Rating: Summary: Awesome Game Says I? Review: I have been playing this game ever scince i bought it in April and i find it a good pick. The graphics are good and the way the story plays out keeps me wondering what will happen next. Although it takes awhile for the creatures to grow i cant wait to see what miracles he can learn and which ones are coming.
Rating: Summary: Great name, great game Review: At first, I thought it was too good to be true. I read many game reviews in my pc magazines and many previews online. All of it giving great praise towards lionhead studios. They also commented on some amazing new technology, some of which even ddownloads weather input for your game online! Now i knew they couldn't be lying about the technology, but i also knew that there is always a few bugs. There weren't any. I have had the game for about a month now and all that i have found in it is fun, fun, and more fun. The game is a mixture of types. Part RTS (real-time strategy), and part role-playing. You control a civilization once you convert its beliefs towards you. You can do this with your creature. The creature is a very new and unique idea too. The game is over when you spread your beliefs so much to become the supreme god. No bugs. No flaws. Lionhead studios did a great job.
Rating: Summary: Fun and Original! Review: I had heard of this game, but I wasn't really interested. I don't like Sim-type games, at all....they just never hold my interest. So, when I saw B&W on display at a game store, I leisurely took the box down and inspected it. I was like..."Hey, this actually sounds fun." (I'm a sucker for pretty/interesting boxes.) So I bought it, although I still wasn't sure what to expect.I was hooked from the start. The graphics are amazing. The gameplay is very fluent and easy to learn, and the controls are easy to use, especially if you have that wheel-thing on your mouse. I couldn't believe that you'd be able to zoom waaay into the air, then dive down close enough to see your villagers blink. The level of detail is very impressive, too - in one world, you could actually find: A barrel standing next to the Village Store. Look closer and you'll see an apple on this barrel. Look closer still, and you can see a little worm wiggling around a hole in that apple. Nice. The gameplay is very fun. It has an interesting storyline, although I wasn't too impressed with the little "quests" you could go on. Well, actually, the quests themselves were quite fun and interesting, it was the rewards that turned me off. After working for OVER AN HOUR on one puzzle, my reward was a one-shot miracle!! Miracles are like spells, and some of them come in little "bubbles" that can only be used once. I just don't think those kind should be rewards for tough puzzles. The world you play in is very, very, VERY interactive. You can literally do ANYTHING in it. I've been waiting for a game like this for a long, long time. This high level of complete "do-anything"ness is especially evident in your Creature. The Creature is where the game really shines. Feeling mean and nasty? Beat your creature silly, throw rocks at it, cast fireballs at it. It will, in turn, interact with everything around it that way. It will crush houses, throw/eat villagers, and laugh as they run from it in horror. It will also slowly develop huge fangs and horns. Feeling kind and generous? Pet your creature, teach it how to cast Healing miracles and collect food for the villagers. It will eventually gather the villagers around and dance with them, or just sit and tell them stories. You can keep your creature on a short leash all day with a plentiful supply of food nearby. Just don't be surprised if you go to check up on it and find an enormously fat, ugly slob sitting there looking up at you. OR, you can give your creature a rock to hold, and make him run laps around your island. He'll get leaner, stronger, and faster. But remember: fat is good padding for the occasional fight your creature gets in. And of course, nothing is more thrilling then having your creature beat the pulp out of someone else's online. All in all, B&W is an awesome game that I immensely enjoyed playing. Don't listen to the critics reviews. Don't worry about the hype. This game is lots of fun. I enjoyed it, and I'm sure you will to.
Rating: Summary: One of the best RPG ever! Review: The most exciting and ambitious part about this great game is in the attempt to make every outcome of the game depend on the gamer's actions. As a "god," you can choose be a good (white) or evil (black). You can perform various miracles to help your followers and convert the followers of other gods. There's also a special creature (Lion,Cow,Monkey,etc.) that you get to raise. The personality and skills of the creature depends on your actions as well. Beyond its ambitious idea, the game does get a little repetitive. I'd definitely recommend to have a pentium III 500mhz system or better to have an effective gameplay.
Rating: Summary: Very Repitive and Slow Review: I bought this game and I am sorry that I did. The game gets very repitive and playing with your creatures isn't all that fun because you can't really make them do a whole lot. It is cool to watch them do there own things. Another problem with the game is that is gets really repititive after awhile. Converting new tribes to advance in the game gets boring after awhile, especially since it take awhile for each one, meanwhile, your followers are never happy and you always have to keep helping them, making the process even longer. The pros to this game is that is has very different game play than any game I have played and the graphics are top grade.
Rating: Summary: Great Game Review: Quite possibly game of the year, Black and White is one of the greatest games of all time. This game has a ton of depth, and it would take an extremely long time to do everything that there is to do in it.
