Rating: Summary: Left Disappointed Review: I was truely looking forward to playing this game. I grew up playing these types of games, but Age of Mythlology may as well been released back in 1991. Maybe then it would have blown me away with hours of entertainment. However now, with the advent of realistic strategy games and appealing visual effects and artwork, Age of Mythology fell short. For those of you who were looking for a great sequel to Age of Empires, i reccommend that you look elsewhere. I returned Age of Mythology the day after i recieved it.
Rating: Summary: This game is awesome!! Review: If you want to buy it try Circuit city. I got it for [$] seriously. Great graphics.
Rating: Summary: This will be the cause of sleepless nights for many Review: Wow, I just picked this game up last night and now I'm back at work with only a couple of hours of sleep. This game builds on the incredible Age of Empires recipe to make a game that is even more dynamic and inolving than the original. Think of it as AoE with mythical creatures and gods who actually will assist you in battles. Now you can summon creatures like Minotaurs, Cyclops, Hydra, Pharoahe's, and much more. But the coolest feture by far has to be the ability to use god power's. This feature alone gives it an edge over AoE. The graphics are top-notch with the new 3D engine performing as expected. The musical score is also fantastic. Seriously if anybody enjoys a good complex and fun stratgey title, then you owe it to yourself to pick this game up.
Rating: Summary: Excellent Game Review: The most creative game I've seen so far. I especially liked the Single Player, Random Map, and Scenario Editor. I found that they are all powerful, but user friendly and fun. I dont know about the Multiplayer yet. I feel like that most people would enjoy it.
Rating: Summary: You can't go wrong with these guys! Review: Ever buy a computer game install it and find out it is so buggy as to be virtually un-playable? You end up tweaking everything you can on your machine with little satisfactory results so you end up waiting for the proverbial "PATCH." Makes you want to scream don't it? Not so with Microsoft/Ensemble Studios - these guys get it right, right out of the box and with Age of Mythology they not only shipped a stable game they have, in my opinion, produced the top RTS of all time. There is simply to much gaming goodness to go into all of it here, but some of the highlights that jumped out at me... The game looks terrific. The user interface is smooth & beautiful. Makes you feel like you are driving a hand made Italian sports car. The music is a perfect fit for mythological times and some of it can only be defined as well.., "lovely." In fact my wife stuck her head in the game room and said, "that is haunting music, what is it"? At first she didn't believe it could have anything to do with a computer game. You can play three civilizations Greek, Egyptian & Norse. And the different nuances are considerable. One civ is not just a rehash of the another with a bit of a different look. If you try to use the same tactics that were successful with the Greeks while playing the Norse you will go down to defeat. You have the option of playing a 36 mission single player campaign covering the Greek, Norse & Egyptian civs which is top notch but I suspect most hardcore RTS players will jump right to random map or multiplayer which may not be the best idea. Single player will give you insights that may be very handy before random map or going on-line. The developers were very very smart with this game. If you are an Age of Empires fan you can dig right in and start playing Age of Mythology as both games have the basic RTS theme of rescource gathering, building, up-grading, attack and defense. But there is so much more in AOM - Do I want the standard infantary and ranged attack army or how about a mob of mythical creaturs to do my bidding? What major god do I choose to honor? What minor god? Do I want a magical underground tunnel that will take me immidiately to the enemy's gates or do I want that mind-blowing meteor shower instead. There are 9 major and 27 minor gods to choose from with differnt creatures and powers to be had. The permutations and combinations seem endless. AOM will win RTS game of the year hands down and will likey be game of the year overall winner to boot. Last item to consider, if you are buying the game as a Chrstmas gift go for the Collectors Edition, the extra money is worth it.
Rating: Summary: Wow! This Game Changes the world of Gaming Review: If you are a fan of any RTS then this game will blow you away. Stunning graphics, awsome sound, and gameplay like never before. If you havent picked up this game, then you missing out on a thrill of a life time!
Rating: Summary: well rounded product Review: All around very good. The graphics are high quality. They are much better than that of a seemingly stunning Warcraft 3. The units are good. They are similliar to those of Age of empires. However when you get your myth units you can get some very cool things. The god powers are very unique. There is a good amount of choices so each time you play it can be different. The story is great. All around I think that it is better than Warcraft three.
