit it's mark, Interplay has once again botched up anouther game(new worlds, Klingon Academy), how may you ask? They kicked this baby out of the crib before it could barely walk, there's only one scirmish, the first one had a bunch, NO officer slection(picking a Vetern or cadet fresh out of the academy, like in the first one), The mission start of good but jump up to higher difficulty way too soon,(after 3 missions I was expected to combate advanced warships with only 2 escourt class vessils, Kobyashi maru any one?) The online world that Interplay was headling for this game is non-exsistant, So now all we have is Star Fleet command gold w/ new lighting and damage, with no scirmishes, multiplayer, with insaine suicide missions. But keep the faith, Taldren(ppl who actually made it)has completely backed this game, when Interplay's Brian Fargo said " thank god this is the last ST game we'll ever make", Taldren has basicly devoted thier website to help us all make this game better, witch you'll see none comming from Interplay. This will be the last ST game from Interplay, and thank God, Activison now holds the liecences for TNG, Voyager,TOS and TMP, Simmon&Schestur hold the liecence for DS9, and from what I've seen they will and have made much better ST games.
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