Rating: Summary: Age of Empires 3++ Review: This game might be called "Empire Earth" but in all reality, it's the next bold installment in the "Age of Empires" saga. While it sports a different name and a new home (Sierra), the lead designer of "Ages" has done much more than make a mere sequel. While AOE2 was the next logical step from AOE1 historically and technically, Empire Earth takes a giant leap forward encompassing all aspects of human history and even takes a stab at the future (which is a little depressing considering there are only a couple of ages after the modern age. Are they trying to tell us something?) The interface is basically the same as AOE with many of the same old buttons and features, but the graphics are now 3D, and it allows you to take your perspective all the way to the ground to get an up-close view of your troops, your buildings and the combat in progress. The 3D graphics really do make a huge difference in visual quality. I was never really disappointed with AOE1 or 2's 2D stuff, but now I'm spoiled. The scope of the game eclipses the AOE series so completely that there really is no going back for me. While both the previous games only had 4 "ages" each, Empire Earth gives us 14 total "epochs" to play in. Imagine starting in the stone-age with cave men tossing stones and beating each other to death with clubs, then potentially transcending to a future where giant mech's wreak havoc and cyborgs rule the earth. My personal favorites are in the "Atomic era" which includes WW1, WW2 and the modern era. With 14 eras to play in, there are hundreds of units to build. Advancing to the next epoch can make all the difference between victory and defeat. While most of the era's prior to WW1 offer new versions of old favorites (cavalry, archers, siege weapons, etc.) the Atomic ages offer aircraft and the game takes a real leap forward. There's something special about building a fleet of Aircraft Carriers, parking them in a safe spot, launching dozens sometimes hundreds of F-14's like a huge swarm then sending in a squadron of B-29's or B-52's to drop nukes on your enemy. Airports and carriers work a little differently from other units; relying heavily on waypoints, which can take some getting used too. The future ages present yet another level with cybernetic units. In the "Nano-epoch", the last age of the game, you can build 10 different types of mechs, all with their own distinct advantages and disadvantages. Of course, there are also futuristic versions of all the previous units to play with as well. I've been playing this game religiously for a little over a week and I've only begun to scratch the surface. I've yet to play all the epochs and there are some units I haven't even seen yet. I haven't even begun any of the historical campaigns yet. Playing any one epoch is worth the price of the game and can stand on its own as a quality product. With 14 epoch's, the variety seems almost endless. One thing worth mentioning is the difficulty of the game. Amazon mentions it in their review and I must agree. I've been playing the AOE series since the day the first one came out, and I'm fairly decent at them, but Empire Earth is kicking my (...). Even set to "easy" this is a very complicated game. The computer seems to take advantage of it's ability to multi-task, something that I can only try to keep up with. The skirmishes seem to take hours to finish, and often I find myself being defeated after hours of play. It can be a little frustrating at first, but if you're not afraid of a real challenge, with extremely dynamic game-play, this one is for you. A must buy for ANY old Age of Empires fan.
Rating: Summary: Too slow to be playable Review: On a 500 MHz PIII w/ 256 Mb mempory and the latest drivers from the OEM, this game was simply too slow to be playable, even with all their suggestions for best performance. Mouse movements were incredibly jerky and imprecise. In some cases the mouse had nearly 1 full second delay!!! In addition the game essentially ignores all the hit, attack, speed, range, etc. combat factors in favor of a ridiculous rock/paper/scissors system. No matter how well trained and researched a unit is or how big an advantage it has in combat factors, it has no chance against a unit of the wrong type. A single swordsman can easily take out two elephant archers despite having only 1/6 the hit points, 1/4 the attack factors, and no range. One would expect the archers to take him out before he got close enough to do any damage at all! The graphics are great for buildings and scenery, but they are awful for anything that moves. Land units are so small on the default zoom that you have to click them to find out what they are. To visually recognize the unit type for the r/p/s system you must zoom in to just a few units. Standing orders (Guard, Hold) are often ignored as units rush off to attack the enemy as soon as it is in sight. For some reason the default targeting matches your units against those where they are at a disadvantage in the r/p/s system instead of attacking the units where they would have an advantage. In addition the formation controls do not allow mixed units to hold a specific formation (e.g., archers in the rear) when moving on the enemy. The units move based upon speed, so any initial formation is quickly shredded. So your fast units routinely outrun their cover and end up attacking a superior force by themselves. And they engage the wrong unit types when they do, just to make it truly suicidal. Fortunately the AI is not too bright so if you can set up a standing formation in the enemy's path, they will obligingly walk right into it. Your Warrior Hero is usually unresponsive when you need him to boost morale. For some reason he decides to not move at all just before a battle. You select and right click on a location and he just sits where he is. You kind of feel like putting your foot through the screen. Bottom line: by the time I got through the tutorials and half way through the first campaign I gave up. It has the potential to be a lot better than AoE, but until the performance problems and bugs are fixed it is not playable.
