Rating: Summary: Great Game.....Great Cults Review: Majesty is a great simulation game due to idea that the player is creating their own kingdom. In this kingdom, the player may have various types of "heroes" in their pay. You can hire warriors, healers, wizards, rangers, rogues, and even cultists. The basic warrior guilds are neat, but the higher level guilds such as the Temples are really where the action is at.Due to the different theological ideas of the Temples, only a few Temples can be built at the same time, because there is only room for one type of theology in the kingdom. These Temples, can be awesome, and powerful, depending on which Temple you choose for your kingdom. Overall, the game is split into three levels, Beginner, Advanced, and Expert. The beginner level is quite simple and is made to allow the kingdom builder to learn the ropes. But don't be fooled, the Expert level is quite difficult and demanding. The game can be fun, unfortunately though, the player can not actively control the heroes they have hired, but this does little to take away from the overall enjoyment of the game playing experience.
Rating: Summary: Not bad, but not great either Review: Majesty isn't a bad game, the graphics are quite good for a strategy game, and the game play allows you to catch on quickly. The tutorial is pretty good as well, but the game can either be too easy or too tough. Some of the scenarios are really easy and others seem very hard. There are a few I couldn't get after several tries. At least all the scenarios had decent stories to them, which is better than some games out there. My only real complaint with the game was that it didn't hold my interest. I played it for about a month, and then went on to another game. It's not bad, but it tends to get old after a while, it's the same types of things over and over.
Rating: Summary: Absolutley HORRIBLE! Review: Needless to say if you look on the back of the box it states from ages 9 and up. It has pretty much the same quests, and gets quite boring after 2 or three scenarios. Don't waste your money, you will be disappointed. I took mine back after 1 day. Hope this helps....
Rating: Summary: great game! Review: One of the best rts games i've ever played ever since playing the demo i've waited for the release date for like ever. However the point of the game is NOT to destroy a dark castle (despite what a certain review says)that is only in the demo version. The real version consists of 16 hero classes and evil baddies you want to smash. The best part about it is YOU DON"T HAVE TO BABY SIT YOUR HEROES! All of your heroes do everything on their own. This however can sometimes be annoying since heroes don't have to attack if they don't want to.(really if you were a hero would you go around fighting off a dragon that would smite you in a blow?) I really think this is a great game i'm a big age of empire I and II fan. This is right next to them and actually above. I've played tons of rts game but this is a refreshing change. NO MORE BLOODY WATCHING OVER YOUR STUPID GUYS EVERY SECOND!
Rating: Summary: "Deceptively Simple" Review: Or, so says the blurb on the inside cover of the box, but in this case, I believe it to be an apt description of this game. First off, this isn't a very deep game, nor a very micromanageable one. You won't be examining a page-worth of stats for your heroes, and you won't be able to tell your various heroes where to go and what to do. Think of the game's title if you ever get confused as to what sort of game this is: "Majesty." You can build "guilds," which supply heroes, who fight monsters, and collect gold, which comes back to you in the form of taxes. That is the game in a nutshell. Rogue guilds allow you to recruit rogues who steal money from other places, this might seem odd considering that they pay a lower rate of tax than others, but since they are highly devoted to their craft, it actually makes sense to use them. Rangers guilds produce frontier-types who like to roam around discovering black portions of the map. Gnomes will help build structures faster. The tax collector actually journeys around to gather up tax money from the various places, and peasants help to construct those buildings. Guard-houses are used for protection, while marketplaces are good sources of revenue and trade from trading posts and their caravans. Upper levels introduce various other guilds, chock full of clannish warriors who don't play well with others. Build one type of guild, and that means another three will refuse because of the first's existance. So in that way the game becomes a game of knowing what to build when and, in a few cases, where. The gameplay itself is pleasantly easy to grasp, yet never so shallow that you wonder why you are playing it. The graphics and sound are very well done and support the various characters and locales commendably. Majesty is not too frenzied to the point of frustration, and not too sedate so you aren't constantly waiting around for things to happen (Heroes of Might & Magic.) The real-time environment most closely resembles Warcraft, but on a more detailed level. Though the D&D style sword & sorcery shtick is as old as the hills, Majesty is actually an innovative sort of game. Not incredibly simulation-oriented (no stats to keep track of or epic sweeping storylines) but not as war-driven as most real-time strategy games. It is somehow very peaceful, yet ever expanding. Never boring (1602 AD) but not rapid-fire to the point of pointlessness (Political Tycoon.) A very happy medium seems to have been struck here. Expectantly, there are those hardcore sim fans that will whine that it isn't Age of Empires 2, and there are those RTS fans that will groan whenever they can't send hoards of attackers towards an enemy HQ. But Majesty succeeds admirably in its own little niche, and really does have something for everyone.
