Rating: Summary: Don't Waste Your Money! Review: I put 1 star because there wasn't a spot for negative 1. if you think you want a game like this try anything else... Age of Empires, CaesarIII, Civilization, Comand and Conquer Just DON'T waste your money on this boring stupid game. Thank you, I hope my advise sways you descision.
Rating: Summary: Good but not Great Review: I wouldn't really classify this game as a RTS. Place the buildings, set some rewards, and your troops just do their thing. It's an entertaining game but not involved enough for my liking.
Rating: Summary: Terrific game, if a touch too easy. Review: I've always been attracted to sim games, but I inevitably get bored with them -- as neat as "SimCity 3000" is, there's really no POINT. It's like a digital aquarium, really: Get the system stable and thriving and then ... watch it."Majesty," though, solves that problem. Sure, it's a sim, a medieval fantasy version of "SimCity" by way of "Dungeons & Dragons." In addition to creating rogues guilds, dwarven settlements, blacksmithies and the like, "Majesty" is based around "epic quest" scenarios wherein you're challenged to defeat some evil facing the land, send your heroes on a quest for some fabled artifact, rescue a hostage taken by villains and so on. Just as in "SimCity," you don't control your wizards, warriors, rogues, elves, dwarves, gnomes, thieves and so on. Instead, you have to do what any good monarch does in a fantasy game: Put prices on monsters' heads and offer rewards for heroes willing to explore unknown (and almost certainly hostile) territory. "Majesty" is a hoot, and a massive timesink: You'll lose whole nights and weekends to it without realizing it, and love every minute of trying to squeeze a bit more service out of heroes who'd rather laze about the inn than go study new spells or visit an elven hut-of-ill-repute than go fight the troll heading for the kingdom's market. The 19 epic quests included with on the disk are fun, and a 20th is available from on the official Web site. (It serves as a preview for the forthcoming expansion disk.) But while there's a large jump from the beginner to advanced quests and then another more moderate jump from advanced to expert quests, they ultimately don't prove too challenging overall. Expect to finish most of the quests with a week or two of nightly play (less if you've got more time to devote to the game). There is a mode where the game randomizes new quests, but it's along fairly simple lines and the random quests don't have the same appeal as the premade ones. And once you're done with the quests ... well, it turns into "SimCity" again. Hopefully more quests will be added to the Web site for download or the expansion disk can finally be released. (It will add more building types, more monsters and a dozen more quests.) An excellent game for sim fans who, like me, want a bit more direction and focus to their gaming experience. While it's worth the price -- it really is a unique and entertaining game -- it's not one you're likely to spend playing for months and months to come.
Rating: Summary: Terrific game, if a touch too easy. Review: I've always been attracted to sim games, but I inevitably get bored with them -- as neat as "SimCity 3000" is, there's really no POINT. It's like a digital aquarium, really: Get the system stable and thriving and then ... watch it. "Majesty," though, solves that problem. Sure, it's a sim, a medieval fantasy version of "SimCity" by way of "Dungeons & Dragons." In addition to creating rogues guilds, dwarven settlements, blacksmithies and the like, "Majesty" is based around "epic quest" scenarios wherein you're challenged to defeat some evil facing the land, send your heroes on a quest for some fabled artifact, rescue a hostage taken by villains and so on. Just as in "SimCity," you don't control your wizards, warriors, rogues, elves, dwarves, gnomes, thieves and so on. Instead, you have to do what any good monarch does in a fantasy game: Put prices on monsters' heads and offer rewards for heroes willing to explore unknown (and almost certainly hostile) territory. "Majesty" is a hoot, and a massive timesink: You'll lose whole nights and weekends to it without realizing it, and love every minute of trying to squeeze a bit more service out of heroes who'd rather laze about the inn than go study new spells or visit an elven hut-of-ill-repute than go fight the troll heading for the kingdom's market. The 19 epic quests included with on the disk are fun, and a 20th is available from on the official Web site. (It serves as a preview for the forthcoming expansion disk.) But while there's a large jump from the beginner to advanced quests and then another more moderate jump from advanced to expert quests, they ultimately don't prove too challenging overall. Expect to finish most of the quests with a week or two of nightly play (less if you've got more time to devote to the game). There is a mode where the game randomizes new quests, but it's along fairly simple lines and the random quests don't have the same appeal as the premade ones. And once you're done with the quests ... well, it turns into "SimCity" again. Hopefully more quests will be added to the Web site for download or the expansion disk can finally be released. (It will add more building types, more monsters and a dozen more quests.) An excellent game for sim fans who, like me, want a bit more direction and focus to their gaming experience. While it's worth the price -- it really is a unique and entertaining game -- it's not one you're likely to spend playing for months and months to come.
