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Rating: Summary: great fight Review: Bulid the best army you can and attack hard. This game is very real watch your get picked off one by one, then send in the marines to help beat down your emeny. Oh yea dont forget to defend your base. This game is based in the American 1790's era muskets that dont have very strond power. No michine guns no lazer weapons and no cheats . This game is a real War game. Build your best amry and win.
Rating: Summary: if you like battles, ...... if you like massive battles o ya Review: first of all this game kicks the ... out of any other game out there but dont get it unless you have a gamming platform that can hold anything.y you ask...hmm.. well it might be becuase you have realistic graphics cool music, o and armies of up tp 16,000 people and awsomly realistic ships.this game isnt for you if you dont have patience though many of my games take about 8 hours but thats 8 hours filled with heart pounding kaick a battles, only bad thing is that some stuff is a little cheap but still its an awsomly realistaic game and worth your money and time.
Rating: Summary: Fight Back.....The yawns Review: German armies on the North American continent? If that sounds incredulous then youve pretty much got this thing figured out. Not much about this game is grounded in reality and much less in fun: unless youre sense of fun is to watch peasants scramble around like ants with a constant stream of the little buggers shuffling into your garrisons to be converted into troops. Hordes or peasants dig, scrape and hack to harvest resources with which you upgrade units, create new ones and construct buildings. Sound familiar? Age of Empires stuff at best. The game is developed by a Russian based company and looks very much like Cossacks (which looks very much like TZAR). This isnt a bad thing as the graphics are quite interesting but it does show the formulaic patterns of these games. They are basically clones and very derivative: in short there is not much in the way of originality. Gameplay is not as interesting as other reviews would have you think. Pathfinding is very poor as units frequently get bogged down in buildings, trees and other terrain. Just getting your troops to the front line is pee poor. As in most games of this type population is dependent upon buildings which have a base unit support attatched to them. Unfortunately the more of any type of building you create in an area the more expensive it gets. Ultimately you have to spread your buildings all over the map otherwise a simple house will cost a million sticks of wood etc...The Ai appears to be under no such limitation as its settlements are compact and teeming with dwellings. Winning the game comes down to obliterating your opponents settlement. To this end cannon and copious amounts of pikemen will be needed. If a building is garrisoned as all can be then storming said building is going to waste a lot of men. Forts and Fortresses come heavily armed and are suicidally expensive to take. In short, good luck trying to win a game. Resources can barely be replenished fast enough to recouperate. Natives are not well represented here. They are represented only by a single teepee or lodge house around which a circle/s of natives occasionally dance. For payments of gold twenty or so indians can be hired to attack your enemy. All said and done I think this game is a mild distraction at best and will not have a great deal of playability. Even at half the price it would be a waste of time and cash. Why not save up your dough for something more entertaining and less micromanaged?
Rating: Summary: Awesome. Review: I was very pleased with this game. It offered a very satisfying pop cap and playable features, like massed firing by ranks(not availble in any RTS game, not even Cossacks) and Bayonet charges(which only Cossacks had also.) The game is more realistic with flagbearers and drummers. Officers are very powerful units in hand-to-hand fighting, and Cavalry are the only units that can defeat Unit formations of 196. All buildings are capable of shooting enemy units, except mines. The only thing that botheredd me in the game that there is no diplomacy, you rule every nation as a Communist Dictator with totalatarian power, unintended mistake, but when you look at it, thats how you rule your civilians.
Rating: Summary: More of the same, but better. And that's a good thing. Review: I've read several reviews of American Conquest: Fight Back that state that it includes the original American Conquest game. Well it doesn't. AC:FB includes the same RTS game engine that the original AC game used. The newer game includes new campaign missions and more unit types.You don't need the original in order to play this game. But you should still get the original if you want to play the campaign missions that were included with it.
Rating: Summary: Put aside almost any other RTS game Review: If you are currently playing, and having a lot of fun, with some of the following: .- Cossacks European Wars and/or Cossacks The Art of War (I know there is another Cossacks sequel, but never played it) .- Empire Earth and/or Empire Earth - The Art of Conquest .- Stronghold and/or Stronghold Crusader .- Praetorians .- Legion .- War & Peace .- Seven Kingdoms I & II .- No Man's Land .- Age of Empires and/or AOE Rise of Rome and/or AOE II Age of Kings and/or AOE II The Conquerors Stop playing, go shopping and get ACFB, if you liked "Cossacks" (any version) a lot, you'll fall for this game. Let put it this way, "Cossacks" is an animated, cartoon film. ACFB is a real full fledged movie. Is true you need some hardware strengh, but in the Cossacks' way. No that much as AOE II, which, playing against the computer, with 400-500 units both sides, you always know when your foe is going to attack you because ... when it's setting its army the computer doesn't let you play !! My Athlon 1 GHZ, 512 MB of RAM and NVIDIA GForce 2 PCI 32 MB video card, plays Cossacks, Empire Earth, Stronghold, Praetorians and War & Peace fast, very responsive to the mouse at 1024 x 768 x 16. The new ACFB is just playable, I just won my first single map, fighting (going North from Florida) with Spaniards against Brittons, with more than 3,000 units both sides. For the first moment you get impressed by this game. When you see in the screen the first bunch of peasants, waiting for your orders, they are wandering and fooling around just like any real workers squad without a supervisor !! The design, accuracy and realism of the buildings is amazing. The same for landscape: trees, terrain, rocks. At $30.00, it's a steal.
