Rating: Summary: What a find! Review: I won't go into detail about gameplay. Others have done a fine job already. I would just like to say this is [great] for the money. The strategy, the graphics, the replay factor. This is an awesome game and a very well kept secret!
Rating: Summary: Great Game, Worth the Money Review: If you're a fan of strategy and puzzle games, this is something you should look into! I can't stop playing it. It's simple, the graphics aren't impressive, but it's incredibly fun!It reminds me of the older games on Apple II and other systems, where they were just simple and fun.
Rating: Summary: Game Candy- so sweet to eat! Review: Is this game Japanese? The art has the look, and some of the names of the computer players have that Godzilla-type sound to them. But these are good things! It really seperates the game from others on the market. If you want to try a different and deceptively simple game with an ancient Amiga-ish feel to it, give this game a spin. You won`t be disappointed.
Rating: Summary: Game Candy- so sweet to eat! Review: Is this game Japanese? The art has the look, and some of the names of the computer players have that Godzilla-type sound to them. But these are good things! It really seperates the game from others on the market. If you want to try a different and deceptively simple game with an ancient Amiga-ish feel to it, give this game a spin. You won`t be disappointed.
Rating: Summary: Prepare to lose sleep, casual gamers! Review: Ok, so with my busy lifestyle, I have very little time to play games. So, when those precious moments come available, I don't like to waste my time on cheesy games. Most of the time I want a game that is just plain FUN, nothing else. This game is one of the few that have won that precious time slot in my life. It will appeal to fans of RTS (Real Time Strategy), TBS (Turn Based Strategy), as well as those that generally don't play games because of how quickly this one can be learned, yet has deep, deep strategy within it.
Rating: Summary: Wow, you don't know what your missing........ Review: The game starts out and you have control of a hub that is placed on the surface of a moon. This hub has the ability to make clones of itself. As well as produce many offensive and defensive units. Ok not sounding too revolutionary is it? The cool thing about moonbase is the way you create and distribute these other units. Each unit you create will have a cord attached to it. These cords will attach themselves to almost everything you create. So from one "home" central hub you will be able to clone many more hubs. That is, as long as you have the energy to do so. When you make a clone or another unit, you select a direction you want to go; charge up a bar by holding down the mouse button. Releasing it will launch it at the rate indicated on the power bar. It's simple in concept but it takes a while to master it. You see you can only land hubs or units on flat surfaces. If you hit the side of a cliff it blows up, and the cord attached to that unit blows up too. And you can never cross any cords. So space management becomes a serious gameplay factor when you have a limited amount of space to move around in. So once the game gets going you have a network of units and cords scattered across the landscape. So what's the point then? Well your out to claim this planet for you faction. In all their are 4 factions wanting to claim the planet. From a hub you may build single shell bombs, cluster bombs, anti-air units, bridges, towers, attack units, observation balloons, shields, guided missiles, and so on. So you can launch bombs for attack and for instance, if you wish to build an anti-air unit to help defend your hub, you first select the unit from the hub menu, choose a direction in which to launch, and finally press the launch button. The newly placed anti-air unit will protect anything that comes within it's launching radius. It is key to figure out what that radius is, and to exploit it. Weapons such as bombs and missiles are not connected to a hub via a cord, but are still launched just like any other unit. Friendly fire is a major concern as some weapons carry an area of effect with them, and a careless commander can easily blast his or her own units to bits. Another major consideration to the game-play is the attention of the cords between units when attacking. When you face off against another faction you can take them out by hiting a hub or cord. There is a great strategy in deciding what unit to attack. You see attacking a unit that has many cords coming off of it will have a major effect. If you destroy a hub that is the source for a network of other units, everything built off of that home hub will be distroyed. Chain reactions can have a serious effect on the outcome of the game. This game is just plain FUN! Buy now!
Rating: Summary: Simple game, simple graphics, misnomer name. Review: This game has 1. nothing to do with the moon. 2. nothing to do with a base. You essentially play a 2 angle game. 1. decide what to build (some strategy involved) 2. GUESS at how to aim. That's it. It's not even as fun as the OLD freeware scorched earth. Get that instead.
Rating: Summary: It's like the "Checkers" of RTS games. Review: This game has a certain brilliance in it's simplicity that makes it stand out among all the RTS games I've played. It's kind of like the board game "Checkers". The rules are easy to learn, but you can really stretch your mind coming up with various strategies to defeat your opponent. I think of Moonbase Commander as a glorified electronic board game. It can be addictive, and it doesn't set you back a lot of money. I would have given this game a higher rating if I was able to save a game in progress. It baffles me why this functionality was left out. That's an unforgivable oversight in my book. However, if you're tired of all the expensive, realistic, intense, and resource-hungry games out there, and you want to try a game that's inexpensive, abstract, and relaxing, this might just be your ticket to gaming fun. Don't be surprised if you sit down for "just one game" some evening and look at the clock only to find that it's 2:00am and several hours have gone by.
Rating: Summary: Brilliant Game Review: This game is brilliant. A finely balanced set of units/weapons, terrain editor, team or free-for-all multiplayer games, clean (though simple) graphics, good sound, and IMMENSE depth of gameplay. We've been playing this multiplayer for almost a year now, and we're still not bored. Most games last around 30 minutes, with occasional hour-and-a-half games and the very sporadic 2-hour-or-more game. As a hardcore Starcraft, Warcraft 3, and Master of Orion 2 player, I'm not raving about this out of lack of experience with this type of game. It's just a solid game design. My gripe is that you can't save games and restart later. After a marathon 2 1/2 hour game on a huge map, we had to call it quits because it was 3 in the morning!
Rating: Summary: [Ted!!!] An Absolute Gamer Review: This game [is not good]! It's graphics is cartooned 3d which doesnt fit to the boring gameplay! The graphics gets a 1.5/5! i played it for about 10 minutes and it really made me mad coz what a waste of money! Dislikes: Its a shooting game in the moon which is crazily uncool! You can choose 3 teams which absolutely [not good]! Its graphics is cartooned 3d which is worse! Its detail suck which gets you minutes to get used to the weird game! I can't believe many people over rated this game when this game is not even better than supermario maybe theyre still using windows 95! Just dont forget id rather buy nothing than to buy this!
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