Rating: Summary: "Deceptively Simple" Review: Or, so says the blurb on the inside cover of the box, but in this case, I believe it to be an apt description of this game. First off, this isn't a very deep game, nor a very micromanageable one. You won't be examining a page-worth of stats for your heroes, and you won't be able to tell your various heroes where to go and what to do. Think of the game's title if you ever get confused as to what sort of game this is: "Majesty." You can build "guilds," which supply heroes, who fight monsters, and collect gold, which comes back to you in the form of taxes. That is the game in a nutshell. Rogue guilds allow you to recruit rogues who steal money from other places, this might seem odd considering that they pay a lower rate of tax than others, but since they are highly devoted to their craft, it actually makes sense to use them. Rangers guilds produce frontier-types who like to roam around discovering black portions of the map. Gnomes will help build structures faster. The tax collector actually journeys around to gather up tax money from the various places, and peasants help to construct those buildings. Guard-houses are used for protection, while marketplaces are good sources of revenue and trade from trading posts and their caravans. Upper levels introduce various other guilds, chock full of clannish warriors who don't play well with others. Build one type of guild, and that means another three will refuse because of the first's existance. So in that way the game becomes a game of knowing what to build when and, in a few cases, where. The gameplay itself is pleasantly easy to grasp, yet never so shallow that you wonder why you are playing it. The graphics and sound are very well done and support the various characters and locales commendably. Majesty is not too frenzied to the point of frustration, and not too sedate so you aren't constantly waiting around for things to happen (Heroes of Might & Magic.) The real-time environment most closely resembles Warcraft, but on a more detailed level. Though the D&D style sword & sorcery shtick is as old as the hills, Majesty is actually an innovative sort of game. Not incredibly simulation-oriented (no stats to keep track of or epic sweeping storylines) but not as war-driven as most real-time strategy games. It is somehow very peaceful, yet ever expanding. Never boring (1602 AD) but not rapid-fire to the point of pointlessness (Political Tycoon.) A very happy medium seems to have been struck here. Expectantly, there are those hardcore sim fans that will whine that it isn't Age of Empires 2, and there are those RTS fans that will groan whenever they can't send hoards of attackers towards an enemy HQ. But Majesty succeeds admirably in its own little niche, and really does have something for everyone.
Rating: Summary: Old Review: The game is a typical real time strategy/tactics. It combines elements from familiar Microprose games (e.g. Masters of Magic) with real time components. The major drawback of the game is that there's really not much to do - the game kind of plays itself. You only contribute by building buildings and telling them to produce units. The mechanism for controlling the units is kind of awkward, even if somewhat different than other games. You set a price on a territory to explore or a bad guy to kill and the units respond based on their character. There's no way to give specific commands to units. The game gets old really fast, the variations in strategy from one scenario to the next are negligible. It's interesting at first but gets boring very quickly. In addition the scenarios are kind of easy. I gave it up after the first two hours. I think you can find tons of better RT strategy games. I am a huge fan of the Microprose titles and this was a big time dissapointment.
Rating: Summary: Not bad, but definitely not great Review: The game is fun, much like Dungeon Keeper in game play and feel, but the graphics and UI are primitive, typical of games from 4-5 years ago. The zoom only allows two zoom levels, one incredibly close and one a little too far away. There's no way to adjust the speed of the game; you have to use the default speed that's sometimes a little too slow and sometimes a little too fast. And the gameplay becomes repetative pretty quickly. The comparison with The Sims is ridiculous. This game has none of the complicated behaviors and AI in The Sims. It's a fun game, but not the breakthrough product. Dungeon Keeper II or Age of Empires II might be a better choice.
Rating: Summary: Be sure to get the patch! Review: The new 1.3 patch is out, be sure to get it, it will fix a number of problems. Also, there's the expansion pack "Northern Expansion" coming out very soon!
Rating: Summary: Not too impressive Review: This game is pretty fun if you like being slautered and having very little control over it. Imagine this: you're having a nice little time building your little kingdom when all of the sudden 3 huge minatours come and start hacking away at all you have worked so hard for. You want them killed so you put a reward on their heads, but all of your hero dudes are off chasing giant rats and stuff. In the mean time your pathetically wimpy city gaurds are getting slautered. Well I think you get the picture. I personally had fun until I got hacked to death with nothing to do about it.
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