Rating: Summary: Nothing Special Review: Sorry, very dissapointed. No strategy just a race. Interesting concept but already covered by AOE. One thing I'll give this game is incredible graphics but if you are looking for mind chalenging, strategic planing and military execution this is not it. Just build up as much resources, advance as fast as you can and send your military into your opponents center to rampage. That's about it. I wish someone would come up with a real military combat strategy battlefield experience. Shogun Total war comes close. If they could use the same engine in the context of Roman empire that would be great. Buy Empire Earth after price goes down. Not worth (...)it. This game is mildly amusing. You could say it's AOE part next.
Rating: Summary: This Game Review: is so cool. I does seriously hav the action of Red Alert 2 the detail and excellentness of Age of Empires 2 and the complexity and overall goodness of Civilisation. Buy this game and u wont be disappointed. I have to say thought that unless u hav a godlike computer it will occasionaly stutter if u hav it on highest detail. Buy this game it is probably the best game i hav ever played on and its legacy will go on for years. Well done Rick Good =man and S.S.S (stainles steel studios.)
Rating: Summary: Empire Earth is Fun for Years Review: The game was a pleasant surprise for me, though I had been following the development from the beginning and even taken part to the beta program. While there are 14 epochs, the game is so massive, that after a week I have only played a few of those. I have seen my kids spend countless hours playing the future epochs. Starting from the pre-historic age is more suitable for me, as I like to play it more slowly. There is an excellent scenario editor, that allows you to build almost any kind of scenario or game movie. The campaigns are massive, but due to the scenario editor you can wait for much more from user made scenarios. Labeled as a real time strategy game may frighten some people away, but you really should take a closer look. Depending on the game type one can play a tactical or almost action type of game, adventure in some scenarios, against computer opponents or a multiplayer game. The possibilities are countless. As stated by many this really is many games in one. Some of the good parts include: one of the biggest ever manuals (over 240 pages), very little crashes and bugs, great graphics and effects, good computer player AI, unbelievably versatile scenario editor. On bad computers and when zoomed in too close, the graphics may look ugly. It may take more time to learn Empire Earth than you thought. Those downsides are minor, compared to all the good sides. This game surely is a winner and will be played for years.
Rating: Summary: this game rocks Review: The multiplayer far out plays Aok or Starcraft. It is massive, 100's of units, 10 maps, and lots of ppl in the multiplayer room. Buy this game now!
Rating: Summary: Too slow Review: Too slow interface with too much time consumption the game took 6 hours to finish a random map game with no fun I just played out of curiosity But this is almost similer to the age of empire with less originality Just adding 14 epoch does not give much fun there is not so much difference between the prehistoric and nano age Despite the advertisement actually there is no civilization at all I think AOE 2 is much better than this game
Rating: Summary: EMPIRE EARTH ROCKS Review: I have all of the age of empires and they are great and this looks like a great game i am saving up for it can't wait to play. Well buy for now
Rating: Summary: Not what i expected Review: If you are looking for age of empires 1 or 2, or even command and conquer type of games, this one isnt up your alley. Its styled similiar to myth 2, but the play is built more like an RPG type of game, i was disappointed after allthe hype, maybe you wont be, but C&C and AOE it sure isnt.
Rating: Summary: It crashes my machine Review: I tried installing this game on at least 5 machines ranging from XP, 98 , 2000 and ME and finally managed to make it work on one of the 98 Boxes, The games feels very slow .... . I want my money back or at least compensated for all the time I wasted just trying to install the darn thing. None of my freinds can install it on theirs so we ll be playing Age of empires not this .... I wish they'd released at least in the beta stage not this vapour-ware stage. Shame on you ....
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