Rating: Summary: Kingdom sim reminiscent of War Craft Review: If you enjoyed playing War Craft you will like this game. This real time strategy game takes some of your time away from controling your heroes and peons. They do their own thing and allow you to worry about what a king should worry about: running the kingdom. The ability to control your heroes through reward flags offers a bit of reality to the game. (Why would a hero want to go out and slay a dragon when he could be relaxing comfortably at an inn. Well, maybe a bounty of a few hundred gold pieces will sway his decision.) Overall, it's a very easy game to learn how to play. The scenarios usually take 15 to 20 minutes to complete so you can sit down to a quick game, or play a few over the afternoon. There are many different character class to draw from. I've played maybe 10 or 12 scenarios and haven't tried all of the cultists, yet. The main drawback as I see it are that the scenarios aren't too difficult. (I say that now, but I haven't finished the game yet.) I highly recommend this game.
Rating: Summary: Just plain fun. Review: In Majesty you take the part of the king of a fantasy kingdom. Although you have ordinary minions, they are no match for the ferocious and magical enemies that will attack your kingdom, and so you must also recruit mighty heroes. But the problem with heroes is that they're heroic; they tend to go their own way rather than strictly obey orders. And that's the fun of Majesty. You can support your heroes with money, spells, and enhanced weapons, but then you must sit back and watch them go about their highly entertaining business. You can let them know what you want them to do by placing bounties on things, but your heroes will not necessarily pursue your bounties. Sometimes they'll attack monsters, and sometimes they'll go carousing at the inn when there's work to be done. Sometimes they'll undertake quests, and sometimes they'll turn around and run when they see a monster. Whatever they do, it's fun to watch, and fun to listen to as well because they've all been given amusing things to say. This is a simple game to play, but not a dull one, because there is quite a bit of strategy involved in growing your kingdom and combining complimentary classes of heroes. Majesty is that rarest of computer games: something that you can just sit down and toy with and have a great deal of fun.
Rating: Summary: Lovely fantasy game. Review: It's fun and challenging, though you do not exert a lot of direct controll over your subjects but I think it's great building your castle and town (inviting heroes, guardsman and peasants to come live in your cities) then watch new subjects being drawn to it and see them save the day and the kingdom.
Rating: Summary: Lovely fantasy game. Review: It's fun and challenging, though you do not exert a lot of direct controll over your subjects but I think it's great building your castle and town (inviting heroes, guardsman and peasants to come live in your cities) then watch new subjects being drawn to it and see them save the day and the kingdom.
Rating: Summary: Interesting concept falling short of possibilities Review: Let me first set aside the minor difficulties I've had with this program, that being it's refusal to fully get off my system for one, and focus on the actual gaming mode. The graphics are entrancing for the different buildings and various degrees of complexity for those buildings. As well as having the variety of tasks to be set while continually defending one's city from attack, there are the major plot lines of each specific "chapter." However, this simulation would have excelled if it had drawn the ruler more directly into the realm through interaction, such as Lords of the Realm or Master of Magic. Each tracker, mage, theif, etc, felt more like they were made from a factory. I had no care whatsoever for anyone there. Heroes or some faces to the people one commands would be a huge benefit to this game and bring it up from 4 stars to 5.
Rating: Summary: Majesty is a Good Game Review: Majesty is a great game because of a few things: 1.YOU DONT HAVE TO LOOK AFTER YOUR GUYS! They wander around doing what they want. 2.The graphics may not be good, but ome of the sound effects are really funny. 3.You can create your own levels and never get tired of playing.
|