Rating: Summary: Put aside almost any other RTS game Review: If you are currently playing, and having a lot of fun, with some of the following: .- Cossacks European Wars and/or Cossacks The Art of War (I know there is another Cossacks sequel, but never played it) .- Empire Earth and/or Empire Earth - The Art of Conquest .- Stronghold and/or Stronghold Crusader .- Praetorians .- Legion .- War & Peace .- Seven Kingdoms I & II .- No Man's Land .- Age of Empires and/or AOE Rise of Rome and/or AOE II Age of Kings and/or AOE II The Conquerors Stop playing, go shopping and get ACFB, if you liked "Cossacks" (any version) a lot, you'll fall for this game. Let put it this way, "Cossacks" is an animated, cartoon film. ACFB is a real full fledged movie. Is true you need some hardware strengh, but in the Cossacks' way. No that much as AOE II, which, playing against the computer, with 400-500 units both sides, you always know when your foe is going to attack you because ... when it's setting its army the computer doesn't let you play !! My Athlon 1 GHZ, 512 MB of RAM and NVIDIA GForce 2 PCI 32 MB video card, plays Cossacks, Empire Earth, Stronghold, Praetorians and War & Peace fast, very responsive to the mouse at 1024 x 768 x 16. The new ACFB is just playable, I just won my first single map, fighting (going North from Florida) with Spaniards against Brittons, with more than 3,000 units both sides. For the first moment you get impressed by this game. When you see in the screen the first bunch of peasants, waiting for your orders, they are wandering and fooling around just like any real workers squad without a supervisor !! The design, accuracy and realism of the buildings is amazing. The same for landscape: trees, terrain, rocks. At $30.00, it's a steal.
Rating: Summary: U BETTER HAVE MUCH MORE THAN THE MIN SYSTEM REQUIREMENTS Review: THE GAME IS REALLY SLOW AND THE AUTO SAVE FEATURE REALLY CHOKES THE GAME DOWN. THE MANUAL THAT COMES WITH THE CDV ISN'T ENOUGHT TO REALLY UNDERSTAND THE DEPTH OF THIS GAME. I'D PASS ON THIS ONE.
Rating: Summary: one of the best historical war-strategy games Review: This is a stand-alone add-on to the American Conquest (so you don't need actual AC - it's included), sequel to Russian-built Cossacks. New features (copied but edited from developers site): - new "Battlefield" mode: 20 battles for single - and multi-player - 40 new buildings and over 50 new units - 8 campaigns consisting of 25 new missions in total Global rating system - 10 new single missions - 17 different nations and tribes, including 5 new ones: Russia, the Netherlands, Germany, Portugal Haida - Game events covering the period of 1517 to 1804 - Map 4X zooming in-out. The rest I think is the same as AC. Game didn't have any "hype" in the US, so it's almost unknown (except among those who played Cossacks). Good solid war-strategy game. History is as accurate as it could be in the game (probably the most accurate out there). Graphics are very good with some minor glitches (like soldiers walking through the trees). Music is somewhat annoying, but other sounds are Ok. Truth in battle - a group of soldiers is nothing (dead in 5 sec) comparing to the unit of soldiers of the same size (no Terminators); moral influences units fighting ability; height somewhat counts to the range of fire. Multiplayer,.. oh well - if you live by European time you can find some really good players, but learn some russian :)
Rating: Summary: awsome just like american conquest Review: This is the sequel to american conquest, and it is just as good. I heard that this game was developed, by a German Company, well let me say, I take my hat off to you. Graphically wise, this game is amazing. Play a random map with water, and build you a few ships,send them to the enemy, and watch them blast away. it is an awsome sight.I am picky about the games I buy, and I'm telling you, if you pass this one up, you have got to have a problem. Read my review, on american conquest Please! Note, This one and the original, could very well be two of the best developed games on the market to date, especially from a realistic point of view. Units behave more realistic, than they do on other rts games.
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