Rating: Summary: Black&White Review Review: Despite the months and months of anticipation and saving up the 50 dollars for the game AND the 80 dollars for a 3d card, this game arrives on the store shelves and falls off with a pathetic plop." I know many people consider this one of the best games ever made, I am sad to say, despite the paragraphy above, this probably is one of the best games ever made but at the same time it is one of the worst. This game is jam packed with little goodies and neat programming tricks. Some of which have never been seen before, but this game lacks the very essence of what a game should be. That is fun. This is one of the most un-fun games I have ever played before in my life. Every quest and tasks assigned to you in this game is a chore. From playing with your animal to just completely the tutorial. The only thing that compelled me to continue the chores and tasks in this game that were assigned to me was the naive hope that something neat might happen if I do it fifty million times. I fit the classic characteristic of an insane person. At least I got something out of this game. And no, the creature that you get in this game is not neat or cool. My tamagachi had more character than my stupid cow. And I cared when my tamagachi died. When my creature died I felt as though a burden had been lifted. Stupid useless cow. I would advise you to get this game ONLY when it is in the bargin bin at your local Fred Meyers. That way you can see for yourself, at a lower price, the new standard of what a game should not be.
Rating: Summary: Being A God: Not As Easy As It Looks. Review: Being a God. We've all thought about it at some point. What would it be like if everybody was answerable to you? What would it be like to wield the power of the elements or to have entire civilisations at your mercy. As it turns out, bloody difficult. Anybody who's old enought to remember 'Populous', (a game that pre-dates this by over a decade), will instantly recognise the format here. You are a newly born deity who is struggling to gain a foothold on the other-worldly heirachy ladder. In order to build yourself up to an almighty power who can level entire civilisations with your anger you have to build up people's belief in you. And that is what forms the central part of this okayish God simulator. As far as graphics go, this is absolutely spectacular. Every feature of the landscape is carved in brilliant detail and your creature (which I'll get to in a second) moves fluidly and with genuine character. It's difficult not to go "Whoah!" when you first zoom out to look down on your domain from 30,000 feet. Miracles and their consequences are also handled with gobsmacking efficiency. Soundwise, 'Black and White' is again superior to the competiton. Full of speech from both villagers and your terminally annoying 'good' and 'bad' spirit guides is very well done and environmentaly the game is a shining example of how large scale sound efects should be done. Unfortunately, the perfection stops at the gameplay. The controls are fiddly, especially when it comes to negotiating the camera across the landscape. The problem with having such massive landscapes is its difficult to know whats going on all around you. Secondly, your creature. While it might seem like a good idea on paper, having an Avatar-like creature to do your bidding, (which it rarely does) is simply a glorified Pokemon sub-game, wedged in where it doesn't belong. Miracles, whilst being a great idea and fun to use, rely on a frankly useless system of drawing symbols on the landscape using your cursor. They could've assigned hot-keys but no, you have to do all the work yourself. This brings me on to another big problem. Your villagers are irredeemably stupid. Rather than worshiping you in shifts, they are quite happy to starve themselves to death in order that you can produce a tiny little raincloud or a flock of pretty little birdies. Conversley the non-worshipping village populous are about as usefull as a choclate kettle, they will quite happily stand around whilst their wood and food dries up. Eventually you just stop caring about the little gits and proceed to zap them into oblivion to the cries of "You must build homes!" So there you have it, Black and White, a potentialy earth shattering game ruined by people who's intent seems to have been to blow as much of the budget on special visuals and let one of the interns handle the gameplay. Three stars is because I quite enjoyed hopping to an enemy village that had just slightly protruded into my territory and opening a large can of lightning based whup-ass. As you Americans say.
Rating: Summary: Black and White Review: My interest was first brought to this game by word of mouth. Quickly I realized that my friend and I have completely different tastes for computer entertainment. The sounds were the first thing to annoy me. "We need food", "we need wood", "we need offspring" "we need, we need, we need" Next thing I knew, I was filled with the sudden urge to destroy my own towns out of plain boredom, and annoyance. Grabbing every person I saw whimpering and whining about what they didn't have, and throwing them off the horizon became the only fun that I had with this game (that fun only lasted 5 minutes). The micro-management was boring and a waste of my time. I gave this game away to a nephew, and just swallowed the loss of my 40.00. Don't make the same mistake. Pass this game up, and buy Sim City if you want to be a micro manager.
Rating: Summary: Intense Review: This game is very cool. It has all of the reality and logic that I have been wanting to build into my games. I like this game because late one night, I was playing it and kind of dosing. Then to my surprise it said my name. Needless to say I tweaked. I looked deeper into it and I know kinda how they did it, but it is still wierd when a game says your name.
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