Rating: Summary: A Must.. Review: All I can say is buy this game...This has to be one of the best games on the market to date. Graphic, Interface, AI, All five star...
Rating: Summary: good, but alot missing Review: Good game, better than warcraft, but try Warlords battlecry2 and you'll never play this again. A key element Warlords has is that you can carry units from battle to battle, not many but a few to make things much more interesting. try Warlords battlecry two before you try this, it's like playing diablo and AOE rolled into one.
Rating: Summary: Age of Mythology or War Craft 3? Cons of AOM. Review: If you already like AOE type of real-time strategy game, you already know how good this game is so I don't have to explain any further to you. For those who haven't played many real-time strategy games, AOM is much more fun than War Craft III "if" you actually want to use some brain. Both AOM and WC3 have pretty 3D graphics but AOM is far better if you actually like to apply strategy. WC3 emphasizes brawling and the only real strategy involved is to churn out more military units than your opponents and launch massive and relentless attacks. Sure you get hero units but they're just another beefed up soldiers with lame powers. In AOM, you can actually counter-strategize depending on your terraine, civilization, and opponents. That's because different units get bonuses when attacking against certain units (e.g. archers have advantage against slower infantry at distance but are weak against calvary. Myth units also have similar advantages and disadvantages). So you can constantly scout what your opponent is doing and readjust your military and civilization. In older AOE games, you could defeat your opponents easily by flushing or advancing faster than your opponents because all civilizations shared somewhat similar mechanics, gameplay, and looks. So the game would become rather dull and repetitive after a while due to the same flushing or crushing tactics and countering those tactics. In AOM, the designers made significant improvement by making each civilization a lot more unique, and made flushing more difficult. Hence, you now have to use more strategy to defeat your opponents. These all add to longevity and replay value of the game. The civilizations are now more varied in looks and gameplay, and because you have to pick between 2 different minor-gods to advance at each stage (3 stages to advance), two players starting with the same civilization and same major-god can actually turn out quite different as the game progresses. Each major-god and mini-god gives you different upgrades, god powers, Myth units, and bonuses. There are 3 civilizations, each with 3 major-gods and 9 minor-gods, and 3 Ages to advance, making for a total of 72 unique civilizations by the 4th Mythic Age (assuming I did my math right). Some major-gods share same minor-gods so you can have similar upgrades and Myth units but still get different god-powers and bonuses. Heroes in AOM are also more interesting, fun, and versatile than the ones in WC3. For example, Pharaoh hero can empower buildings to speed up resource gathering and can be transformed to a super demi-god with lightning bolts later on in the game. Despite so many variety found in the game, the game is simple to learn (1hr learning curve) and easy to play. And with all the civilizations you will be trying out, AOM will give you more than your money worth of gameplay. So my verdict: If you just want to brawl, get WC3 but if you actually like using some brain, get AOM. With either game, you will get plenty of fighting but I must say, AOM kicks WC3's! CONS (after playing the game for a while): Although you have to choose between different Minor Gods at each Age, the differences between Minor Gods are NOT so varied as to make your civilization truly unique. Let's say you play Zeus and the your friend plays Poseidon, and then select completely different minor gods along the way (in multi-player mode). Even then, your civilization won't be too different from your friend's civilization because Greek civilizations play similarly. True you get different myth units and upgrades but the strategy and gameplay is very similar. That means that instead of offering truly 72 unique civilizations, this game offers only 3 civilizations with minor variations. The 3 civilizations are unique enough to make you apply different gameplay and strategy but it's still only 3 civilizations. AOM is essentially an improved AOE2 but with less number of civilizations. So the replay value may be less than AOE2. I wish AOM had 2-3 more civilizations but I guess we will have to wait for expansion. Comparing to AOE2, Greeks are like balanced Byzantines with Infantry-advantage, Egyptians are like Teutons/Turks with archer-advantage, and Nords are like Goths/Celts/Vikings. So if you liked playing Goths in AOE2, you will pick up Nords pretty quickly in AOM.
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