| Description:
 
 Star Trek: Bridge Commander puts you in the captain's chair of  your very own Galaxy-class starship. Many games have made this claim, but this  time, seriously, you're in the chair. Look to your left, and there's your  navigator. Look over your shoulder, and there's your science officer. Instead of  flying your titanic starship like an X-wing fighter, you direct the movement of  your Federation vessel through commands to your capable crew. Some may question  why sitting in a space-age La-Z-Boy is such a big deal, but these poor folks  just don't realize that La-Z-Boy can move at warp factor 10.
   The default view has you in the big chair. Everything is '80s-era beige,  confirming that this is indeed the Next Generation. In front of you is the  famous view screen. Your engineer, science officer, first officer, tactical  officer, and navigator/communications officer are where you'd expect to find  them. As events unfold, you can click on these officers and an orders menu opens  up. This way you can quickly order your com officer to hail that ship, or the  science officer to scan a nearby target. During combat you can order your  tactical officer to target certain enemy subsystems (like the warp drive), or  you can take control and do your own targeting and firing if you want. Your  engineer can be ordered to prioritize repairs or boost power to the weapons.  This lets you play like a real captain in that you're hearing reports, giving  orders, and taking as much personal control as you like. You can even take a  walk about the ship with the keyboard in the optional (and breathtaking)  third-person view.   It's very clever how all this works and thankfully the artificial intelligence  is more than up to the task. The story here is very deep and very Star  Trek, and so are the music, sound effects, and voice acting. Patrick Stewart  and Brent Spiner (Captain Picard and Commander Data, respectively) are even on  hand to give advice during two different points in the story. The missions are  very linear and you can only save between them, but there are plenty of  branching points that let you handle things your way. Though the main plot  doesn't encourage a replay once you finish it, you can extend your enjoyment of  the game through full multiplayer options and a handy Instant Action simulator  that lets you set up any battle you like.   The graphics are stunning, except when it comes to the people. The stiff  character graphics look like something out of 1997's Jedi Knight, rather  than real people, and the lip-synching is awful. But you won't be watching  people talk nearly as much as you'll be watching Klingon vessels trading punches  with massive Romulan warbirds, as the Cardassians and Ferengi skulk nearby and  your crew looks to you for your orders. Never has an episode of Trek come  to life quite this well. If you winced when Riker piloted the Enterprise  with that pop-up Thrustmaster joystick in Star Trek: Insurrection, you  love the smell of spark-spewing bridge consoles in the morning, and you've ever  wanted to listen to a crewman's so-crazy-it-just-might-work suggestion and reply  "Make it so," then this game is for you. --Bob Andrews   Pros:   Cons:Perfectly re-creates Star Trek adventure and combat Unique control system works perfectly   Bad lip-synching Can only save between missions  |